Player Matchup

Chaac
Chaac
Bronze III
 
Chaac
Bronze III
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Bronze V
ArnoMega
Serqet
Bronze V
Level 128
God Stats
0W - 1L
1,396 SR
Queue Stats
4W - 7L
1,507 MMR
Solo
Scylla
Scylla
Gold II
Azrαεl
Scylla
Gold II
Level 88
God Stats
3W - 2L
1,644 SR
Queue Stats
26W - 20L
1,783 MMR
Solo
Yemoja
Yemoja
Gold I
LeonelyWolf
Yemoja
Gold I
Level 157
God Stats
3W - 8L
1,554 SR
Queue Stats
271W - 274L
1,537 MMR
Solo
Ullr
Ullr
Platinum I
Plümita
Ullr
Platinum I
Level 160
God Stats
11W - 10L
1,703 SR
Queue Stats
136W - 124L
2,077 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,559 SR
1,681 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 147
1,501 SR
1,660 MMR
Fenrir
Fenrir
Platinum V
 
Fenrir
Platinum V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fafnir
Fafnir
Platinum III
Gropius
Fafnir
Platinum III
Level 160
God Stats
6W - 4L
1,584 SR
Queue Stats
42W - 53L
1,886 MMR
Party 1
Bakasura
Bakasura
Platinum I
Kalzito
Bakasura
Platinum I
Level 118
God Stats
18W - 13L
1,579 SR
Queue Stats
630W - 622L
2,047 MMR
Party 1
Persephone
Persephone
Silver III
PixieQ
Persephone
Silver III
Level 160
God Stats
3W - 0L
1,548 SR
Queue Stats
3W - 1L
1,500 MMR
Party 2
Medusa
Medusa
Silver IV
StormDevil18
Medusa
Silver IV
Level 138
God Stats
1W - 2L
1,296 SR
Queue Stats
7W - 8L
1,365 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 11 / 5
10,326
430
12,113
29,058
22,911
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Serqet
ArnoMega
Serqet
16
5 / 4 / 6
10,913
455
10,122
21,386
9,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
Azrαεl
Scylla
18
3 / 5 / 3
11,199
467
9,657
11,497
3,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Yemoja
15
1 / 6 / 4
9,925
414
4,765
18,175
18,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ullr
20
3 / 3 / 3
13,209
550
19,847
17,085
6,885
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
ArtioThothAtlasHe BoLoki

VS

Bans
RatatoskrAthenaCliodhnaBastetMerlin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
2 / 5 / 11
12,387
516
12,688
21,789
11,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Fafnir
Gropius
Fafnir
19
4 / 1 / 21
14,475
603
11,344
23,856
34,536
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
Kalzito
Bakasura
20
15 / 3 / 7
16,479
687
27,083
25,610
16,846
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Persephone
PixieQ
Persephone
20
6 / 3 / 8
15,321
638
15,340
10,130
3,972
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Medusa
20
2 / 3 / 6
14,080
587
11,004
17,190
7,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
82
15
Kills
29
29
Deaths
15
21
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
11
5
0.5
W
Fenrir
 
Fenrir
2
5
11
1.5
L
Serqet
ArnoMega
Serqet
5
4
6
2
L
Scylla
Azrαεl
Scylla
3
5
3
0.9
W
Fafnir
Gropius
Fafnir
4
1
21
14.5
W
Bakasura
Kalzito
Bakasura
15
3
7
6.17
L
Yemoja
1
6
4
0.5
W
Persephone
PixieQ
Persephone
6
3
8
3.33
L
Ullr
3
3
3
1.5
W
Medusa
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,504
Damage
77,459
97,201
Taken
98,575
61,472
Mitigated
74,140
14,488
Healing
40,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
12,113
1,470
0
4,325
29,058
22,911
317
6,785
18,792
0
58,884
W
Fenrir
 
Fenrir
12,688
2,837
0
8,001
21,789
11,578
623
4,173
17,616
0
81,039
L
Serqet
ArnoMega
Serqet
10,122
2,087
0
4,789
21,386
9,374
0
7,147
13,742
0
57,358
L
Scylla
Azrαεl
Scylla
9,657
771
0
250
11,497
3,520
0
5,813
5,194
92,121
0
W
Fafnir
Gropius
Fafnir
11,344
1,501
0
6,631
23,856
34,536
1,013
4,659
18,285
29,988
0
W
Bakasura
Kalzito
Bakasura
27,083
16,358
0
13,161
25,610
16,846
4,145
3,370
21,753
0
108,066
L
Yemoja
4,765
1,960
2,205
1,844
18,175
18,782
0
4,496
12,189
27,967
0
W
Persephone
PixieQ
Persephone
15,340
639
627
3,428
10,130
3,972
816
2,225
7,565
115,384
0
L
Ullr
19,847
9,019
2
1,073
17,085
6,885
642
3,146
13,043
0
140,647
W
Medusa
11,004
4,998
0
8,638
17,190
7,208
4,709
2,232
14,958
0
121,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,572
Gold Earned
72,742
656
Minions Killed
739
0
Camps Cleared
0
2,194,405
Distance Traveled
2,571,297
36
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,326
430
113
5
0
386,277
5
W
Fenrir
12,387
516
111
5
0
504,485
4
L
Serqet
10,913
455
90
4
0
508,091
6
L
Scylla
11,199
467
179
7
0
442,612
16
W
Fafnir
14,475
603
18
1
0
540,730
7
W
Bakasura
16,479
687
207
9
0
538,689
2
L
Yemoja
9,925
414
45
2
0
402,328
8
W
Persephone
15,321
638
216
9
0
508,985
13
L
Ullr
13,209
550
229
10
0
455,097
1
W
Medusa
14,080
587
187
8
0
478,408
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role