Player Matchup

Janus
Janus
Alrless
Janus
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,434 Elo+
Solo
Zeus
Zeus
Dern4444
Zeus
Level 118
God Stats
0W - 3L
1,500 SR
Queue Stats
139W - 122L
1,526 Elo+
Party 4
Odin
Odin
Lauchii4444
Odin
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 97L
1,510 Elo+
Party 4
Cthulhu
Cthulhu
M0nistar
Cthulhu
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 183L
1,414 Elo+
Party 3
Skadi
Skadi
arktrooper23
Skadi
Level 35
God Stats
61W - 59L
1,489 SR
Queue Stats
106W - 126L
1,415 Elo+
Party 3
Team Averages
Level 55
1,498 SR
1,460 Elo+

VS

Team Averages
Level 57
1,598 SR
1,496 Elo+
Cthulhu
Cthulhu
AaronWileman
Cthulhu
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 51L
1,429 Elo+
Party 1
Chiron
Chiron
AlexCarushow
Chiron
Level 24
God Stats
25W - 11L
1,552 SR
Queue Stats
160W - 88L
1,502 Elo+
Party 2
Awilix
Awilix
BLAZE102GAMER
Awilix
Level 138
God Stats
6W - 4L
1,500 SR
Queue Stats
345W - 303L
1,555 Elo+
Party 2
Heimdallr
Heimdallr
CannonLad
Heimdallr
Level 64
God Stats
9W - 7L
1,574 SR
Queue Stats
286W - 272L
1,500 Elo+
Party 1
Olorun
Olorun
beans1998
Olorun
Level 29
God Stats
6W - 2L
1,861 SR
Queue Stats
168W - 178L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Alrless
Janus
13
3 / 2 / 2
7,742
596
6,222
7,443
1,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zeus
13
6 / 5 / 1
7,784
599
7,020
9,892
2,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

11
0 / 6 / 1
6,474
498
5,871
10,507
9,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
M0nistar
Cthulhu
8
0 / 4 / 7
5,847
450
4,769
13,162
7,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

9
2 / 4 / 3
6,118
471
7,051
9,491
2,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AaronWileman
Cthulhu
12
2 / 2 / 5
7,475
575
4,007
8,613
4,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
13
5 / 2 / 3
7,467
574
9,861
8,513
2,437
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

14
6 / 3 / 4
8,190
630
10,688
9,518
3,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heimdallr
CannonLad
Heimdallr
14
6 / 1 / 1
8,484
653
6,456
9,817
3,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
beans1998
Olorun
14
2 / 3 / 4
7,844
603
5,441
9,331
3,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
11
Kills
21
21
Deaths
11
14
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AaronWileman
Cthulhu
2
2
5
2.25
W
Chiron
5
2
3
3.25
L
Janus
Alrless
Janus
3
2
2
2
W
6
3
4
2.67
W
Heimdallr
CannonLad
Heimdallr
6
1
1
6.5
L
Zeus
6
5
1
1.3
L
0
6
1
0.08
L
Cthulhu
M0nistar
Cthulhu
0
4
7
0.88
L
2
4
3
0.88
W
Olorun
beans1998
Olorun
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,933
Damage
36,453
50,495
Taken
45,792
24,835
Mitigated
17,527
12,595
Healing
13,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AaronWileman
Cthulhu
4,007
347
0
2,012
8,613
4,551
232
3,971
4,642
19,778
1,960
W
Chiron
9,861
3,315
170
2,516
8,513
2,437
934
1,798
6,715
0
41,280
L
Janus
Alrless
Janus
6,222
1,523
0
2,358
7,443
1,978
0
1,703
5,740
53,588
0
W
10,688
4,659
0
400
9,518
3,253
0
4,196
5,229
0
53,402
W
Heimdallr
CannonLad
Heimdallr
6,456
3,129
0
5,842
9,817
3,796
530
1,388
8,013
0
46,732
L
Zeus
7,020
1,870
0
2,780
9,892
2,702
368
1,666
8,226
45,166
0
L
5,871
1,462
0
1,731
10,507
9,921
143
1,229
9,278
0
31,633
L
Cthulhu
M0nistar
Cthulhu
4,769
883
44
2,360
13,162
7,639
81
2,780
10,382
12,012
0
L
7,051
3,736
211
3,111
9,491
2,595
277
1,361
8,130
0
29,891
W
Olorun
beans1998
Olorun
5,441
2,848
0
2,466
9,331
3,490
250
6,658
2,637
41,284
4,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,965
Gold Earned
39,460
320
Minions Killed
379
0
Camps Cleared
0
1,269,359
Distance Traveled
1,270,335
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,475
575
35
3
0
262,762
0
W
Chiron
7,467
574
68
5
0
243,962
4
L
Janus
7,742
596
111
9
0
267,114
3
W
Awilix
8,190
630
92
7
0
317,759
0
W
Heimdallr
8,484
653
93
7
0
221,932
0
L
Zeus
7,784
599
87
7
0
234,798
2
L
Odin
6,474
498
66
5
0
313,833
1
L
Cthulhu
5,847
450
8
1
0
242,069
7
L
Skadi
6,118
471
48
4
0
211,545
1
W
Olorun
7,844
603
91
7
0
223,920
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role