Player Matchup

Bacchus
Bacchus
Alexgatilo19
Bacchus
Level 105
God Stats
4W - 1L
1,638 SR
Queue Stats
135W - 107L
1,498 Elo+
Party 1
Raijin
Raijin
DeepRessed_ThaNE
Raijin
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
116W - 95L
1,520 Elo+
Party 1
Nike
Nike
steelertom
Nike
Level 150
God Stats
3W - 4L
1,500 SR
Queue Stats
199W - 134L
1,589 Elo+
Party 1
Team Averages
Level 120
1,546 SR
1,536 Elo+

VS

Team Averages
Level 92
1,626 SR
1,617 Elo+
Jormungandr
Jormungandr
Im Dan Wayne
Jormungandr
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,587 Elo+
Party 2
Awilix
Awilix
Scooby Nice
Awilix
Level 28
God Stats
0W - 1L
1,698 SR
Queue Stats
115W - 32L
1,764 Elo+
Party 2
Heimdallr
Heimdallr
nicekight
Heimdallr
Level 90
God Stats
0W - 1L
1,681 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Alexgatilo19
Bacchus
15
4 / 7 / 10
11,791
786
7,241
20,506
24,856
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 5 / 11
11,756
784
15,208
12,511
4,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

17
10 / 4 / 6
12,405
827
9,517
14,721
12,930
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Im Dan Wayne
Jormungandr
16
2 / 6 / 11
10,548
703
16,706
15,870
15,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Awilix
15
12 / 6 / 3
11,678
779
14,617
14,147
6,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
nicekight
Heimdallr
15
2 / 6 / 7
10,270
685
6,208
11,710
4,255
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
37
18
Kills
16
16
Deaths
18
27
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Alexgatilo19
Bacchus
4
7
10
1.29
W
4
5
11
1.9
L
Jormungandr
Im Dan Wayne
Jormungandr
2
6
11
1.25
L
Awilix
12
6
3
2.25
L
Heimdallr
nicekight
Heimdallr
2
6
7
0.92
W
10
4
6
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,966
Damage
37,531
47,738
Taken
41,727
41,819
Mitigated
26,376
10,420
Healing
2,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Alexgatilo19
Bacchus
7,241
1,518
557
5,519
20,506
24,856
671
6,147
13,958
19,588
0
W
15,208
2,379
367
2,915
12,511
4,033
1,255
7,343
5,027
46,810
0
L
Jormungandr
Im Dan Wayne
Jormungandr
16,706
7,218
0
583
15,870
15,315
292
9,607
5,776
49,832
0
L
Awilix
14,617
6,673
0
1,071
14,147
6,806
416
6,149
7,792
0
27,071
L
Heimdallr
nicekight
Heimdallr
6,208
2,336
0
1,157
11,710
4,255
550
6,875
4,615
0
30,044
W
9,517
1,700
238
824
14,721
12,930
796
3,999
10,170
0
34,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,952
Gold Earned
32,496
156
Minions Killed
152
4
Camps Cleared
8
802,177
Distance Traveled
726,293
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,791
786
18
1
1
311,398
1
W
Raijin
11,756
784
94
6
3
223,645
2
L
Jormungandr
10,548
703
61
4
2
248,107
0
L
Awilix
11,678
779
33
2
3
255,115
4
L
Heimdallr
10,270
685
58
4
3
223,071
0
W
Nike
12,405
827
44
3
0
267,134
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role