Player Matchup

Thoth
Thoth
 
Thoth
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ymir
Ymir
BurritoBear
Ymir
Level 8
God Stats
2W - 3L
1,704 SR
Queue Stats
2W - 4L
1,702 Elo+
Party 3
Hercules
Hercules
Reinmon
Hercules
Level 111
God Stats
24W - 31L
1,704 SR
Queue Stats
248W - 243L
1,524 Elo+
Party 3
Loki
Loki
Tuurkeey
Loki
Level 80
God Stats
3W - 3L
1,500 SR
Queue Stats
49W - 50L
1,494 Elo+
Party 3
Neith
Neith
gamefreak7070
Neith
Level 17
God Stats
6W - 8L
1,704 SR
Queue Stats
112W - 128L
1,248 Elo+
Party 3
Team Averages
Level 52
1,622 SR
1,494 Elo+

VS

Team Averages
Level 50
1,447 SR
1,457 Elo+
Morgan Le Fay
Morgan Le Fay
Dan4ek
Morgan Le Fay
Level 137
God Stats
0W - 1L
1,505 SR
Queue Stats
0W - 3L
1,261 Elo+
Party 2
Bellona
Bellona
Kizly
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Bacchus
Bacchus
Omaninfr
Bacchus
Level 58
God Stats
7W - 6L
1,407 SR
Queue Stats
19W - 22L
1,523 Elo+
Solo
Cthulhu
Cthulhu
olegzero
Cthulhu
Level 18
God Stats
0W - 1L
1,322 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Neith
Neith
vova56
Neith
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
0 / 1 / 3
5,573
557
2,805
4,259
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 3
5,486
549
3,243
5,936
3,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
Reinmon
Hercules
10
4 / 0 / 2
6,317
632
3,492
3,943
1,859
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Loki
11
5 / 0 / 2
6,263
626
5,028
4,895
1,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
3 / 0 / 1
6,215
622
4,361
4,928
1,535
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dan4ek
Morgan Le Fay
9
1 / 2 / 0
5,419
542
2,094
6,752
2,111
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
Kizly
Bellona
5
0 / 2 / 0
3,903
390
488
5,318
1,975
Bacchus
Omaninfr
Bacchus
6
0 / 3 / 1
4,320
432
2,231
8,831
4,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
olegzero
Cthulhu
5
0 / 4 / 0
4,139
414
599
5,980
2,458
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
vova56
Neith
8
1 / 3 / 0
4,816
482
4,743
4,588
1,480
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
3
13
Kills
2
2
Deaths
14
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
0
1
3
1.5
W
1
1
3
2.5
L
Morgan Le Fay
Dan4ek
Morgan Le Fay
1
2
0
0.5
L
Bellona
Kizly
Bellona
0
2
0
0
L
Bacchus
Omaninfr
Bacchus
0
3
1
0.17
W
Hercules
Reinmon
Hercules
4
0
2
5
W
Loki
5
0
2
6
W
3
0
1
3.5
L
Cthulhu
olegzero
Cthulhu
0
4
0
0
L
Neith
vova56
Neith
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,929
Damage
10,155
23,961
Taken
31,469
9,539
Mitigated
12,183
9,510
Healing
7,512
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
2,805
68
0
500
4,259
1,316
648
1,851
2,408
28,839
0
W
3,243
1,511
0
1,030
5,936
3,468
156
931
5,005
11,835
0
L
Morgan Le Fay
Dan4ek
Morgan Le Fay
2,094
336
0
2,851
6,752
2,111
280
2,136
4,279
25,634
0
L
Bellona
Kizly
Bellona
488
264
0
269
5,318
1,975
0
0
5,287
0
6,352
L
Bacchus
Omaninfr
Bacchus
2,231
531
64
2,787
8,831
4,159
0
2,102
6,683
10,643
0
W
Hercules
Reinmon
Hercules
3,492
1,292
0
1,522
3,943
1,859
195
530
3,344
0
31,389
W
Loki
5,028
1,823
0
3,144
4,895
1,361
207
464
4,431
0
32,213
W
4,361
3,116
0
3,314
4,928
1,535
638
1,079
3,849
0
34,868
L
Cthulhu
olegzero
Cthulhu
599
318
0
296
5,980
2,458
0
0
5,866
11,511
0
L
Neith
vova56
Neith
4,743
1,886
63
1,182
4,588
1,480
0
1,460
3,128
0
20,174

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,854
Gold Earned
22,597
267
Minions Killed
148
0
Camps Cleared
0
983,645
Distance Traveled
807,008
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
5,573
557
41
4
0
187,654
4
W
Ymir
5,486
549
17
2
0
189,340
1
L
Morgan Le Fay
5,419
542
58
6
0
181,504
2
L
Bellona
3,903
390
11
1
0
111,476
0
L
Bacchus
4,320
432
11
1
0
197,374
2
W
Hercules
6,317
632
74
7
0
204,865
2
W
Loki
6,263
626
75
8
0
218,889
1
W
Neith
6,215
622
60
6
0
182,897
1
L
Cthulhu
4,139
414
25
3
0
127,690
1
L
Neith
4,816
482
43
4
0
188,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role