Player Matchup

Hachiman
Hachiman
Bestending
Hachiman
Level 40
God Stats
4W - 6L
1,595 SR
Queue Stats
75W - 87L
1,392 Elo+
Party 1
Ao Kuang
Ao Kuang
DarkMovin
Ao Kuang
Level 57
God Stats
9W - 10L
1,425 SR
Queue Stats
210W - 236L
1,382 Elo+
Party 2
Horus
Horus
can i get uh gf
Horus
Level 107
God Stats
4W - 1L
1,905 SR
Queue Stats
242W - 279L
1,381 Elo+
Party 2
Hercules
Hercules
iKonikIzzara
Hercules
Level 67
God Stats
2W - 0L
1,667 SR
Queue Stats
92W - 101L
1,417 Elo+
Party 1
Eset
Eset
xxFaDeD KaRmAxx
Eset
Level 85
God Stats
2W - 1L
1,678 SR
Queue Stats
39W - 35L
1,329 Elo+
Solo
Team Averages
Level 71
1,654 SR
1,380 Elo+

VS

Team Averages
Level 68
1,408 SR
1,305 Elo+
Artemis
Artemis
Cagey Dragon837
Artemis
Level 116
God Stats
13W - 20L
1,395 SR
Queue Stats
242W - 272L
1,406 Elo+
Solo
Cthulhu
Cthulhu
Ffffffttt
Cthulhu
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 9L
1,155 Elo+
Party 3
Fenrir
Fenrir
Pointless56
Fenrir
Level 24
God Stats
1W - 5L
1,288 SR
Queue Stats
1W - 9L
1,155 Elo+
Party 3
King Arthur
King Arthur
sbd emilio
King Arthur
Level 77
God Stats
6W - 6L
1,228 SR
Queue Stats
134W - 122L
1,442 Elo+
Solo
Persephone
Persephone
zlNF4M0US_B
Persephone
Level 87
God Stats
4W - 7L
1,632 SR
Queue Stats
484W - 505L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bestending
Hachiman
14
11 / 0 / 4
8,777
627
12,884
8,054
3,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
DarkMovin
Ao Kuang
12
5 / 0 / 4
7,908
565
5,243
9,974
3,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

13
2 / 1 / 13
8,306
593
5,169
12,021
10,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hercules
iKonikIzzara
Hercules
13
2 / 1 / 3
8,043
575
6,160
12,273
10,494
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
3 / 1 / 5
7,863
562
6,057
6,101
2,260
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 0
6,566
469
5,557
9,589
2,679
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Ffffffttt
Cthulhu
9
1 / 1 / 0
5,734
410
6,475
8,874
6,357
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
8
0 / 5 / 0
5,654
404
2,529
12,528
5,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
sbd emilio
King Arthur
8
0 / 10 / 0
5,091
364
8,768
15,063
10,628
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Persephone
zlNF4M0US_B
Persephone
7
0 / 3 / 0
5,585
399
2,798
6,492
1,806
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
2
23
Kills
2
3
Deaths
24
29
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Bestending
Hachiman
11
0
4
13
L
1
5
0
0.2
W
Ao Kuang
DarkMovin
Ao Kuang
5
0
4
7
L
Cthulhu
Ffffffttt
Cthulhu
1
1
0
1
L
Fenrir
0
5
0
0
W
2
1
13
8.5
W
Hercules
iKonikIzzara
Hercules
2
1
3
3.5
L
King Arthur
sbd emilio
King Arthur
0
10
0
0
W
3
1
5
5.5
L
Persephone
zlNF4M0US_B
Persephone
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,513
Damage
26,127
48,423
Taken
52,546
29,411
Mitigated
27,184
25,478
Healing
8,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Bestending
Hachiman
12,884
8,152
0
4,560
8,054
3,113
2,168
419
7,602
0
48,594
L
5,557
2,535
0
1,554
9,589
2,679
464
941
8,648
0
42,161
W
Ao Kuang
DarkMovin
Ao Kuang
5,243
1,723
0
5,360
9,974
3,398
903
1,557
8,358
32,855
0
L
Cthulhu
Ffffffttt
Cthulhu
6,475
346
90
1,238
8,874
6,357
0
1,642
7,232
20,801
0
L
Fenrir
2,529
456
0
2,289
12,528
5,714
0
3,676
8,852
0
26,533
W
5,169
2,902
2,202
6,017
12,021
10,146
627
726
11,262
0
18,964
W
Hercules
iKonikIzzara
Hercules
6,160
2,118
29
4,989
12,273
10,494
129
4,534
7,130
0
43,832
L
King Arthur
sbd emilio
King Arthur
8,768
558
72
1,514
15,063
10,628
0
2,420
12,643
0
22,350
W
6,057
287
379
1,942
6,101
2,260
1,644
1,303
4,798
36,804
0
L
Persephone
zlNF4M0US_B
Persephone
2,798
80
0
1,647
6,492
1,806
556
2,620
3,870
18,891
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,897
Gold Earned
28,630
339
Minions Killed
209
0
Camps Cleared
0
1,381,343
Distance Traveled
1,215,724
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,777
627
80
6
0
255,582
0
L
Artemis
6,566
469
79
6
0
266,870
6
W
Ao Kuang
7,908
565
66
5
0
327,884
0
L
Cthulhu
5,734
410
37
3
0
232,266
0
L
Fenrir
5,654
404
53
4
0
273,334
1
W
Horus
8,306
593
39
3
0
275,101
1
W
Hercules
8,043
575
85
6
0
266,720
1
L
King Arthur
5,091
364
13
1
0
272,467
0
W
Eset
7,863
562
69
5
0
256,056
3
L
Persephone
5,585
399
27
2
0
170,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role