Player Matchup

Bacchus
Bacchus
MKUxGalaxyWolf
Bacchus
Level 160
God Stats
2W - 0L
1,781 SR
Queue Stats
74W - 50L
1,725 Elo+
Party 1
Janus
Janus
b5gv
Janus
Level 18
God Stats
4W - 0L
1,873 SR
Queue Stats
5W - 1L
1,730 Elo+
Party 1
Fenrir
Fenrir
robtheman717
Fenrir
Level 128
God Stats
4W - 3L
1,689 SR
Queue Stats
82W - 49L
1,742 Elo+
Party 1
Team Averages
Level 102
1,781 SR
1,732 Elo+

VS

Team Averages
Level 54
1,443 SR
1,412 Elo+
Hachiman
Hachiman
CoachPathe
Hachiman
Level 69
God Stats
7W - 8L
1,565 SR
Queue Stats
242W - 265L
1,499 Elo+
Party 2
Jormungandr
Jormungandr
XxTHE-BOSS6xX
Jormungandr
Level 67
God Stats
4W - 3L
1,480 SR
Queue Stats
82W - 106L
1,363 Elo+
Solo
Freya
Freya
ZoRoArK129
Freya
Level 25
God Stats
0W - 1L
1,285 SR
Queue Stats
60W - 60L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
16 / 2 / 6
11,973
855
19,235
11,072
7,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
b5gv
Janus
14
2 / 6 / 11
9,378
670
5,698
8,739
3,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
15
5 / 3 / 16
10,863
776
10,795
16,858
18,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
CoachPathe
Hachiman
15
1 / 6 / 5
10,200
729
6,311
13,518
4,549
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Jormungandr
XxTHE-BOSS6xX
Jormungandr
15
9 / 5 / 0
10,692
764
12,406
14,339
16,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Freya
10
1 / 12 / 4
8,217
587
5,145
13,330
3,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
20
23
Kills
11
11
Deaths
23
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hachiman
CoachPathe
Hachiman
1
6
5
0.58
W
16
2
6
9.5
L
Jormungandr
XxTHE-BOSS6xX
Jormungandr
9
5
0
1.8
L
Freya
1
12
4
0.25
W
Janus
b5gv
Janus
2
6
11
1.25
W
Fenrir
5
3
16
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,728
Damage
23,862
36,669
Taken
41,187
29,118
Mitigated
24,786
9,598
Healing
4,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
CoachPathe
Hachiman
6,311
2,379
0
2,890
13,518
4,549
114
7,928
5,590
0
32,714
W
19,235
3,173
0
1,968
11,072
7,004
67
5,359
5,346
36,533
0
L
Jormungandr
XxTHE-BOSS6xX
Jormungandr
12,406
3,005
0
60
14,339
16,318
0
8,304
6,035
31,696
0
L
Freya
5,145
2,160
0
1,437
13,330
3,919
0
8,974
4,356
12,243
0
W
Janus
b5gv
Janus
5,698
717
0
1,672
8,739
3,182
56
4,785
3,672
36,412
0
W
Fenrir
10,795
2,309
292
5,666
16,858
18,932
0
6,555
9,719
0
18,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,214
Gold Earned
29,109
125
Minions Killed
117
7
Camps Cleared
4
713,784
Distance Traveled
637,845
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
10,200
729
64
5
0
221,884
3
W
Bacchus
11,973
855
31
2
3
238,932
1
L
Jormungandr
10,692
764
39
3
1
231,500
1
L
Freya
8,217
587
14
1
3
184,461
1
W
Janus
9,378
670
76
5
1
216,836
1
W
Fenrir
10,863
776
18
1
3
258,016
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role