Player Matchup

Neith
Neith
FiгeStorm
Neith
Level 160
God Stats
12W - 4L
1,747 SR
Queue Stats
1,022W - 282L
2,032 Elo+
Party 1
Sol
Sol
GodSzekun
Sol
Level 160
God Stats
13W - 5L
1,753 SR
Queue Stats
959W - 274L
2,027 Elo+
Party 1
Yemoja
Yemoja
SLAYABEAST
Yemoja
Level 160
God Stats
15W - 1L
1,951 SR
Queue Stats
750W - 204L
1,889 Elo+
Party 1
Team Averages
Level 160
1,817 SR
1,982 Elo+

VS

Team Averages
Level 86
1,720 SR
1,594 Elo+
Hera
Hera
Andinane
Hera
Level 40
God Stats
0W - 1L
1,756 SR
Queue Stats
4W - 4L
1,484 Elo+
Party 2
Atlas
Atlas
ProtienBro
Atlas
Level 69
God Stats
6W - 1L
1,551 SR
Queue Stats
107W - 53L
1,678 Elo+
Party 2
Bakasura
Bakasura
vwbryson
Bakasura
Level 148
God Stats
1W - 2L
1,854 SR
Queue Stats
193W - 116L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
11
5 / 2 / 9
7,525
941
8,080
7,696
2,680
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
5 / 1 / 10
8,081
1,010
10,371
6,434
2,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
SLAYABEAST
Yemoja
12
6 / 0 / 10
8,074
1,009
4,915
7,192
5,786
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
9
0 / 9 / 2
5,518
690
3,302
8,322
2,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
11
2 / 2 / 1
6,564
821
7,393
10,148
7,709
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bakasura
vwbryson
Bakasura
8
1 / 5 / 2
6,049
756
1,561
7,246
2,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
8
16
Kills
3
3
Deaths
16
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hera
0
9
2
0.11
W
Neith
5
2
9
4.75
W
5
1
10
10
L
Atlas
2
2
1
1.25
W
Yemoja
SLAYABEAST
Yemoja
6
0
10
11
L
Bakasura
vwbryson
Bakasura
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,366
Damage
12,256
21,322
Taken
25,716
10,998
Mitigated
12,865
8,645
Healing
2,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
3,302
453
0
240
8,322
2,377
0
5,207
3,115
11,690
0
W
Neith
8,080
4,023
0
1,494
7,696
2,680
270
4,034
3,462
0
29,276
W
10,371
3,395
0
2,366
6,434
2,532
2,138
3,826
2,583
35,733
3,220
L
Atlas
7,393
3,032
225
1,033
10,148
7,709
0
5,112
5,036
18,394
0
W
Yemoja
SLAYABEAST
Yemoja
4,915
895
1,788
2,997
7,192
5,786
95
3,235
3,907
9,147
0
L
Bakasura
vwbryson
Bakasura
1,561
1,151
0
846
7,246
2,779
0
4,235
3,011
0
6,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,680
Gold Earned
18,131
111
Minions Killed
69
6
Camps Cleared
2
477,771
Distance Traveled
471,749
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,518
690
32
4
0
138,896
1
W
Neith
7,525
941
42
5
2
141,437
1
W
Sol
8,081
1,010
64
8
3
162,512
3
L
Atlas
6,564
821
20
3
0
165,644
3
W
Yemoja
8,074
1,009
5
1
1
173,822
0
L
Bakasura
6,049
756
17
2
2
167,209
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role