Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Da_Drag0n82
Vulcan
Level 148
God Stats
4W - 4L
1,565 SR
Queue Stats
92W - 128L
1,398 Elo+
Solo
Xbalanque
Xbalanque
dido_pain
Xbalanque
Level 106
God Stats
0W - 5L
1,212 SR
Queue Stats
33W - 51L
1,348 Elo+
Party 1
Team Averages
Level 107
1,426 SR
1,415 Elo+

VS

Team Averages
Level 66
1,480 SR
1,411 Elo+
Cerberus
Cerberus
Chaos9732519
Cerberus
Level 68
God Stats
62W - 73L
1,432 SR
Queue Stats
442W - 596L
1,453 Elo+
Solo
Tsukuyomi
Tsukuyomi
jeatson
Tsukuyomi
Level 63
God Stats
22W - 11L
1,509 SR
Queue Stats
80W - 77L
1,391 Elo+
Party 2
Mercury
Mercury
trapgodsponge
Mercury
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 158L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
11 / 6 / 6
11,244
703
10,375
14,030
5,415
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
16
4 / 4 / 14
11,444
715
21,980
13,069
4,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
dido_pain
Xbalanque
16
6 / 4 / 11
11,245
703
11,506
12,793
4,247
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chaos9732519
Cerberus
16
2 / 4 / 7
11,944
747
7,039
22,599
20,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
jeatson
Tsukuyomi
18
7 / 9 / 5
12,997
812
14,109
17,069
6,273
Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mercury
15
4 / 8 / 2
11,095
693
4,434
14,345
4,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 5 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
27
21
Kills
13
14
Deaths
21
31
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
11
6
6
2.33
W
Cerberus
Chaos9732519
Cerberus
2
4
7
1.38
L
Vulcan
4
4
14
2.75
L
Xbalanque
dido_pain
Xbalanque
6
4
11
2.88
W
Tsukuyomi
jeatson
Tsukuyomi
7
9
5
1.06
W
Mercury
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,861
Damage
25,582
39,892
Taken
54,013
13,761
Mitigated
31,619
7,449
Healing
11,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,375
2,460
174
1,565
14,030
5,415
181
3,342
10,688
61
22,166
W
Cerberus
Chaos9732519
Cerberus
7,039
241
0
6,170
22,599
20,666
295
10,206
12,393
35,690
0
L
Vulcan
21,980
12,701
318
2,025
13,069
4,099
601
2,905
10,164
58,062
0
L
Xbalanque
dido_pain
Xbalanque
11,506
5,095
332
3,035
12,793
4,247
597
2,919
9,874
0
45,790
W
Tsukuyomi
jeatson
Tsukuyomi
14,109
3,823
0
4,684
17,069
6,273
1,419
8,266
8,803
0
46,347
W
Mercury
4,434
2,613
32
622
14,345
4,680
1,464
4,104
10,241
0
18,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,933
Gold Earned
36,036
156
Minions Killed
156
7
Camps Cleared
6
841,589
Distance Traveled
902,795
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
11,244
703
27
2
3
273,416
1
W
Cerberus
11,944
747
63
4
2
293,609
0
L
Vulcan
11,444
715
68
4
1
301,590
1
L
Xbalanque
11,245
703
61
4
3
266,583
0
W
Tsukuyomi
12,997
812
70
4
2
299,720
0
W
Mercury
11,095
693
23
1
2
309,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role