Player Matchup

Thanatos
Thanatos
Kyluum
Thanatos
Level 72
God Stats
6W - 1L
1,713 SR
Queue Stats
218W - 193L
1,588 Elo+
Party 2
Sol
Sol
Laphtor
Sol
Level 146
God Stats
3W - 1L
1,614 SR
Queue Stats
171W - 154L
1,553 Elo+
Party 2
Kuzenbo
Kuzenbo
Megilder
Kuzenbo
Level 127
God Stats
20W - 14L
1,560 SR
Queue Stats
306W - 290L
1,543 Elo+
Party 2
Team Averages
Level 115
1,629 SR
1,562 Elo+

VS

Team Averages
Level 103
1,614 SR
1,594 Elo+
Hercules
Hercules
Brazima
Hercules
Level 146
God Stats
3W - 4L
1,857 SR
Queue Stats
15W - 16L
1,532 Elo+
Party 1
Hera
Hera
Wheaterville
Hera
Level 159
God Stats
3W - 2L
1,694 SR
Queue Stats
13W - 9L
1,751 Elo+
Party 1
Jing Wei
Jing Wei
taygrce
Jing Wei
Level 3
God Stats
0W - 1L
1,292 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Kyluum
Thanatos
15
7 / 5 / 9
11,036
788
13,517
13,924
5,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Sol
14
8 / 2 / 6
10,741
767
15,535
16,894
5,491
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
Megilder
Kuzenbo
16
5 / 1 / 9
10,554
754
8,945
18,689
26,850
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Brazima
Hercules
14
2 / 5 / 5
8,618
616
8,761
22,456
21,400
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
6 / 5 / 2
10,836
774
15,295
10,769
3,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
taygrce
Jing Wei
12
0 / 10 / 7
8,564
612
4,112
13,760
3,398
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
20
Kills
8
8
Deaths
20
24
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hercules
Brazima
Hercules
2
5
5
0.9
W
Thanatos
Kyluum
Thanatos
7
5
9
2.3
W
Sol
8
2
6
5.5
W
Kuzenbo
Megilder
Kuzenbo
5
1
9
9.5
L
6
5
2
1.4
L
Jing Wei
taygrce
Jing Wei
0
10
7
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,997
Damage
28,168
49,507
Taken
46,985
38,056
Mitigated
27,967
15,551
Healing
9,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Brazima
Hercules
8,761
2,392
74
7,031
22,456
21,400
0
11,506
10,950
0
23,652
W
Thanatos
Kyluum
Thanatos
13,517
3,866
0
7,914
13,924
5,715
192
4,777
9,147
0
29,773
W
Sol
15,535
7,095
55
5,945
16,894
5,491
2,561
5,501
11,393
50,068
0
W
Kuzenbo
Megilder
Kuzenbo
8,945
2,960
281
1,356
18,689
26,850
47
5,426
13,263
37,792
0
L
15,295
3,714
250
1,337
10,769
3,169
0
5,902
4,867
48,663
0
L
Jing Wei
taygrce
Jing Wei
4,112
4,112
0
698
13,760
3,398
0
7,539
6,221
0
11,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,331
Gold Earned
28,018
166
Minions Killed
89
9
Camps Cleared
1
781,948
Distance Traveled
529,622
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,618
616
27
2
1
219,527
1
W
Thanatos
11,036
788
38
3
4
260,530
0
W
Sol
10,741
767
71
5
3
235,489
2
W
Kuzenbo
10,554
754
57
4
2
285,929
3
L
Hera
10,836
774
42
3
0
183,977
0
L
Jing Wei
8,564
612
20
1
0
126,118
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role