Player Matchup

Nemesis
Nemesis
Cheltie
Nemesis
Level 13
God Stats
7W - 8L
1,226 SR
Queue Stats
11W - 33L
933 Elo+
Party 1
Bellona
Bellona
elliibo
Bellona
Level 81
God Stats
20W - 23L
1,436 SR
Queue Stats
192W - 219L
1,351 Elo+
Party 1
Cerberus
Cerberus
milahkaZAIKAkiss
Cerberus
Level 103
God Stats
20W - 23L
1,444 SR
Queue Stats
1,047W - 1,111L
1,371 Elo+
Solo
Cernunnos
Cernunnos
r3dsauc3
Cernunnos
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
140W - 177L
1,334 Elo+
Party 1
Kukulkan
Kukulkan
thimuss
Kukulkan
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 116L
1,293 Elo+
Party 1
Team Averages
Level 65
1,421 SR
1,256 Elo+

VS

Team Averages
Level 42
1,489 SR
1,423 Elo+
Cthulhu
Cthulhu
Janus2696
Cthulhu
Level 26
God Stats
0W - 1L
1,303 SR
Queue Stats
6W - 15L
1,388 Elo+
Party 2
Cupid
Cupid
K5NNY022
Cupid
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 81L
1,419 Elo+
Party 2
Tiamat
Tiamat
PyroTeknich
Tiamat
Level 45
God Stats
1W - 10L
1,265 SR
Queue Stats
113W - 96L
1,464 Elo+
Party 3
Fenrir
Fenrir
ZoteToez017
Fenrir
Level 66
God Stats
86W - 73L
1,485 SR
Queue Stats
166W - 138L
1,456 Elo+
Party 3
Sun Wukong
Sun Wukong
redleo1999
Sun Wukong
Level 46
God Stats
1W - 1L
1,890 SR
Queue Stats
20W - 32L
1,385 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cheltie
Nemesis
14
2 / 1 / 10
7,580
758
3,965
5,677
1,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
elliibo
Bellona
14
3 / 2 / 10
7,774
777
8,826
9,139
7,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 3 / 8
7,925
793
1,289
9,967
4,654
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
r3dsauc3
Cernunnos
16
8 / 5 / 4
8,946
895
11,774
8,587
3,054
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Kukulkan
thimuss
Kukulkan
14
2 / 1 / 11
7,742
774
5,276
4,600
1,395
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Janus2696
Cthulhu
14
2 / 5 / 5
7,221
722
5,325
11,697
6,740
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cupid
K5NNY022
Cupid
10
0 / 0 / 1
6,258
626
162
317
100
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Tiamat
14
2 / 4 / 5
7,388
739
9,109
7,863
5,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
13
4 / 4 / 5
7,696
770
6,914
9,650
5,502
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
redleo1999
Sun Wukong
14
4 / 4 / 4
7,694
769
6,568
11,493
7,289
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
32
17
Kills
12
12
Deaths
17
43
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Cheltie
Nemesis
2
1
10
7
L
Cthulhu
Janus2696
Cthulhu
2
5
5
0.9
L
Cupid
K5NNY022
Cupid
0
0
1
0.5
L
Tiamat
2
4
5
1.13
L
Fenrir
4
4
5
1.63
W
Bellona
elliibo
Bellona
3
2
10
4
W
2
3
8
2
W
Cernunnos
r3dsauc3
Cernunnos
8
5
4
2
L
Sun Wukong
redleo1999
Sun Wukong
4
4
4
1.5
W
Kukulkan
thimuss
Kukulkan
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,130
Damage
28,078
37,970
Taken
41,020
18,727
Mitigated
25,296
8,719
Healing
3,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Cheltie
Nemesis
3,965
453
0
1,622
5,677
1,812
570
2,235
3,085
0
7,615
L
Cthulhu
Janus2696
Cthulhu
5,325
833
0
250
11,697
6,740
0
1,737
9,960
14,075
0
L
Cupid
K5NNY022
Cupid
162
0
148
21
317
100
11
104
213
0
4,250
L
Tiamat
9,109
326
427
934
7,863
5,665
0
1,246
6,617
20,332
0
L
Fenrir
6,914
935
0
409
9,650
5,502
0
1,743
7,907
0
19,194
W
Bellona
elliibo
Bellona
8,826
1,625
474
1,937
9,139
7,812
414
4,062
4,667
0
21,258
W
1,289
39
471
2,363
9,967
4,654
52
3,710
6,029
17,080
0
W
Cernunnos
r3dsauc3
Cernunnos
11,774
5,746
0
811
8,587
3,054
1,821
2,293
5,959
0
29,214
L
Sun Wukong
redleo1999
Sun Wukong
6,568
753
0
975
11,493
7,289
121
1,735
9,758
0
20,236
W
Kukulkan
thimuss
Kukulkan
5,276
988
0
1,041
4,600
1,395
368
1,186
3,266
18,181
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,967
Gold Earned
36,257
147
Minions Killed
103
0
Camps Cleared
0
1,016,864
Distance Traveled
874,560
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,580
758
15
2
0
235,183
0
L
Cthulhu
7,221
722
23
2
0
202,295
1
L
Cupid
6,258
626
5
1
0
58,079
0
L
Tiamat
7,388
739
28
3
0
204,603
0
L
Fenrir
7,696
770
24
2
0
214,636
2
W
Bellona
7,774
777
28
3
0
220,151
4
W
Cerberus
7,925
793
32
3
0
180,115
2
W
Cernunnos
8,946
895
40
4
0
184,443
2
L
Sun Wukong
7,694
769
23
2
0
194,947
1
W
Kukulkan
7,742
774
32
3
0
196,972
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role