Player Matchup

Fenrir
Fenrir
Gumer_Officialy
Fenrir
Level 112
God Stats
2W - 1L
1,613 SR
Queue Stats
122W - 111L
1,553 Elo+
Party 1
Sobek
Sobek
JulioSB899
Sobek
Level 122
God Stats
6W - 1L
1,745 SR
Queue Stats
645W - 672L
1,558 Elo+
Party 1
Hel
Hel
ZiielSantos
Hel
Level 17
God Stats
7W - 3L
1,590 SR
Queue Stats
14W - 6L
1,603 Elo+
Party 1
Team Averages
Level 84
1,649 SR
1,571 Elo+

VS

Team Averages
Level 77
1,501 SR
1,648 Elo+
Atlas
Atlas
Kronmandom
Atlas
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 65L
1,691 Elo+
Party 2
Zeus
Zeus
TOXICD69
Zeus
Level 6
God Stats
5W - 4L
1,616 SR
Queue Stats
10W - 9L
1,762 Elo+
Party 2
Arachne
Arachne
Trvaughn
Arachne
Level 120
God Stats
1W - 3L
1,388 SR
Queue Stats
154W - 187L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 0 / 7
11,734
733
13,207
13,055
7,387
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sobek
17
6 / 1 / 14
12,739
796
14,991
24,359
30,847
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

17
7 / 2 / 12
12,525
783
16,191
14,612
10,062
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
13
1 / 8 / 2
9,808
613
12,319
26,097
31,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
14
1 / 5 / 2
9,340
584
19,036
8,703
3,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
Trvaughn
Arachne
13
1 / 8 / 0
9,023
564
4,853
18,765
8,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
7
21
Kills
3
3
Deaths
21
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
8
0
7
11.5
W
Sobek
6
1
14
13
L
Atlas
1
8
2
0.25
L
Zeus
1
5
2
0.4
L
Arachne
Trvaughn
Arachne
1
8
0
0.13
W
7
2
12
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,389
Damage
36,208
52,026
Taken
53,565
48,296
Mitigated
43,781
22,376
Healing
3,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,207
2,386
0
2,820
13,055
7,387
494
8,242
4,659
0
31,778
W
Sobek
14,991
1,484
0
5,154
24,359
30,847
431
13,607
10,752
39,877
0
L
Atlas
12,319
5,721
126
1,519
26,097
31,269
0
16,192
9,512
27,011
0
L
Zeus
19,036
2,259
0
614
8,703
3,794
0
5,012
3,504
49,693
0
L
Arachne
Trvaughn
Arachne
4,853
3,508
0
1,739
18,765
8,718
0
10,288
8,198
0
22,992
W
16,191
818
5,653
8,749
14,612
10,062
302
9,966
4,646
64,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,998
Gold Earned
28,171
196
Minions Killed
132
10
Camps Cleared
5
878,045
Distance Traveled
642,800
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,734
733
38
2
4
268,629
4
W
Sobek
12,739
796
38
2
2
308,801
3
L
Atlas
9,808
613
31
2
0
226,580
1
L
Zeus
9,340
584
62
4
0
191,294
1
L
Arachne
9,023
564
39
2
5
224,926
1
W
Hel
12,525
783
120
8
4
300,615
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role