Player Matchup

Mercury
Mercury
AleXisTeXasX786
Mercury
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
85W - 97L
1,422 Elo+
Party 2
Ares
Ares
Chock BG
Ares
Level 128
God Stats
4W - 3L
1,718 SR
Queue Stats
219W - 234L
1,466 Elo+
Party 2
Hel
Hel
Panda EH27
Hel
Level 96
God Stats
12W - 19L
1,399 SR
Queue Stats
143W - 179L
1,384 Elo+
Party 2
Erlang Shen
Erlang Shen
TMGWish
Erlang Shen
Level 102
God Stats
10W - 12L
1,572 SR
Queue Stats
190W - 188L
1,479 Elo+
Party 2
Artemis
Artemis
The1eyedlegend
Artemis
Level 125
God Stats
4W - 4L
1,647 SR
Queue Stats
439W - 477L
1,416 Elo+
Solo
Team Averages
Level 116
1,567 SR
1,434 Elo+

VS

Team Averages
Level 79
1,552 SR
1,460 Elo+
Cerberus
Cerberus
 
Cerberus
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Jack_WhiteRabbit
Shiva
Level 67
God Stats
9W - 2L
1,805 SR
Queue Stats
222W - 246L
1,445 Elo+
Party 3
He Bo
He Bo
Popo92ii
He Bo
Level 78
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 37L
1,432 Elo+
Solo
Jing Wei
Jing Wei
Xx-danae
Jing Wei
Level 89
God Stats
10W - 15L
1,449 SR
Queue Stats
233W - 233L
1,444 Elo+
Party 3
Mulan
Mulan
diegotar05
Mulan
Level 77
God Stats
14W - 13L
1,506 SR
Queue Stats
371W - 378L
1,479 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 4
6,875
529
3,897
11,253
3,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
12
1 / 4 / 2
6,999
538
7,248
10,925
8,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
4 / 4 / 1
7,420
571
5,933
8,109
2,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Erlang Shen
TMGWish
Erlang Shen
12
4 / 3 / 4
7,395
569
8,111
10,454
8,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 1 / 1
6,906
531
5,491
6,371
1,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
0 / 1 / 8
6,577
506
4,913
11,159
6,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 2 / 8
6,853
527
5,877
9,557
6,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
Popo92ii
He Bo
12
4 / 6 / 1
7,312
562
8,299
7,451
2,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jing Wei
Xx-danae
Jing Wei
13
2 / 0 / 2
7,532
579
2,823
6,554
1,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
15
7 / 2 / 0
8,393
646
10,253
10,727
9,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
33
11
Kills
14
15
Deaths
11
12
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
1
8
4
L
1
3
4
1
L
Ares
1
4
2
0.5
W
1
2
8
2.5
L
4
4
1
1.13
W
He Bo
Popo92ii
He Bo
4
6
1
0.75
L
Erlang Shen
TMGWish
Erlang Shen
4
3
4
2
L
1
1
1
1.5
W
Jing Wei
Xx-danae
Jing Wei
2
0
2
3
W
Mulan
7
2
0
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,680
Damage
32,165
47,112
Taken
45,448
24,375
Mitigated
26,754
15,080
Healing
13,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,913
327
0
4,456
11,159
6,914
0
1,733
9,356
16,306
0
L
3,897
1,706
0
3,252
11,253
3,274
0
1,847
9,305
0
35,685
L
Ares
7,248
1,290
123
2,366
10,925
8,922
0
309
9,931
29,624
2,997
W
5,877
1,574
167
546
9,557
6,327
0
1,832
7,659
0
40,884
L
5,933
279
296
2,723
8,109
2,033
0
4,734
3,097
35,652
0
W
He Bo
Popo92ii
He Bo
8,299
554
0
280
7,451
2,080
0
3,463
3,626
34,838
0
L
Erlang Shen
TMGWish
Erlang Shen
8,111
3,318
0
2,443
10,454
8,479
0
3,691
6,672
0
29,922
L
5,491
1,498
0
3,877
6,371
1,667
0
2,238
4,119
0
46,386
W
Jing Wei
Xx-danae
Jing Wei
2,823
1,840
0
2,775
6,554
1,973
0
0
6,554
0
43,844
W
Mulan
10,253
1,330
0
4,789
10,727
9,460
148
5,116
5,601
0
47,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,595
Gold Earned
36,667
326
Minions Killed
374
0
Camps Cleared
0
1,309,890
Distance Traveled
1,293,964
6
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,577
506
23
2
0
261,196
3
L
Mercury
6,875
529
65
5
0
307,444
0
L
Ares
6,999
538
56
4
0
245,972
0
W
Shiva
6,853
527
64
5
0
290,243
8
L
Hel
7,420
571
77
6
0
236,746
2
W
He Bo
7,312
562
67
5
0
230,384
4
L
Erlang Shen
7,395
569
50
4
0
277,528
2
L
Artemis
6,906
531
78
6
0
242,200
2
W
Jing Wei
7,532
579
111
9
0
262,396
4
W
Mulan
8,393
646
109
8
0
249,745
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role