Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
ICryWenIBust
Thanatos
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,702 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
NotSober69
Ah Muzen Cab
Level 48
God Stats
9W - 3L
1,858 SR
Queue Stats
68W - 52L
1,607 Elo+
Solo
Achilles
Achilles
SeeYouInTheSewer
Achilles
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 13L
1,500 Elo+
Solo
Nu Wa
Nu Wa
TapkoyPoGolove17
Nu Wa
Level 29
God Stats
64W - 72L
1,467 SR
Queue Stats
113W - 127L
1,417 Elo+
Solo
Team Averages
Level 42
1,565 SR
1,545 Elo+

VS

Team Averages
Level 102
1,602 SR
1,502 Elo+
Merlin
Merlin
AquA-G7iTcH
Merlin
Level 109
God Stats
13W - 10L
1,809 SR
Queue Stats
202W - 200L
1,434 Elo+
Solo
Shiva
Shiva
CristianSlim
Shiva
Level 160
God Stats
58W - 60L
1,464 SR
Queue Stats
251W - 277L
1,453 Elo+
Solo
Sun Wukong
Sun Wukong
MasterlessWolf
Sun Wukong
Level 47
God Stats
17W - 6L
1,734 SR
Queue Stats
364W - 309L
1,511 Elo+
Solo
Ganesha
Ganesha
keance
Ganesha
Level 45
God Stats
2W - 0L
1,500 SR
Queue Stats
135W - 128L
1,585 Elo+
Solo
Heimdallr
Heimdallr
xXMARINESNIPER_x
Heimdallr
Level 149
God Stats
2W - 3L
1,500 SR
Queue Stats
159W - 168L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
16
4 / 4 / 1
8,678
789
6,384
7,689
2,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Thanatos
ICryWenIBust
Thanatos
15
4 / 5 / 4
8,510
774
10,116
11,360
4,697
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ah Muzen Cab
NotSober69
Ah Muzen Cab
16
1 / 3 / 7
8,438
767
12,547
10,634
5,304
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 5 / 1
7,261
660
1,706
12,030
13,729
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

15
3 / 3 / 3
8,477
771
12,077
6,336
1,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
5 / 5 / 1
8,940
813
3,195
8,505
2,862
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
3 / 1 / 8
8,621
784
6,042
12,507
8,563
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
MasterlessWolf
Sun Wukong
16
6 / 4 / 7
9,554
869
10,084
17,078
8,644
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ganesha
keance
Ganesha
16
0 / 0 / 14
9,457
860
5,281
10,877
12,928
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heimdallr
17
6 / 2 / 4
9,522
866
10,617
10,159
5,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
54
12
Kills
20
20
Deaths
12
16
Assists
34
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
4
4
1
1.13
W
Merlin
5
5
1
1.1
W
3
1
8
7
L
Thanatos
ICryWenIBust
Thanatos
4
5
4
1.2
W
Sun Wukong
MasterlessWolf
Sun Wukong
6
4
7
2.38
L
Ah Muzen Cab
NotSober69
Ah Muzen Cab
1
3
7
1.5
L
0
5
1
0.1
L
3
3
3
1.5
W
Ganesha
keance
Ganesha
0
0
14
7
W
Heimdallr
6
2
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,830
Damage
35,219
48,049
Taken
59,126
28,370
Mitigated
38,268
10,234
Healing
15,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
6,384
1,060
0
0
7,689
2,826
528
2,172
5,278
27,313
812
W
Merlin
3,195
194
0
1,030
8,505
2,862
935
2,502
4,910
30,979
0
W
6,042
643
342
4,448
12,507
8,563
706
3,206
9,057
6,071
22,436
L
Thanatos
ICryWenIBust
Thanatos
10,116
1,133
0
5,303
11,360
4,697
0
2,197
9,070
0
21,698
W
Sun Wukong
MasterlessWolf
Sun Wukong
10,084
1,227
864
2,212
17,078
8,644
926
5,805
11,069
0
34,792
L
Ah Muzen Cab
NotSober69
Ah Muzen Cab
12,547
4,669
0
3,360
10,634
5,304
689
901
9,729
0
40,131
L
1,706
391
0
1,190
12,030
13,729
120
1,700
10,267
0
14,618
L
12,077
2,912
182
199
6,336
1,814
515
1,900
4,362
25,024
0
W
Ganesha
keance
Ganesha
5,281
447
2,754
2,038
10,877
12,928
293
2,655
7,996
18,529
0
W
Heimdallr
10,617
4,071
0
1,837
10,159
5,271
1,987
2,641
7,396
0
36,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,364
Gold Earned
46,094
184
Minions Killed
276
0
Camps Cleared
0
1,072,700
Distance Traveled
1,103,504
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,678
789
54
5
0
196,429
4
W
Merlin
8,940
813
61
6
0
183,708
0
W
Shiva
8,621
784
57
5
0
228,385
0
L
Thanatos
8,510
774
23
2
0
222,525
0
W
Sun Wukong
9,554
869
71
6
0
239,388
1
L
Ah Muzen Cab
8,438
767
49
4
0
236,478
1
L
Achilles
7,261
660
22
2
0
212,251
4
L
Nu Wa
8,477
771
36
3
0
205,017
1
W
Ganesha
9,457
860
8
1
0
247,239
0
W
Heimdallr
9,522
866
79
7
0
204,784
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role