Player Matchup

Cthulhu
Cthulhu
Hoodie Milly
Cthulhu
Level 29
God Stats
23W - 18L
1,491 SR
Queue Stats
806W - 787L
1,361 Elo+
Party 1
Medusa
Medusa
Hot Jollins
Medusa
Level 75
God Stats
8W - 3L
1,624 SR
Queue Stats
247W - 239L
1,451 Elo+
Party 1
Ganesha
Ganesha
Rah1009098
Ganesha
Level 86
God Stats
3W - 1L
1,798 SR
Queue Stats
377W - 376L
1,384 Elo+
Solo
Hou Yi
Hou Yi
Smokedgolem
Hou Yi
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 109L
1,353 Elo+
Solo
Pele
Pele
ecas4
Pele
Level 35
God Stats
6W - 7L
1,511 SR
Queue Stats
1,666W - 1,446L
1,387 Elo+
Party 1
Team Averages
Level 66
1,585 SR
1,387 Elo+

VS

Team Averages
Level 103
1,416 SR
1,370 Elo+
Raijin
Raijin
Daddy Milk21
Raijin
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 27L
1,270 Elo+
Party 2
Chaac
Chaac
Kelo HD
Chaac
Level 61
God Stats
4W - 2L
1,525 SR
Queue Stats
77W - 79L
1,376 Elo+
Solo
Kukulkan
Kukulkan
PUPPETMASTER752
Kukulkan
Level 159
God Stats
5W - 4L
1,787 SR
Queue Stats
328W - 346L
1,403 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
wanMarte
Morgan Le Fay
Level 118
God Stats
4W - 12L
1,092 SR
Queue Stats
419W - 449L
1,422 Elo+
Solo
Da Ji
Da Ji
xDalek
Da Ji
Level 148
God Stats
2W - 3L
1,178 SR
Queue Stats
56W - 51L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hoodie Milly
Cthulhu
20
3 / 7 / 17
12,998
722
16,266
24,279
30,101
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Medusa
20
11 / 6 / 8
13,975
776
15,965
17,862
8,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
Rah1009098
Ganesha
20
0 / 4 / 24
12,455
692
10,851
30,016
31,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hou Yi
18
5 / 7 / 6
12,261
681
6,657
15,045
5,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
ecas4
Pele
20
13 / 7 / 5
13,989
777
23,372
24,546
11,077
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
20
5 / 8 / 8
12,380
688
17,788
17,279
6,299
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Kelo HD
Chaac
20
8 / 10 / 14
13,792
766
24,004
24,883
13,623
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
20
5 / 3 / 16
14,026
779
23,070
11,600
4,770
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Morgan Le Fay
wanMarte
Morgan Le Fay
16
2 / 7 / 15
10,726
596
11,865
13,752
4,342
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Da Ji
xDalek
Da Ji
19
11 / 5 / 10
12,848
714
11,832
13,194
5,704
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
94
32
Kills
31
31
Deaths
33
60
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Raijin
5
8
8
1.13
W
Cthulhu
Hoodie Milly
Cthulhu
3
7
17
1.64
W
Medusa
11
6
8
2.5
L
Chaac
Kelo HD
Chaac
8
10
14
1.5
L
Kukulkan
5
3
16
4.33
W
Ganesha
Rah1009098
Ganesha
0
4
24
3
W
Hou Yi
5
7
6
1.14
W
Pele
ecas4
Pele
13
7
5
2.21
L
Morgan Le Fay
wanMarte
Morgan Le Fay
2
7
15
1.36
L
Da Ji
xDalek
Da Ji
11
5
10
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,111
Damage
88,559
111,748
Taken
80,708
86,604
Mitigated
34,738
40,717
Healing
22,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
17,788
2,998
448
3,734
17,279
6,299
598
5,683
11,520
30,538
0
W
Cthulhu
Hoodie Milly
Cthulhu
16,266
116
4,407
3,482
24,279
30,101
155
13,192
11,087
38,491
0
W
Medusa
15,965
7,181
2,401
2,806
17,862
8,117
2,779
8,113
9,749
0
35,825
L
Chaac
Kelo HD
Chaac
24,004
5,047
1,050
7,745
24,883
13,623
0
8,234
16,340
0
42,379
L
Kukulkan
23,070
1,259
1,613
2,338
11,600
4,770
300
3,867
7,653
65,022
0
W
Ganesha
Rah1009098
Ganesha
10,851
309
1,825
11,876
30,016
31,855
0
14,097
15,919
25,745
0
W
Hou Yi
6,657
3,022
1,520
2,296
15,045
5,454
2,730
6,400
8,645
0
27,298
W
Pele
ecas4
Pele
23,372
4,304
2,067
8,037
24,546
11,077
739
10,921
13,625
0
38,467
L
Morgan Le Fay
wanMarte
Morgan Le Fay
11,865
2,965
1,363
1,683
13,752
4,342
294
4,555
9,043
19,168
0
L
Da Ji
xDalek
Da Ji
11,832
1,546
899
1,611
13,194
5,704
503
4,100
9,035
0
15,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,678
Gold Earned
63,772
190
Minions Killed
163
0
Camps Cleared
0
1,595,351
Distance Traveled
1,443,974
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
12,380
688
25
1
0
270,425
1
W
Cthulhu
12,998
722
65
4
0
324,545
1
W
Medusa
13,975
776
30
2
0
342,061
1
L
Chaac
13,792
766
31
2
0
272,612
2
L
Kukulkan
14,026
779
93
5
0
314,794
0
W
Ganesha
12,455
692
5
0
0
307,835
0
W
Hou Yi
12,261
681
43
2
0
278,837
0
W
Pele
13,989
777
47
3
0
342,073
1
L
Morgan Le Fay
10,726
596
9
1
0
303,954
1
L
Da Ji
12,848
714
5
0
0
282,189
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role