Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
Javaman013
Jing Wei
Level 119
God Stats
15W - 7L
1,602 SR
Queue Stats
559W - 592L
1,426 Elo+
Solo
Eset
Eset
teteü
Eset
Level 160
God Stats
289W - 77L
1,896 SR
Queue Stats
1,176W - 375L
1,841 Elo+
Party 1
Osiris
Osiris
zSaitama
Osiris
Level 160
God Stats
10W - 6L
1,741 SR
Queue Stats
776W - 301L
1,770 Elo+
Party 1
Nike
Nike
Αzure
Nike
Level 160
God Stats
7W - 1L
1,725 SR
Queue Stats
458W - 113L
1,791 Elo+
Party 1
Team Averages
Level 152
1,693 SR
1,666 Elo+

VS

Team Averages
Level 103
1,583 SR
1,526 Elo+
Apollo
Apollo
 
Apollo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
ChapuGuzman
He Bo
Level 61
God Stats
10W - 9L
1,500 SR
Queue Stats
197W - 176L
1,461 Elo+
Solo
Ne Zha
Ne Zha
Cuspido
Ne Zha
Level 149
God Stats
2W - 2L
1,579 SR
Queue Stats
282W - 176L
1,687 Elo+
Solo
Terra
Terra
brunin2270110722
Terra
Level 80
God Stats
2W - 5L
1,838 SR
Queue Stats
16W - 23L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
5 / 2 / 5
6,555
656
5,429
5,798
1,934
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
Javaman013
Jing Wei
11
0 / 1 / 0
5,892
589
793
4,209
1,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Eset
teteü
Eset
11
6 / 1 / 2
6,621
662
2,699
3,123
932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Osiris
zSaitama
Osiris
10
3 / 2 / 1
6,170
617
6,146
7,553
4,898
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nike
Αzure
Nike
9
1 / 2 / 6
5,540
554
2,499
6,409
4,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
9
3 / 0 / 1
5,682
568
1,964
1,764
545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
 
Ao Kuang
8
1 / 4 / 3
5,159
516
3,515
7,222
2,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

6
0 / 7 / 1
4,263
426
715
5,715
1,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
Cuspido
Ne Zha
8
1 / 0 / 4
5,526
553
1,959
4,821
2,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
2 / 4 / 1
5,250
525
3,005
8,233
7,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
15
Kills
7
8
Deaths
15
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
2
5
3.75
L
Apollo
 
Apollo
3
0
1
3.5
L
Ao Kuang
 
Ao Kuang
1
4
3
0.63
L
0
7
1
0.07
L
Ne Zha
Cuspido
Ne Zha
1
0
4
3
W
Jing Wei
Javaman013
Jing Wei
0
1
0
0
L
2
4
1
0.63
W
Eset
teteü
Eset
6
1
2
7
W
Osiris
zSaitama
Osiris
3
2
1
1.75
W
Nike
Αzure
Nike
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,566
Damage
11,158
27,092
Taken
27,755
13,063
Mitigated
14,444
8,961
Healing
6,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
5,429
2,016
0
1,596
5,798
1,934
0
2,406
3,314
0
25,679
L
Apollo
 
Apollo
1,964
1,159
0
599
1,764
545
0
0
1,764
0
25,514
L
Ao Kuang
 
Ao Kuang
3,515
1,182
0
1,734
7,222
2,518
0
1,339
5,883
19,641
5,668
L
715
36
0
195
5,715
1,354
0
1,360
4,355
11,760
0
L
Ne Zha
Cuspido
Ne Zha
1,959
643
0
1,197
4,821
2,122
0
0
4,821
0
14,405
W
Jing Wei
Javaman013
Jing Wei
793
465
0
2,759
4,209
1,038
240
0
4,209
0
37,441
L
3,005
719
36
2,449
8,233
7,905
13
0
8,233
19,246
0
W
Eset
teteü
Eset
2,699
390
0
611
3,123
932
0
220
2,851
31,986
0
W
Osiris
zSaitama
Osiris
6,146
2,601
0
2,750
7,553
4,898
147
3,186
3,969
0
32,288
W
Nike
Αzure
Nike
2,499
226
0
1,245
6,409
4,261
0
385
6,024
0
9,138

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,778
Gold Earned
25,880
287
Minions Killed
206
0
Camps Cleared
0
957,229
Distance Traveled
879,535
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,555
656
52
5
0
203,347
2
L
Apollo
5,682
568
53
5
0
136,263
2
L
Ao Kuang
5,159
516
56
6
0
198,198
1
L
He Bo
4,263
426
27
3
0
148,843
3
L
Ne Zha
5,526
553
23
2
0
215,336
2
W
Jing Wei
5,892
589
80
8
0
169,484
0
L
Terra
5,250
525
47
5
0
180,895
0
W
Eset
6,621
662
71
7
0
175,148
0
W
Osiris
6,170
617
64
6
0
199,019
1
W
Nike
5,540
554
20
2
0
210,231
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role