Player Matchup

Arachne
Arachne
E4Quad
Arachne
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ymir
Ymir
Jeankita1910
Ymir
Level 105
God Stats
8W - 11L
1,417 SR
Queue Stats
65W - 107L
1,230 Elo+
Party 2
Zhong Kui
Zhong Kui
Kong_Rgz
Zhong Kui
Level 90
God Stats
36W - 49L
1,428 SR
Queue Stats
60W - 105L
1,208 Elo+
Party 2
Team Averages
Level 103
1,448 SR
1,313 Elo+

VS

Team Averages
Level 126
1,567 SR
1,427 Elo+
Apollo
Apollo
TheGasDaddy
Apollo
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 8L
1,580 Elo+
Party 1
Atlas
Atlas
UnholySoul187
Atlas
Level 58
God Stats
8W - 7L
1,502 SR
Queue Stats
421W - 882L
1,245 Elo+
Solo
Yu Huang
Yu Huang
lldommii
Yu Huang
Level 160
God Stats
8W - 3L
1,699 SR
Queue Stats
24W - 12L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
E4Quad
Arachne
10
2 / 7 / 4
7,276
728
4,153
9,347
2,344
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 3 / 6
7,193
719
5,871
10,308
6,563
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
Kong_Rgz
Zhong Kui
13
5 / 3 / 4
7,618
762
6,635
9,445
5,448
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
1 / 3 / 8
7,652
765
7,026
7,195
2,288
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
3 / 5 / 9
8,091
809
4,653
8,005
2,988
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yu Huang
lldommii
Yu Huang
15
9 / 1 / 4
9,263
926
13,302
5,040
1,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
34
9
Kills
13
13
Deaths
9
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Arachne
E4Quad
Arachne
2
7
4
0.57
L
2
3
6
1.67
L
Zhong Kui
Kong_Rgz
Zhong Kui
5
3
4
2.33
W
Apollo
1
3
8
1.67
W
3
5
9
1.5
W
Yu Huang
lldommii
Yu Huang
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,659
Damage
24,981
29,100
Taken
20,240
14,355
Mitigated
6,984
5,014
Healing
3,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
E4Quad
Arachne
4,153
3,100
0
505
9,347
2,344
0
6,835
2,512
0
10,555
L
5,871
829
0
2,019
10,308
6,563
0
5,310
4,998
18,496
0
L
Zhong Kui
Kong_Rgz
Zhong Kui
6,635
374
0
2,490
9,445
5,448
0
6,111
3,334
23,425
0
W
Apollo
7,026
4,121
0
1,964
7,195
2,288
0
5,245
1,950
0
29,060
W
4,653
1,201
0
677
8,005
2,988
0
4,575
3,430
14,948
0
W
Yu Huang
lldommii
Yu Huang
13,302
940
0
764
5,040
1,708
159
3,092
1,948
36,667
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,087
Gold Earned
25,006
78
Minions Killed
142
5
Camps Cleared
5
524,607
Distance Traveled
543,572
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,276
728
13
1
0
176,290
0
L
Ymir
7,193
719
22
2
1
178,139
0
L
Zhong Kui
7,618
762
43
4
4
170,178
1
W
Apollo
7,652
765
64
6
3
194,548
3
W
Atlas
8,091
809
30
3
0
148,034
3
W
Yu Huang
9,263
926
48
5
2
200,990
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role