Player Matchup

Fenrir
Fenrir
AtlasEvolved
Fenrir
Level 120
God Stats
19W - 11L
1,695 SR
Queue Stats
105W - 91L
1,477 Elo+
Party 3
Rama
Rama
Cello1422
Rama
Level 89
God Stats
6W - 6L
1,477 SR
Queue Stats
54W - 45L
1,528 Elo+
Solo
Yemoja
Yemoja
KoLe00
Yemoja
Level 104
God Stats
4W - 5L
1,367 SR
Queue Stats
398W - 395L
1,537 Elo+
Party 1
Osiris
Osiris
TPFC_Iggy_98__
Osiris
Level 119
God Stats
38W - 27L
1,621 SR
Queue Stats
259W - 278L
1,502 Elo+
Party 1
Agni
Agni
smurfätare
Agni
Level 117
God Stats
54W - 29L
1,722 SR
Queue Stats
148W - 140L
1,510 Elo+
Party 3
Team Averages
Level 110
1,576 SR
1,511 Elo+

VS

Team Averages
Level 131
1,518 SR
1,583 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AceTFox
Medusa
Level 79
God Stats
21W - 16L
1,517 SR
Queue Stats
329W - 308L
1,428 Elo+
Party 2
Geb
Geb
RealMagmaa
Geb
Level 119
God Stats
24W - 12L
1,500 SR
Queue Stats
54W - 46L
1,753 Elo+
Party 2
Baba Yaga
Baba Yaga
UniQueSlaYeRz
Baba Yaga
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
232W - 217L
1,624 Elo+
Party 2
Serqet
Serqet
gimmeyascootabra
Serqet
Level 153
God Stats
14W - 8L
1,571 SR
Queue Stats
184W - 156L
1,612 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 2 / 0
5,349
486
2,208
7,299
2,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Rama
8
0 / 2 / 0
4,982
453
3,162
4,278
1,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
KoLe00
Yemoja
8
0 / 0 / 0
5,027
457
2,779
7,176
2,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 1 / 1
6,071
552
5,258
10,211
7,100
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 2 / 0
5,626
511
1,926
3,601
911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
12
2 / 2 / 0
6,982
635
5,211
9,811
7,999
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Medusa
AceTFox
Medusa
8
0 / 0 / 3
5,106
464
4,020
4,115
1,142
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 0 / 3
5,525
502
2,093
5,713
3,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baba Yaga
UniQueSlaYeRz
Baba Yaga
11
4 / 0 / 0
6,896
627
4,257
6,728
2,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

9
0 / 1 / 2
5,705
519
2,579
7,197
2,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
3
Kills
7
7
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
2
2
0
1
W
Medusa
AceTFox
Medusa
0
0
3
1.5
L
Fenrir
1
2
0
0.5
L
Rama
0
2
0
0
L
Yemoja
KoLe00
Yemoja
0
0
0
0
W
1
0
3
2.5
L
2
1
1
2.5
W
Baba Yaga
UniQueSlaYeRz
Baba Yaga
4
0
0
4
W
0
1
2
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,333
Damage
18,160
32,565
Taken
33,564
14,360
Mitigated
17,434
9,563
Healing
11,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
5,211
655
0
3,660
9,811
7,999
85
0
9,811
6,813
31,207
W
Medusa
AceTFox
Medusa
4,020
1,480
0
1,330
4,115
1,142
0
1,493
2,622
0
24,056
L
Fenrir
2,208
402
0
1,312
7,299
2,527
0
1,727
5,572
0
33,394
L
Rama
3,162
2,456
0
748
4,278
1,150
0
1,759
2,519
0
26,147
L
Yemoja
KoLe00
Yemoja
2,779
470
1,191
1,671
7,176
2,672
48
2,326
4,633
14,921
0
W
2,093
443
0
1,207
5,713
3,611
0
1,375
4,272
11,705
0
L
5,258
2,562
0
4,391
10,211
7,100
0
1,091
8,994
0
37,727
W
Baba Yaga
UniQueSlaYeRz
Baba Yaga
4,257
508
0
2,227
6,728
2,441
0
952
5,648
41,422
0
W
2,579
430
0
3,297
7,197
2,241
0
657
6,506
0
29,172
L
1,926
323
0
250
3,601
911
72
557
3,044
31,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,055
Gold Earned
30,214
299
Minions Killed
298
0
Camps Cleared
0
1,029,005
Distance Traveled
1,122,775
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,982
635
86
8
0
205,206
5
W
Medusa
5,106
464
53
5
0
213,147
1
L
Fenrir
5,349
486
66
6
0
229,109
3
L
Rama
4,982
453
64
6
0
194,149
3
L
Yemoja
5,027
457
19
2
0
211,925
8
W
Geb
5,525
502
17
2
0
225,469
2
L
Osiris
6,071
552
71
6
0
170,679
1
W
Baba Yaga
6,896
627
78
7
0
243,565
10
W
Serqet
5,705
519
64
6
0
235,388
2
L
Agni
5,626
511
79
7
0
223,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role