Player Matchup

Chaac
Chaac
Electriks
Chaac
Level 26
God Stats
7W - 7L
1,635 SR
Queue Stats
43W - 54L
1,347 Elo+
Party 2
Discordia
Discordia
LEOnidius1999
Discordia
Level 88
God Stats
6W - 3L
1,649 SR
Queue Stats
27W - 25L
1,508 Elo+
Solo
Vulcan
Vulcan
PePeRoni11
Vulcan
Level 63
God Stats
9W - 3L
1,686 SR
Queue Stats
116W - 93L
1,491 Elo+
Solo
Chernobog
Chernobog
SkorpionGT
Chernobog
Level 64
God Stats
5W - 0L
1,697 SR
Queue Stats
19W - 11L
1,570 Elo+
Solo
Jing Wei
Jing Wei
thebetterjesus
Jing Wei
Level 63
God Stats
42W - 29L
1,554 SR
Queue Stats
268W - 266L
1,358 Elo+
Party 2
Team Averages
Level 61
1,644 SR
1,455 Elo+

VS

Team Averages
Level 59
1,315 SR
1,263 Elo+
Ymir
Ymir
Aniii_19
Ymir
Level 39
God Stats
16W - 38L
1,273 SR
Queue Stats
45W - 133L
1,158 Elo+
Party 1
Ra
Ra
Fleheton0
Ra
Level 81
God Stats
1W - 2L
1,275 SR
Queue Stats
72W - 72L
1,433 Elo+
Solo
Amaterasu
Amaterasu
Rubenlc95
Amaterasu
Level 58
God Stats
69W - 125L
1,137 SR
Queue Stats
311W - 453L
1,227 Elo+
Party 1
Nemesis
Nemesis
Topollillo94
Nemesis
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
226W - 340L
1,204 Elo+
Party 1
Izanami
Izanami
trafalgar114
Izanami
Level 69
God Stats
41W - 43L
1,388 SR
Queue Stats
263W - 404L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Electriks
Chaac
12
0 / 0 / 1
6,250
568
2,914
5,822
2,647
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
LEOnidius1999
Discordia
12
3 / 1 / 5
6,633
603
4,513
4,685
1,464
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vulcan
PePeRoni11
Vulcan
12
5 / 2 / 8
6,984
635
11,415
4,844
1,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
SkorpionGT
Chernobog
12
3 / 0 / 5
6,975
634
4,025
6,445
2,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Jing Wei
13
10 / 2 / 5
7,663
697
10,143
7,386
2,981
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
1 / 6 / 2
5,697
518
2,845
12,908
5,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 4 / 1
5,949
541
2,066
6,282
1,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Rubenlc95
Amaterasu
11
0 / 1 / 1
6,335
576
3,057
7,345
5,520
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nemesis
Topollillo94
Nemesis
10
2 / 3 / 1
6,541
595
2,021
9,082
3,427
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
trafalgar114
Izanami
8
1 / 7 / 1
5,350
486
4,289
9,491
2,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
21
Kills
5
5
Deaths
21
24
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ymir
1
6
2
0.33
W
Chaac
Electriks
Chaac
0
0
1
0.5
L
1
4
1
0.38
W
Discordia
LEOnidius1999
Discordia
3
1
5
5.5
W
Vulcan
PePeRoni11
Vulcan
5
2
8
4.5
L
Amaterasu
Rubenlc95
Amaterasu
0
1
1
0.5
W
Chernobog
SkorpionGT
Chernobog
3
0
5
5.5
L
Nemesis
Topollillo94
Nemesis
2
3
1
0.83
W
Jing Wei
10
2
5
6.25
L
Izanami
trafalgar114
Izanami
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,010
Damage
14,278
29,182
Taken
45,108
10,634
Mitigated
19,220
11,877
Healing
10,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
2,845
363
212
1,486
12,908
5,861
375
5,599
7,309
10,226
0
W
Chaac
Electriks
Chaac
2,914
361
0
2,637
5,822
2,647
448
0
5,822
0
26,331
L
2,066
0
174
1,449
6,282
1,951
0
3,602
2,680
32,293
0
W
Discordia
LEOnidius1999
Discordia
4,513
124
0
2,468
4,685
1,464
736
926
3,759
27,606
0
W
Vulcan
PePeRoni11
Vulcan
11,415
5,018
0
1,269
4,844
1,425
1,463
1,040
3,804
38,264
0
L
Amaterasu
Rubenlc95
Amaterasu
3,057
1,225
86
3,084
7,345
5,520
0
1,399
5,946
0
32,852
W
Chernobog
SkorpionGT
Chernobog
4,025
2,102
0
2,718
6,445
2,117
150
412
6,033
0
37,833
L
Nemesis
Topollillo94
Nemesis
2,021
419
0
2,858
9,082
3,427
0
1,584
7,498
0
25,137
W
Jing Wei
10,143
7,472
0
2,785
7,386
2,981
334
2,533
4,853
0
47,957
L
Izanami
trafalgar114
Izanami
4,289
3,540
0
1,585
9,491
2,461
985
3,744
5,747
0
25,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,505
Gold Earned
29,872
300
Minions Killed
256
0
Camps Cleared
0
1,126,848
Distance Traveled
1,009,971
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,697
518
17
2
0
189,453
2
W
Chaac
6,250
568
62
6
0
224,126
1
L
Ra
5,949
541
64
6
0
192,181
6
W
Discordia
6,633
603
41
4
0
212,386
0
W
Vulcan
6,984
635
65
6
0
221,352
0
L
Amaterasu
6,335
576
81
7
0
220,666
1
W
Chernobog
6,975
634
66
6
0
241,611
3
L
Nemesis
6,541
595
50
5
0
219,836
2
W
Jing Wei
7,663
697
66
6
0
227,373
2
L
Izanami
5,350
486
44
4
0
187,835
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role