Player Matchup

Vamana
Vamana
AnthonyShadowz
Vamana
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 18L
1,599 Elo+
Party 2
Cernunnos
Cernunnos
LaMbOoRGhINI
Cernunnos
Level 56
God Stats
8W - 6L
1,723 SR
Queue Stats
147W - 129L
1,481 Elo+
Solo
Chang'e
Chang'e
StoryVS
Chang'e
Level 45
God Stats
15W - 6L
1,511 SR
Queue Stats
270W - 106L
1,645 Elo+
Party 2
Sobek
Sobek
SupremeNTMfr
Sobek
Level 28
God Stats
19W - 11L
1,817 SR
Queue Stats
222W - 89L
1,802 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Yasioen
Tsukuyomi
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 49L
1,599 Elo+
Party 2
Team Averages
Level 37
1,610 SR
1,625 Elo+

VS

Team Averages
Level 96
1,600 SR
1,509 Elo+
Ne Zha
Ne Zha
HippiHoppi
Ne Zha
Level 120
God Stats
15W - 5L
1,632 SR
Queue Stats
52W - 37L
1,609 Elo+
Party 1
Ah Puch
Ah Puch
LaboometBrook
Ah Puch
Level 68
God Stats
6W - 4L
1,598 SR
Queue Stats
292W - 311L
1,375 Elo+
Solo
Artio
Artio
Sprengeren
Artio
Level 109
God Stats
4W - 4L
1,731 SR
Queue Stats
54W - 38L
1,609 Elo+
Party 1
Yu Huang
Yu Huang
TGCrow
Yu Huang
Level 124
God Stats
20W - 19L
1,489 SR
Queue Stats
350W - 366L
1,457 Elo+
Solo
Neith
Neith
Yourguen023
Neith
Level 59
God Stats
66W - 70L
1,550 SR
Queue Stats
100W - 104L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 5 / 7
10,344
1,034
5,263
18,044
6,864
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
LaMbOoRGhINI
Cernunnos
16
2 / 4 / 4
10,074
1,007
10,020
15,340
4,381
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
StoryVS
Chang'e
16
1 / 8 / 7
10,078
1,008
12,453
19,985
5,798
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
3 / 7 / 4
11,006
1,101
7,473
25,839
34,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tsukuyomi
Yasioen
Tsukuyomi
16
3 / 8 / 4
10,353
1,035
10,681
17,532
5,555
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Team 1 Tickets

132

VS

Team 2 Tickets

269

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
HippiHoppi
Ne Zha
17
8 / 6 / 17
12,051
1,205
20,556
16,819
7,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Ah Puch
17
1 / 0 / 21
10,360
1,036
11,017
2,593
1,018
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artio
18
8 / 2 / 21
13,040
1,304
18,104
20,025
27,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Yu Huang
TGCrow
Yu Huang
17
11 / 0 / 14
12,338
1,234
21,901
3,120
1,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
4 / 1 / 21
11,552
1,155
18,734
8,181
3,530
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
126
9
Kills
32
32
Deaths
9
26
Assists
94
Player
Kills
Deaths
Assists
KDA
L
0
5
7
0.7
W
Ne Zha
HippiHoppi
Ne Zha
8
6
17
2.75
L
Cernunnos
LaMbOoRGhINI
Cernunnos
2
4
4
1
W
Ah Puch
1
0
21
11.5
W
Artio
8
2
21
9.25
L
Chang'e
StoryVS
Chang'e
1
8
7
0.56
L
3
7
4
0.71
W
Yu Huang
TGCrow
Yu Huang
11
0
14
18
L
Tsukuyomi
Yasioen
Tsukuyomi
3
8
4
0.63
W
4
1
21
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,890
Damage
90,312
96,740
Taken
50,738
56,826
Mitigated
40,536
14,445
Healing
16,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,263
1,989
1,557
2,982
18,044
6,864
0
9,856
7,904
0
13,253
W
Ne Zha
HippiHoppi
Ne Zha
20,556
6,365
0
2,798
16,819
7,427
0
7,076
9,743
0
40,437
L
Cernunnos
LaMbOoRGhINI
Cernunnos
10,020
4,809
0
375
15,340
4,381
0
8,532
6,594
0
34,188
W
Ah Puch
11,017
252
0
708
2,593
1,018
0
624
1,969
24,437
0
W
Artio
18,104
979
3,756
6,048
20,025
27,243
0
7,266
12,759
29,037
0
L
Chang'e
StoryVS
Chang'e
12,453
902
3,524
3,054
19,985
5,798
0
11,726
7,963
32,617
0
L
7,473
716
0
2,783
25,839
34,228
0
10,532
14,999
20,729
0
W
Yu Huang
TGCrow
Yu Huang
21,901
398
92
887
3,120
1,318
0
729
2,391
28,004
0
L
Tsukuyomi
Yasioen
Tsukuyomi
10,681
1,380
0
170
17,532
5,555
0
9,121
8,258
0
21,536
W
18,734
9,916
0
1,870
8,181
3,530
0
4,231
3,950
0
43,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,855
Gold Earned
59,341
184
Minions Killed
164
5
Camps Cleared
9
959,273
Distance Traveled
992,476
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
10,344
1,034
23
2
1
224,879
0
W
Ne Zha
12,051
1,205
24
2
4
182,177
0
L
Cernunnos
10,074
1,007
69
7
0
170,072
0
W
Ah Puch
10,360
1,036
43
4
0
206,135
0
W
Artio
13,040
1,304
18
2
2
216,457
0
L
Chang'e
10,078
1,008
39
4
4
180,683
3
L
Sobek
11,006
1,101
27
3
0
182,159
1
W
Yu Huang
12,338
1,234
19
2
3
210,400
0
L
Tsukuyomi
10,353
1,035
26
3
0
201,480
0
W
Neith
11,552
1,155
60
6
0
177,307
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role