Player Matchup

Cabrakan
Cabrakan
Gold II
AnimalMonster
Cabrakan
Gold II
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 27L
1,847 MMR
Party 1
Neith
Neith
Diamond V
Carri1
Neith
Diamond V
Level 157
God Stats
4W - 7L
1,687 SR
Queue Stats
231W - 229L
2,022 MMR
Solo
Geb
Geb
Platinum V
Glÿcer
Geb
Platinum V
Level 158
God Stats
4W - 2L
1,668 SR
Queue Stats
60W - 47L
1,698 MMR
Party 2
Horus
Horus
Platinum III
Kalzito
Horus
Platinum III
Level 118
God Stats
32W - 25L
1,675 SR
Queue Stats
630W - 622L
1,862 MMR
Party 1
Ra
Ra
Platinum I
LaOvejaCold
Ra
Platinum I
Level 159
God Stats
4W - 3L
1,940 SR
Queue Stats
100W - 96L
2,024 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 132
1,694 SR
1,890 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 115
1,593 SR
1,747 MMR
Tiamat
Tiamat
Platinum II
 
Tiamat
Platinum II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum IV
 
Ymir
Platinum IV
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Platinum I
PuroStinto
Set
Platinum I
Level 143
God Stats
32W - 20L
1,678 SR
Queue Stats
265W - 244L
2,044 MMR
Solo
Cupid
Cupid
Gold I
Weimm
Cupid
Gold I
Level 49
God Stats
7W - 1L
1,500 SR
Queue Stats
112W - 102L
1,879 MMR
Solo
Tyr
Tyr
Platinum III
scraim
Tyr
Platinum III
Level 125
God Stats
1W - 1L
1,786 SR
Queue Stats
113W - 108L
1,812 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
AnimalMonster
Cabrakan
20
11 / 2 / 9
12,998
650
20,708
15,225
11,622
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Carri1
Neith
20
6 / 0 / 6
12,624
631
9,715
6,437
3,282
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Geb
16
1 / 1 / 19
10,899
545
5,759
13,575
12,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
Kalzito
Horus
19
2 / 1 / 8
12,364
618
12,736
16,208
16,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
4 / 2 / 10
11,968
598
9,169
11,389
5,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
BastetAthenaCliodhnaMorgan Le Fay

VS

Bans
AtlasShivaBellonaLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
2 / 3 / 1
10,026
501
6,888
10,200
6,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
 
Ymir
12
0 / 6 / 0
7,609
380
5,367
19,702
12,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 5 / 2
9,955
498
6,729
16,041
7,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cupid
Weimm
Cupid
16
1 / 5 / 3
10,220
511
7,343
11,451
3,237
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tyr
scraim
Tyr
15
0 / 5 / 1
9,637
482
6,952
21,257
15,516
Talisman

Talisman

+75
Health
+15
Magical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
13
24
Kills
6
6
Deaths
24
52
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
3
1
0.83
L
Ymir
 
Ymir
0
6
0
0
W
Cabrakan
AnimalMonster
Cabrakan
11
2
9
7.75
W
Neith
Carri1
Neith
6
0
6
9
W
Geb
1
1
19
10.5
W
Horus
Kalzito
Horus
2
1
8
6
W
4
2
10
4.5
L
3
5
2
0.8
L
Cupid
Weimm
Cupid
1
5
3
0.5
L
Tyr
scraim
Tyr
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,087
Damage
33,279
62,834
Taken
78,651
49,340
Mitigated
45,253
33,474
Healing
17,726
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
6,888
624
0
1,991
10,200
6,374
0
4,299
5,824
75,395
0
L
Ymir
 
Ymir
5,367
920
111
1,850
19,702
12,167
0
11,526
8,135
30,190
205
W
Cabrakan
AnimalMonster
Cabrakan
20,708
2,410
0
7,706
15,225
11,622
1,623
3,563
11,662
98,310
4,615
W
Neith
Carri1
Neith
9,715
2,325
0
3,264
6,437
3,282
2,184
1,371
5,066
0
117,607
W
Geb
5,759
685
0
3,311
13,575
12,554
559
5,544
7,393
19,911
0
W
Horus
Kalzito
Horus
12,736
3,952
2,045
8,910
16,208
16,134
1,110
1,772
14,436
0
89,212
W
9,169
1,276
2,851
5,387
11,389
5,748
534
3,778
7,611
112,683
0
L
6,729
2,543
0
3,504
16,041
7,959
0
8,361
7,642
0
81,234
L
Cupid
Weimm
Cupid
7,343
4,042
22
3,857
11,451
3,237
890
5,368
6,083
0
71,813
L
Tyr
scraim
Tyr
6,952
685
0
6,391
21,257
15,516
0
5,696
14,685
0
64,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,853
Gold Earned
47,447
736
Minions Killed
624
0
Camps Cleared
0
2,010,782
Distance Traveled
1,845,417
33
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,026
501
173
9
0
360,501
5
L
Ymir
7,609
380
32
2
0
357,632
6
W
Cabrakan
12,998
650
145
7
0
415,661
2
W
Neith
12,624
631
180
9
0
359,728
10
W
Geb
10,899
545
27
1
0
428,791
7
W
Horus
12,364
618
178
9
0
376,083
5
W
Ra
11,968
598
206
10
0
430,519
9
L
Set
9,955
498
138
7
0
403,663
3
L
Cupid
10,220
511
149
7
0
344,232
5
L
Tyr
9,637
482
132
7
0
379,389
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role