Player Matchup

Kuzenbo
Kuzenbo
Silver II
 
Kuzenbo
Silver II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
VGS UrsineEwe1
Fenrir
Gold V
Level 156
God Stats
3W - 3L
1,557 SR
Queue Stats
34W - 34L
1,498 MMR
Solo
Agni
Agni
Gold III
Zius VicTA
Agni
Gold III
Level 135
God Stats
19W - 12L
1,601 SR
Queue Stats
391W - 391L
1,443 MMR
Solo
Nike
Nike
Silver I
shortysmaals
Nike
Silver I
Level 133
God Stats
3W - 11L
1,425 SR
Queue Stats
370W - 404L
1,205 MMR
Solo
Chiron
Chiron
Gold V
tostitos17
Chiron
Gold V
Level 122
God Stats
32W - 23L
1,535 SR
Queue Stats
103W - 105L
1,458 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,523 SR
1,421 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 105
1,562 SR
1,389 MMR
Bellona
Bellona
Silver I
AkatsukiTies
Bellona
Silver I
Level 44
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 6L
1,495 MMR
Party 1
Poseidon
Poseidon
Gold II
Astralopitecus9
Poseidon
Gold II
Level 160
God Stats
5W - 3L
1,625 SR
Queue Stats
335W - 343L
1,447 MMR
Solo
Achilles
Achilles
Gold IV
Ghost Exdras
Achilles
Gold IV
Level 137
God Stats
9W - 6L
1,670 SR
Queue Stats
644W - 639L
1,348 MMR
Solo
Ra
Ra
Silver I
MEGABUSSY69
Ra
Silver I
Level 87
God Stats
21W - 16L
1,534 SR
Queue Stats
102W - 111L
1,148 MMR
Solo
Horus
Horus
Gold V
blastmyshaft
Horus
Gold V
Level 99
God Stats
2W - 4L
1,480 SR
Queue Stats
11W - 8L
1,505 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
1 / 5 / 4
8,305
395
3,100
13,800
11,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
3 / 3 / 1
10,682
509
6,184
18,327
7,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 5 / 1
7,984
380
6,013
8,365
2,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 2 / 0
9,945
474
11,464
22,094
14,772
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
tostitos17
Chiron
17
2 / 2 / 2
10,293
490
7,403
8,732
2,699
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
HadesBastetGilgameshAtlas

VS

Bans
ShivaZeusMulanArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AkatsukiTies
Bellona
19
3 / 1 / 9
11,239
535
13,472
15,665
14,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
19
3 / 3 / 4
11,855
565
7,716
10,332
4,739
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Achilles
Ghost Exdras
Achilles
17
2 / 3 / 2
9,963
474
11,018
19,041
19,040
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
7 / 1 / 2
11,411
543
10,307
11,913
5,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 0 / 9
10,203
486
5,977
11,742
15,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
8
Kills
17
17
Deaths
8
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
5
4
0.6
W
Bellona
AkatsukiTies
Bellona
3
1
9
7.5
W
Poseidon
3
3
4
1.67
W
Achilles
Ghost Exdras
Achilles
2
3
2
1
W
7
1
2
8
L
3
3
1
1.17
L
0
5
1
0.1
W
2
0
9
6.5
L
2
2
0
1
L
Chiron
tostitos17
Chiron
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,164
Damage
48,490
71,318
Taken
68,693
38,906
Mitigated
59,315
20,024
Healing
25,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
3,100
472
0
1,588
13,800
11,529
0
4,757
8,916
10,745
0
W
Bellona
AkatsukiTies
Bellona
13,472
4,753
0
2,501
15,665
14,391
173
2,365
13,170
0
107,299
W
Poseidon
7,716
1,585
0
2,427
10,332
4,739
1,666
1,014
9,310
103,287
7,756
W
Achilles
Ghost Exdras
Achilles
11,018
1,739
0
5,404
19,041
19,040
48
2,791
16,204
12,655
48,051
W
10,307
483
3,266
6,259
11,913
5,635
439
4,175
7,376
88,554
0
L
6,184
1,329
0
6,355
18,327
7,401
184
2,344
15,860
0
69,190
L
6,013
335
0
500
8,365
2,505
0
3,810
4,555
40,963
0
W
5,977
2,698
1,895
4,061
11,742
15,510
36
1,573
10,159
0
21,576
L
11,464
1,443
0
6,303
22,094
14,772
529
4,730
16,646
9,301
54,568
L
Chiron
tostitos17
Chiron
7,403
1,568
419
4,859
8,732
2,699
996
3,581
5,151
0
80,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,209
Gold Earned
54,671
517
Minions Killed
598
0
Camps Cleared
0
1,842,183
Distance Traveled
2,084,600
31
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,305
395
22
1
0
413,141
7
W
Bellona
11,239
535
150
7
0
456,812
8
W
Poseidon
11,855
565
191
9
0
412,385
6
W
Achilles
9,963
474
88
4
0
358,642
6
W
Ra
11,411
543
140
7
0
431,786
5
L
Fenrir
10,682
509
121
6
0
393,183
4
L
Agni
7,984
380
83
4
0
270,159
7
W
Horus
10,203
486
29
1
0
424,975
11
L
Nike
9,945
474
135
6
0
373,020
4
L
Chiron
10,293
490
156
7
0
392,680
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role