Player Matchup

Sobek
Sobek
Endoleaf13
Sobek
Level 160
God Stats
3W - 5L
1,477 SR
Queue Stats
122W - 111L
1,585 Elo+
Party 1
Bellona
Bellona
Gabriel_Mazete
Bellona
Level 157
God Stats
1W - 2L
1,590 SR
Queue Stats
116W - 138L
1,476 Elo+
Solo
Hachiman
Hachiman
Littenyouup
Hachiman
Level 86
God Stats
2W - 0L
1,799 SR
Queue Stats
67W - 88L
1,428 Elo+
Solo
Ra
Ra
ScottishGuy09
Ra
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 154L
1,620 Elo+
Party 1
Sol
Sol
blackychan8797
Sol
Level 68
God Stats
21W - 32L
1,423 SR
Queue Stats
22W - 41L
1,333 Elo+
Solo
Team Averages
Level 126
1,558 SR
1,488 Elo+

VS

Team Averages
Level 89
1,457 SR
1,536 Elo+
Medusa
Medusa
BackLineBoolin
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 12L
1,851 Elo+
Party 2
Yu Huang
Yu Huang
DonnieBrooks
Yu Huang
Level 160
God Stats
3W - 7L
1,504 SR
Queue Stats
126W - 121L
1,621 Elo+
Party 2
Ao Kuang
Ao Kuang
TH3 R3D SCAR3
Ao Kuang
Level 160
God Stats
17W - 17L
1,533 SR
Queue Stats
978W - 1,077L
1,535 Elo+
Solo
Cupid
Cupid
dcc_28_10
Cupid
Level 16
God Stats
1W - 3L
1,186 SR
Queue Stats
19W - 46L
1,147 Elo+
Solo
Nu Wa
Nu Wa
dieguinhuhBr91
Nu Wa
Level 108
God Stats
376W - 326L
1,560 SR
Queue Stats
404W - 392L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
17
2 / 5 / 17
11,355
811
8,520
21,163
28,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
7 / 0 / 16
11,917
851
10,730
14,736
16,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hachiman
Littenyouup
Hachiman
16
3 / 5 / 6
10,712
765
6,643
14,998
5,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

20
14 / 1 / 7
14,096
1,007
15,688
11,008
4,631
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
6 / 6 / 12
12,091
864
12,827
18,720
6,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 5 / 4
11,281
806
16,130
13,362
5,459
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yu Huang
DonnieBrooks
Yu Huang
17
3 / 6 / 6
10,152
725
17,536
14,301
5,704
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ao Kuang
TH3 R3D SCAR3
Ao Kuang
18
7 / 5 / 2
10,633
760
12,574
15,970
6,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cupid
dcc_28_10
Cupid
14
1 / 11 / 0
8,542
610
773
13,654
4,871
16
1 / 6 / 5
9,518
680
13,587
10,304
2,860
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
34
32
Kills
17
17
Deaths
33
58
Assists
17
Player
Kills
Deaths
Assists
KDA
L
5
5
4
1.4
L
Yu Huang
DonnieBrooks
Yu Huang
3
6
6
1
W
Sobek
2
5
17
2.1
W
7
0
16
15
W
Hachiman
Littenyouup
Hachiman
3
5
6
1.2
W
14
1
7
17.5
L
Ao Kuang
TH3 R3D SCAR3
Ao Kuang
7
5
2
1.6
W
6
6
12
2
L
Cupid
dcc_28_10
Cupid
1
11
0
0.09
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,408
Damage
60,600
80,625
Taken
67,591
60,815
Mitigated
25,372
29,721
Healing
6,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,130
5,900
451
461
13,362
5,459
672
6,673
6,409
0
62,253
L
Yu Huang
DonnieBrooks
Yu Huang
17,536
1,487
0
625
14,301
5,704
533
9,065
5,032
41,986
0
W
Sobek
8,520
579
0
3,177
21,163
28,328
718
8,777
12,386
19,998
0
W
10,730
1,622
0
4,373
14,736
16,259
1,688
6,061
8,675
257
32,197
W
Hachiman
Littenyouup
Hachiman
6,643
3,766
0
4,907
14,998
5,293
1,932
6,565
8,433
0
41,376
W
15,688
1,970
4,454
4,778
11,008
4,631
2,358
8,083
2,925
83,585
0
L
Ao Kuang
TH3 R3D SCAR3
Ao Kuang
12,574
2,674
0
3,754
15,970
6,478
0
8,002
7,739
27,102
2,291
W
12,827
5,483
169
7,863
18,720
6,304
5,051
13,403
5,317
42,207
0
L
Cupid
dcc_28_10
Cupid
773
474
0
376
13,654
4,871
198
6,395
7,109
0
8,608
L
13,587
3,092
642
567
10,304
2,860
18
6,176
3,811
33,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,171
Gold Earned
50,126
319
Minions Killed
244
0
Camps Cleared
0
1,454,014
Distance Traveled
1,234,959
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,281
806
85
6
0
252,411
0
L
Yu Huang
10,152
725
59
4
0
265,466
2
W
Sobek
11,355
811
22
2
0
288,341
1
W
Bellona
11,917
851
35
3
0
349,790
3
W
Hachiman
10,712
765
46
3
0
242,031
1
W
Ra
14,096
1,007
158
11
0
330,072
0
L
Ao Kuang
10,633
760
41
3
0
272,816
1
W
Sol
12,091
864
58
4
0
243,780
0
L
Cupid
8,542
610
13
1
0
223,965
0
L
Nu Wa
9,518
680
46
3
0
220,301
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role