Player Matchup

Ymir
Ymir
Darik005
Ymir
Level 65
God Stats
6W - 2L
1,540 SR
Queue Stats
99W - 87L
1,436 Elo+
Party 1
Tiamat
Tiamat
Darthvader GOKU
Tiamat
Level 157
God Stats
13W - 15L
1,375 SR
Queue Stats
140W - 147L
1,334 Elo+
Party 2
Heimdallr
Heimdallr
Klaiko
Heimdallr
Level 25
God Stats
7W - 4L
1,500 SR
Queue Stats
52W - 70L
1,303 Elo+
Party 2
Cerberus
Cerberus
danvivas007
Cerberus
Level 22
God Stats
4W - 4L
1,454 SR
Queue Stats
13W - 18L
1,347 Elo+
Party 1
Ne Zha
Ne Zha
shenronin
Ne Zha
Level 88
God Stats
1W - 3L
1,284 SR
Queue Stats
179W - 183L
1,445 Elo+
Solo
Team Averages
Level 71
1,430 SR
1,373 Elo+

VS

Team Averages
Level 111
1,444 SR
1,427 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
 
Susano
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Pikalibre
Cthulhu
Level 48
God Stats
3W - 2L
1,451 SR
Queue Stats
52W - 59L
1,314 Elo+
Solo
Thoth
Thoth
TheOneTage
Thoth
Level 107
God Stats
5W - 5L
1,441 SR
Queue Stats
261W - 252L
1,436 Elo+
Solo
Sun Wukong
Sun Wukong
allstar3
Sun Wukong
Level 147
God Stats
0W - 1L
1,328 SR
Queue Stats
65W - 72L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
1 / 1 / 2
10,581
622
8,718
11,805
10,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

16
7 / 1 / 3
9,724
572
17,819
12,091
7,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Klaiko
Heimdallr
11
1 / 3 / 1
7,212
424
1,384
7,610
2,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
danvivas007
Cerberus
12
0 / 1 / 4
7,774
457
1,134
11,785
7,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ne Zha
shenronin
Ne Zha
14
2 / 4 / 4
8,381
493
4,995
14,001
4,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
4 / 2 / 2
8,892
523
10,323
13,663
4,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Susano
 
Susano
13
0 / 3 / 1
7,196
423
3,058
11,379
3,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Pikalibre
Cthulhu
13
4 / 5 / 2
7,928
466
10,971
13,584
14,171
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
1
0 / 0 / 0
4,770
281
0
0
0
Sun Wukong
allstar3
Sun Wukong
16
1 / 1 / 0
9,172
540
6,594
14,010
11,119
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
11
Kills
9
10
Deaths
11
14
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
4
2
2
2.5
L
Susano
 
Susano
0
3
1
0.17
W
Ymir
1
1
2
2
W
7
1
3
8.5
W
Heimdallr
Klaiko
Heimdallr
1
3
1
0.5
L
Cthulhu
Pikalibre
Cthulhu
4
5
2
1
L
Thoth
0
0
0
0
L
Sun Wukong
allstar3
Sun Wukong
1
1
0
1
W
Cerberus
danvivas007
Cerberus
0
1
4
2
W
Ne Zha
shenronin
Ne Zha
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,050
Damage
30,946
57,292
Taken
52,636
32,392
Mitigated
33,826
19,094
Healing
16,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
10,323
4,355
0
5,716
13,663
4,722
1,674
6,628
7,035
0
65,473
L
Susano
 
Susano
3,058
466
0
2,578
11,379
3,814
0
6,881
4,498
0
36,754
W
Ymir
8,718
3,951
0
1,906
11,805
10,063
663
556
11,209
77,071
0
W
17,819
2,132
0
5,718
12,091
7,864
621
2,093
9,833
64,600
0
W
Heimdallr
Klaiko
Heimdallr
1,384
1,117
0
1,040
7,610
2,257
0
1,804
5,726
0
22,752
L
Cthulhu
Pikalibre
Cthulhu
10,971
439
328
1,845
13,584
14,171
0
6,171
7,413
40,451
0
L
Thoth
0
0
0
0
0
0
0
0
0
0
0
L
Sun Wukong
allstar3
Sun Wukong
6,594
2,050
0
6,441
14,010
11,119
495
7,991
6,019
0
62,574
W
Cerberus
danvivas007
Cerberus
1,134
67
0
3,587
11,785
7,222
230
4,398
6,969
20,098
0
W
Ne Zha
shenronin
Ne Zha
4,995
1,558
0
6,843
14,001
4,986
0
1,344
12,584
0
57,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,672
Gold Earned
37,958
460
Minions Killed
391
0
Camps Cleared
0
1,603,465
Distance Traveled
1,284,021
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,892
523
100
6
0
304,523
5
L
Susano
7,196
423
68
4
0
354,514
0
W
Ymir
10,581
622
167
10
0
313,503
0
W
Tiamat
9,724
572
97
6
0
327,699
2
W
Heimdallr
7,212
424
54
3
0
281,023
0
L
Cthulhu
7,928
466
82
5
0
333,198
2
L
Thoth
4,770
281
0
0
0
0
0
L
Sun Wukong
9,172
540
141
8
0
291,786
4
W
Cerberus
7,774
457
39
2
0
314,999
0
W
Ne Zha
8,381
493
103
6
0
366,241
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role