Player Matchup

Osiris
Osiris
L8_Papelas420
Osiris
Level 84
God Stats
4W - 0L
1,685 SR
Queue Stats
106W - 79L
1,515 Elo+
Party 2
Apollo
Apollo
dlr140
Apollo
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 56L
1,578 Elo+
Party 2
Fenrir
Fenrir
gsmanu9
Fenrir
Level 108
God Stats
3W - 0L
1,500 SR
Queue Stats
25W - 14L
1,536 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
jaime_2000_8
Morgan Le Fay
Level 47
God Stats
3W - 1L
1,490 SR
Queue Stats
53W - 44L
1,520 Elo+
Party 2
Geb
Geb
vicperfer2
Geb
Level 115
God Stats
1W - 2L
1,711 SR
Queue Stats
68W - 57L
1,525 Elo+
Party 2
Team Averages
Level 96
1,577 SR
1,535 Elo+

VS

Team Averages
Level 43
1,428 SR
1,232 Elo+
Vamana
Vamana
Cambrillians
Vamana
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 59L
1,165 Elo+
Party 1
Ymir
Ymir
Nate3632
Ymir
Level 26
God Stats
1W - 4L
1,500 SR
Queue Stats
12W - 35L
1,239 Elo+
Party 1
Loki
Loki
Peppitalo95
Loki
Level 39
God Stats
10W - 10L
1,459 SR
Queue Stats
18W - 48L
1,209 Elo+
Party 1
Medusa
Medusa
Sgabrix
Medusa
Level 36
God Stats
9W - 27L
1,245 SR
Queue Stats
12W - 38L
1,200 Elo+
Party 1
Zeus
Zeus
TheHeretik66
Zeus
Level 87
God Stats
1W - 2L
1,439 SR
Queue Stats
2W - 6L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 1
9,869
581
7,908
13,876
13,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
dlr140
Apollo
13
4 / 1 / 6
8,843
520
7,006
11,294
4,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
gsmanu9
Fenrir
15
7 / 0 / 5
9,715
571
9,290
9,170
6,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
jaime_2000_8
Morgan Le Fay
16
6 / 0 / 4
10,021
589
8,992
5,248
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 1 / 8
8,679
511
5,157
11,392
12,573
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
12
0 / 3 / 1
6,872
404
5,119
12,151
6,508
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ymir
11
0 / 3 / 2
7,160
421
3,216
10,831
7,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 5 / 0
6,224
366
1,986
10,665
2,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
Sgabrix
Medusa
12
3 / 6 / 0
7,666
451
4,159
10,299
2,441
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
0 / 3 / 1
7,477
440
2,346
6,250
1,231
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
20
Kills
3
3
Deaths
20
24
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Vamana
0
3
1
0.17
W
2
1
1
2.5
L
Ymir
0
3
2
0.33
L
0
5
0
0
L
Medusa
Sgabrix
Medusa
3
6
0
0.5
L
0
3
1
0.17
W
Apollo
dlr140
Apollo
4
1
6
7
W
Fenrir
gsmanu9
Fenrir
7
0
5
9.5
W
Morgan Le Fay
jaime_2000_8
Morgan Le Fay
6
0
4
8
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,353
Damage
16,826
50,980
Taken
50,196
39,263
Mitigated
19,901
18,797
Healing
8,286
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
5,119
1,576
0
2,151
12,151
6,508
0
528
11,623
0
31,601
W
7,908
3,033
0
7,455
13,876
13,700
3,394
0
13,876
0
58,174
L
Ymir
3,216
198
0
828
10,831
7,434
378
5,105
5,726
24,137
0
L
1,986
364
0
2,737
10,665
2,287
0
2,627
8,038
0
27,574
L
Medusa
Sgabrix
Medusa
4,159
1,494
0
1,282
10,299
2,441
0
3,966
6,333
0
33,022
L
2,346
0
0
1,288
6,250
1,231
0
1,897
4,353
37,481
0
W
Apollo
dlr140
Apollo
7,006
4,818
0
3,818
11,294
4,010
3,473
1,877
9,417
0
50,757
W
Fenrir
gsmanu9
Fenrir
9,290
2,292
0
4,520
9,170
6,630
354
810
8,360
0
59,076
W
Morgan Le Fay
jaime_2000_8
Morgan Le Fay
8,992
1,115
0
907
5,248
2,350
1,983
821
4,427
63,442
0
W
5,157
598
0
2,097
11,392
12,573
465
2,054
9,338
21,934
1,802

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,127
Gold Earned
35,399
449
Minions Killed
296
0
Camps Cleared
0
1,662,917
Distance Traveled
1,439,093
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
6,872
404
56
3
0
331,605
0
W
Osiris
9,869
581
115
7
0
292,076
3
L
Ymir
7,160
421
39
2
0
296,111
2
L
Loki
6,224
366
52
3
0
274,811
1
L
Medusa
7,666
451
54
3
0
326,925
2
L
Zeus
7,477
440
95
6
0
209,641
3
W
Apollo
8,843
520
92
5
0
343,753
7
W
Fenrir
9,715
571
108
6
0
351,320
0
W
Morgan Le Fay
10,021
589
115
7
0
324,442
2
W
Geb
8,679
511
19
1
0
351,326
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role