Player Matchup

Anubis
Anubis
 
Anubis
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Aimlock_SP
Bastet
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,351 Elo+
Party 1
Cthulhu
Cthulhu
Olodnik2303
Cthulhu
Level 29
God Stats
1W - 3L
1,355 SR
Queue Stats
6W - 15L
1,288 Elo+
Party 1
Team Averages
Level 44
1,452 SR
1,380 Elo+

VS

Team Averages
Level 133
1,581 SR
1,437 Elo+
Danzaburou
Danzaburou
Blacky_Cat01
Danzaburou
Level 125
God Stats
5W - 1L
1,500 SR
Queue Stats
211W - 284L
1,404 Elo+
Party 2
Kuzenbo
Kuzenbo
Mekiko_Kurosawa3
Kuzenbo
Level 120
God Stats
5W - 2L
1,820 SR
Queue Stats
99W - 130L
1,413 Elo+
Party 2
Merlin
Merlin
THEEVILDIDI
Merlin
Level 155
God Stats
12W - 20L
1,422 SR
Queue Stats
632W - 642L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
3 / 7 / 2
11,256
625
12,157
13,725
7,590
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
Aimlock_SP
Bastet
14
3 / 5 / 3
10,805
600
13,996
20,393
8,310
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Olodnik2303
Cthulhu
16
1 / 1 / 4
11,814
656
12,928
22,738
33,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Blacky_Cat01
Danzaburou
17
6 / 1 / 4
12,757
709
15,941
14,939
5,571
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 2 / 11
12,478
693
11,230
20,772
27,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
16
5 / 4 / 6
11,949
664
18,687
11,588
4,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
7
Kills
13
13
Deaths
7
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
7
2
0.57
L
Bastet
Aimlock_SP
Bastet
3
5
3
0.9
W
Danzaburou
Blacky_Cat01
Danzaburou
6
1
4
8
W
2
2
11
3.75
L
Cthulhu
Olodnik2303
Cthulhu
1
1
4
3
W
Merlin
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,081
Damage
45,858
56,856
Taken
47,299
49,249
Mitigated
37,377
9,866
Healing
9,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
12,157
287
451
1,281
13,725
7,590
80
9,898
3,817
51,415
0
L
Bastet
Aimlock_SP
Bastet
13,996
4,539
45
6,686
20,393
8,310
0
10,072
10,321
0
50,984
W
Danzaburou
Blacky_Cat01
Danzaburou
15,941
6,619
0
6,291
14,939
5,571
2,184
7,363
7,576
0
53,756
W
11,230
4,722
598
2,156
20,772
27,512
132
11,984
8,788
24,668
0
L
Cthulhu
Olodnik2303
Cthulhu
12,928
872
65
1,338
22,738
33,349
75
11,817
10,833
29,163
0
W
Merlin
18,687
584
0
948
11,588
4,294
666
6,076
5,512
46,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,875
Gold Earned
37,184
185
Minions Killed
185
6
Camps Cleared
9
915,701
Distance Traveled
950,103
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
11,256
625
86
5
1
242,389
1
L
Bastet
10,805
600
56
3
5
335,143
2
W
Danzaburou
12,757
709
90
5
4
342,797
3
W
Kuzenbo
12,478
693
34
2
2
322,823
5
L
Cthulhu
11,814
656
43
2
0
338,169
1
W
Merlin
11,949
664
61
3
3
284,483
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role