Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Helios_Javi
Medusa
Level 59
God Stats
5W - 4L
1,726 SR
Queue Stats
84W - 113L
1,359 Elo+
Party 1
Baron Samedi
Baron Samedi
Hyper-94-
Baron Samedi
Level 47
God Stats
9W - 9L
1,874 SR
Queue Stats
88W - 124L
1,354 Elo+
Party 1
Mulan
Mulan
HypezZ_XVIII
Mulan
Level 106
God Stats
17W - 8L
1,487 SR
Queue Stats
691W - 692L
1,417 Elo+
Party 2
Ymir
Ymir
quidamar
Ymir
Level 87
God Stats
4W - 4L
1,495 SR
Queue Stats
423W - 414L
1,455 Elo+
Party 2
Team Averages
Level 70
1,616 SR
1,417 Elo+

VS

Team Averages
Level 56
1,498 SR
1,440 Elo+
Achilles
Achilles
BipawlarBear
Achilles
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
104W - 125L
1,371 Elo+
Party 3
Kukulkan
Kukulkan
FuadH_2
Kukulkan
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 46L
1,225 Elo+
Party 3
Terra
Terra
Juz-Eto
Terra
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 137L
1,423 Elo+
Solo
Mercury
Mercury
KratosDJoestar
Mercury
Level 79
God Stats
7W - 6L
1,491 SR
Queue Stats
268W - 250L
1,433 Elo+
Party 3
Ullr
Ullr
MJP-Payne
Ullr
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 29L
1,750 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
10 / 6 / 4
10,096
561
13,474
15,436
6,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
15
6 / 1 / 3
9,488
527
13,739
13,081
4,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Baron Samedi
Hyper-94-
Baron Samedi
15
3 / 3 / 4
9,419
523
12,530
8,443
4,248
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

17
4 / 1 / 3
10,606
589
9,600
12,735
15,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
14
2 / 0 / 8
8,486
471
5,811
11,901
11,162
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BipawlarBear
Achilles
14
1 / 4 / 3
8,453
470
4,246
12,638
11,888
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kukulkan
FuadH_2
Kukulkan
13
1 / 5 / 5
8,145
453
5,382
10,363
3,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Terra
Juz-Eto
Terra
11
0 / 2 / 2
6,860
381
4,936
18,316
9,568
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
8 / 9 / 1
9,628
535
12,606
16,194
4,995
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
11
0 / 5 / 0
6,590
366
6,496
12,545
3,494

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
21
25
Kills
10
11
Deaths
25
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
10
6
4
2
L
Achilles
BipawlarBear
Achilles
1
4
3
0.63
L
Kukulkan
FuadH_2
Kukulkan
1
5
5
0.7
W
Medusa
6
1
3
7.5
W
Baron Samedi
Hyper-94-
Baron Samedi
3
3
4
1.67
W
4
1
3
5.5
L
Terra
Juz-Eto
Terra
0
2
2
0.5
L
8
9
1
0.94
L
Ullr
0
5
0
0
W
Ymir
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,154
Damage
33,666
61,596
Taken
70,056
43,037
Mitigated
33,269
20,721
Healing
18,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
13,474
3,667
0
3,208
15,436
6,819
0
724
14,712
0
57,910
L
Achilles
BipawlarBear
Achilles
4,246
1,272
0
3,223
12,638
11,888
0
166
11,818
0
30,905
L
Kukulkan
FuadH_2
Kukulkan
5,382
633
0
1,970
10,363
3,324
0
5,835
4,061
32,790
0
W
Medusa
13,739
7,081
0
6,564
13,081
4,977
1,092
3,084
9,997
0
60,362
W
Baron Samedi
Hyper-94-
Baron Samedi
12,530
347
1,156
2,393
8,443
4,248
181
2,429
6,014
53,826
0
W
9,600
1,100
0
4,888
12,735
15,831
1,419
0
12,735
0
69,371
L
Terra
Juz-Eto
Terra
4,936
921
1,837
9,582
18,316
9,568
0
5,706
12,483
26,027
0
L
12,606
7,251
0
1,072
16,194
4,995
0
3,011
12,944
0
62,823
L
Ullr
6,496
2,240
0
927
12,545
3,494
0
2,860
9,595
0
33,316
W
Ymir
5,811
1,556
226
2,286
11,901
11,162
45
4,081
7,820
33,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,095
Gold Earned
39,676
448
Minions Killed
337
0
Camps Cleared
0
1,641,434
Distance Traveled
1,636,869
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,096
561
77
4
0
369,540
2
L
Achilles
8,453
470
62
3
0
343,385
5
L
Kukulkan
8,145
453
69
4
0
308,361
0
W
Medusa
9,488
527
88
5
0
320,038
3
W
Baron Samedi
9,419
523
95
5
0
315,278
1
W
Mulan
10,606
589
146
8
0
301,075
2
L
Terra
6,860
381
45
3
0
324,637
1
L
Mercury
9,628
535
96
5
0
340,966
3
L
Ullr
6,590
366
65
4
0
319,520
0
W
Ymir
8,486
471
42
2
0
335,503
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role