Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
FaceofDeath-_-
Da Ji
Level 105
God Stats
7W - 10L
1,441 SR
Queue Stats
85W - 91L
1,447 Elo+
Solo
Kumbhakarna
Kumbhakarna
KaRageousWarior
Kumbhakarna
Level 89
God Stats
7W - 19L
1,548 SR
Queue Stats
329W - 324L
1,431 Elo+
Solo
Heimdallr
Heimdallr
Ops79WarLord
Heimdallr
Level 107
God Stats
4W - 5L
1,437 SR
Queue Stats
32W - 45L
1,314 Elo+
Solo
Scylla
Scylla
poya321
Scylla
Level 126
God Stats
2W - 1L
1,535 SR
Queue Stats
33W - 45L
1,457 Elo+
Solo
Team Averages
Level 109
1,492 SR
1,430 Elo+

VS

Team Averages
Level 108
1,446 SR
1,411 Elo+
Agni
Agni
EddyBoii
Agni
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,349 Elo+
Solo
Baron Samedi
Baron Samedi
Frankanklebiter
Baron Samedi
Level 104
God Stats
4W - 6L
1,388 SR
Queue Stats
60W - 70L
1,415 Elo+
Solo
Fenrir
Fenrir
GrimsyTX
Fenrir
Level 128
God Stats
15W - 11L
1,555 SR
Queue Stats
284W - 339L
1,471 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Mondrakota
Ah Muzen Cab
Level 48
God Stats
8W - 16L
1,287 SR
Queue Stats
171W - 255L
1,394 Elo+
Party 1
Yemoja
Yemoja
thedodoboy
Yemoja
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
200W - 244L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
18
2 / 6 / 7
11,130
742
6,631
20,167
22,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
0 / 8 / 4
9,591
639
8,021
17,629
5,876
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kumbhakarna
KaRageousWarior
Kumbhakarna
17
2 / 5 / 7
10,540
703
4,788
17,004
17,522
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Ops79WarLord
Heimdallr
18
3 / 8 / 4
10,998
733
11,366
17,007
6,961
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
poya321
Scylla
20
6 / 2 / 4
12,222
815
15,210
10,562
3,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
18
5 / 3 / 10
11,368
758
16,727
10,155
3,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
Frankanklebiter
Baron Samedi
19
3 / 3 / 15
11,170
745
11,066
16,466
24,702
Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
GrimsyTX
Fenrir
20
9 / 5 / 9
12,564
838
17,259
21,113
10,979
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
Mondrakota
Ah Muzen Cab
19
8 / 2 / 8
11,607
774
13,051
12,122
6,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
thedodoboy
Yemoja
19
4 / 0 / 14
12,292
819
9,880
10,373
12,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
85
13
Kills
29
29
Deaths
13
26
Assists
56
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
6
7
0.92
W
Agni
5
3
10
3.33
L
0
8
4
0.25
W
Baron Samedi
Frankanklebiter
Baron Samedi
3
3
15
3.5
W
Fenrir
GrimsyTX
Fenrir
9
5
9
2.7
L
Kumbhakarna
KaRageousWarior
Kumbhakarna
2
5
7
1.1
W
Ah Muzen Cab
Mondrakota
Ah Muzen Cab
8
2
8
6
L
Heimdallr
Ops79WarLord
Heimdallr
3
8
4
0.63
L
Scylla
poya321
Scylla
6
2
4
4
W
Yemoja
thedodoboy
Yemoja
4
0
14
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,016
Damage
67,983
82,369
Taken
70,229
56,800
Mitigated
58,627
7,521
Healing
20,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,631
747
0
1,300
20,167
22,482
9
8,614
11,553
0
25,024
W
Agni
16,727
1,115
0
2,597
10,155
3,495
405
3,789
6,093
38,305
0
L
8,021
767
0
1,360
17,629
5,876
0
6,768
10,861
0
27,283
W
Baron Samedi
Frankanklebiter
Baron Samedi
11,066
825
1,287
2,972
16,466
24,702
302
4,491
11,547
36,836
0
W
Fenrir
GrimsyTX
Fenrir
17,259
2,361
0
3,908
21,113
10,979
3,045
5,795
14,860
0
55,039
L
Kumbhakarna
KaRageousWarior
Kumbhakarna
4,788
102
467
751
17,004
17,522
0
10,420
6,584
10,257
0
W
Ah Muzen Cab
Mondrakota
Ah Muzen Cab
13,051
6,594
0
2,975
12,122
6,778
959
2,746
9,162
0
36,726
L
Heimdallr
Ops79WarLord
Heimdallr
11,366
4,624
0
1,422
17,007
6,961
3,393
8,203
8,804
0
31,490
L
Scylla
poya321
Scylla
15,210
1,716
0
2,221
10,562
3,959
570
3,668
6,894
69,772
0
W
Yemoja
thedodoboy
Yemoja
9,880
2,592
3,573
3,153
10,373
12,673
1,324
2,422
7,806
34,777
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,481
Gold Earned
59,001
243
Minions Killed
259
0
Camps Cleared
0
1,398,540
Distance Traveled
1,634,485
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,130
742
23
2
0
291,762
0
W
Agni
11,368
758
33
2
0
301,437
3
L
Da Ji
9,591
639
36
2
0
275,757
6
W
Baron Samedi
11,170
745
42
3
0
341,026
2
W
Fenrir
12,564
838
73
5
0
347,054
4
L
Kumbhakarna
10,540
703
14
1
0
290,986
0
W
Ah Muzen Cab
11,607
774
68
5
0
310,224
1
L
Heimdallr
10,998
733
55
4
0
242,011
0
L
Scylla
12,222
815
115
8
0
298,024
8
W
Yemoja
12,292
819
43
3
0
334,744
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role