Player Matchup

Bastet
Bastet
BekeroParyin
Bastet
Level 126
God Stats
2W - 5L
1,597 SR
Queue Stats
507W - 321L
1,685 Elo+
Party 2
Sylvanus
Sylvanus
Kederich
Sylvanus
Level 128
God Stats
0W - 3L
1,284 SR
Queue Stats
70W - 56L
1,608 Elo+
Party 2
Anhur
Anhur
Koixgr
Anhur
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 17L
1,843 Elo+
Party 2
Team Averages
Level 134
1,460 SR
1,712 Elo+

VS

Team Averages
Level 134
1,601 SR
1,656 Elo+
Fenrir
Fenrir
Redcool27
Fenrir
Level 143
God Stats
6W - 2L
1,887 SR
Queue Stats
383W - 240L
1,742 Elo+
Solo
Medusa
Medusa
oasne
Medusa
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 1
Poseidon
Poseidon
shawdowtaot
Poseidon
Level 129
God Stats
1W - 0L
1,417 SR
Queue Stats
17W - 11L
1,726 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
11
2 / 8 / 3
7,797
709
7,453
17,345
15,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Sylvanus
Kederich
Sylvanus
10
1 / 8 / 4
7,080
644
8,835
13,770
6,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anhur
Koixgr
Anhur
10
3 / 6 / 1
7,842
713
5,728
8,495
3,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Redcool27
Fenrir
15
10 / 2 / 12
9,590
872
11,495
11,754
7,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Medusa
oasne
Medusa
15
11 / 1 / 10
9,822
893
12,808
7,698
2,312
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
shawdowtaot
Poseidon
12
1 / 3 / 18
8,254
750
10,130
6,663
2,715
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
62
6
Kills
22
22
Deaths
6
8
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Bastet
2
8
3
0.44
L
Sylvanus
Kederich
Sylvanus
1
8
4
0.38
L
Anhur
Koixgr
Anhur
3
6
1
0.58
W
Fenrir
Redcool27
Fenrir
10
2
12
8
W
Medusa
oasne
Medusa
11
1
10
16
W
Poseidon
shawdowtaot
Poseidon
1
3
18
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,016
Damage
34,433
39,610
Taken
26,115
25,121
Mitigated
12,378
6,530
Healing
4,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
7,453
762
127
3,168
17,345
15,478
0
6,076
10,962
0
16,127
L
Sylvanus
Kederich
Sylvanus
8,835
2,844
1,012
1,741
13,770
6,540
0
2,288
11,222
20,971
0
L
Anhur
Koixgr
Anhur
5,728
2,125
0
482
8,495
3,103
45
2,075
6,235
0
23,650
W
Fenrir
Redcool27
Fenrir
11,495
3,254
0
2,228
11,754
7,351
265
4,120
7,634
0
24,514
W
Medusa
oasne
Medusa
12,808
5,314
0
1,121
7,698
2,312
528
2,839
4,859
0
28,312
W
Poseidon
shawdowtaot
Poseidon
10,130
2,475
0
1,231
6,663
2,715
0
2,125
4,538
33,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,719
Gold Earned
27,666
97
Minions Killed
152
3
Camps Cleared
7
536,936
Distance Traveled
617,888
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,797
709
17
2
0
209,318
4
L
Sylvanus
7,080
644
33
3
0
164,788
3
L
Anhur
7,842
713
47
4
3
162,830
0
W
Fenrir
9,590
872
27
2
2
224,187
3
W
Medusa
9,822
893
59
5
3
205,346
2
W
Poseidon
8,254
750
66
6
2
188,355
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role