Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Chard_Tempest
Sol
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 26L
1,533 Elo+
Party 4
Chaac
Chaac
K4KT0Z
Chaac
Level 105
God Stats
4W - 4L
1,464 SR
Queue Stats
164W - 165L
1,540 Elo+
Party 3
Ymir
Ymir
el_greeko18
Ymir
Level 122
God Stats
3W - 0L
1,787 SR
Queue Stats
152W - 133L
1,466 Elo+
Party 4
Mercury
Mercury
jerval38
Mercury
Level 119
God Stats
9W - 10L
1,458 SR
Queue Stats
196W - 210L
1,514 Elo+
Party 3
Team Averages
Level 119
1,542 SR
1,510 Elo+

VS

Team Averages
Level 82
1,497 SR
1,562 Elo+
Chaac
Chaac
 
Chaac
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Shivaax3
Vulcan
Level 29
God Stats
4W - 1L
1,858 SR
Queue Stats
94W - 75L
1,556 Elo+
Party 1
Hun Batz
Hun Batz
VeitinoX
Hun Batz
Level 140
God Stats
3W - 4L
1,286 SR
Queue Stats
224W - 192L
1,621 Elo+
Party 1
Ares
Ares
aalleexx_01
Ares
Level 117
God Stats
1W - 1L
1,340 SR
Queue Stats
119W - 132L
1,455 Elo+
Party 2
Neith
Neith
valex__0101
Neith
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
18W - 30L
1,676 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
19
6 / 1 / 7
12,433
691
9,206
11,764
4,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 5 / 7
8,586
477
8,340
10,187
2,568
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
K4KT0Z
Chaac
15
0 / 5 / 2
9,001
500
7,918
15,370
10,233
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
8 / 5 / 8
10,196
566
10,679
19,147
13,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mercury
jerval38
Mercury
18
7 / 2 / 3
11,087
616
8,431
11,795
3,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
3 / 1 / 5
10,971
610
13,568
16,528
13,823
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
Shivaax3
Vulcan
15
4 / 4 / 5
9,726
540
10,677
6,701
2,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
VeitinoX
Hun Batz
16
7 / 3 / 3
9,793
544
8,041
12,726
5,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 8 / 9
9,062
503
8,050
17,541
19,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

7
0 / 6 / 1
6,334
352
3,219
7,669
1,777
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
40
22
Kills
17
18
Deaths
22
27
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
6
1
7
9.5
L
Chaac
 
Chaac
3
1
5
5.5
W
1
5
7
0.9
W
Chaac
K4KT0Z
Chaac
0
5
2
0.2
L
Vulcan
Shivaax3
Vulcan
4
4
5
1.63
L
Hun Batz
VeitinoX
Hun Batz
7
3
3
2.83
L
3
8
9
0.94
W
8
5
8
2.4
W
Mercury
jerval38
Mercury
7
2
3
4.25
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,574
Damage
43,555
68,263
Taken
61,165
34,926
Mitigated
43,252
16,982
Healing
15,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
9,206
6,492
0
6,742
11,764
4,627
3,911
2,181
9,583
0
98,745
L
Chaac
 
Chaac
13,568
3,713
0
7,994
16,528
13,823
362
1,842
14,686
0
84,731
W
8,340
2,571
0
1,892
10,187
2,568
942
3,984
6,203
47,351
0
W
Chaac
K4KT0Z
Chaac
7,918
1,257
0
4,283
15,370
10,233
0
2,196
13,174
0
57,822
L
Vulcan
Shivaax3
Vulcan
10,677
2,807
0
974
6,701
2,990
0
4,100
2,601
59,154
0
L
Hun Batz
VeitinoX
Hun Batz
8,041
2,244
0
3,616
12,726
5,255
0
3,083
9,643
0
56,119
L
8,050
350
253
1,528
17,541
19,407
266
7,953
9,588
22,255
0
W
10,679
3,347
52
3,725
19,147
13,605
0
7,867
11,280
47,297
0
W
Mercury
jerval38
Mercury
8,431
5,051
0
288
11,795
3,893
0
2,499
9,296
0
85,633
L
3,219
1,319
0
1,633
7,669
1,777
99
2,041
5,628
0
20,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,303
Gold Earned
45,886
579
Minions Killed
446
0
Camps Cleared
0
1,783,754
Distance Traveled
1,637,029
19
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
12,433
691
175
10
0
367,110
9
L
Chaac
10,971
610
181
10
0
349,065
0
W
Sol
8,586
477
97
5
0
311,364
1
W
Chaac
9,001
500
113
6
0
332,811
3
L
Vulcan
9,726
540
115
6
0
360,058
0
L
Hun Batz
9,793
544
95
5
0
387,451
1
L
Ares
9,062
503
16
1
0
339,180
1
W
Ymir
10,196
566
64
4
0
325,097
6
W
Mercury
11,087
616
130
7
0
447,372
0
L
Neith
6,334
352
39
2
0
201,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role