Player Matchup

Freya
Freya
Rottenhamster
Freya
Level 63
God Stats
3W - 0L
1,285 SR
Queue Stats
355W - 374L
1,427 Elo+
Solo
Artemis
Artemis
XDomWeedX
Artemis
Level 34
God Stats
7W - 11L
1,278 SR
Queue Stats
49W - 75L
1,170 Elo+
Party 3
Bacchus
Bacchus
XMily-MilyX
Bacchus
Level 39
God Stats
17W - 15L
1,387 SR
Queue Stats
76W - 106L
1,207 Elo+
Party 3
Thor
Thor
acrios56
Thor
Level 45
God Stats
1W - 3L
1,279 SR
Queue Stats
72W - 87L
1,320 Elo+
Solo
Chaac
Chaac
darkness201
Chaac
Level 64
God Stats
35W - 22L
1,620 SR
Queue Stats
162W - 144L
1,462 Elo+
Solo
Team Averages
Level 49
1,370 SR
1,317 Elo+

VS

Team Averages
Level 62
1,636 SR
1,415 Elo+
Atlas
Atlas
Hrutsprungar
Atlas
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 24L
1,500 Elo+
Solo
King Arthur
King Arthur
K_Lala23
King Arthur
Level 78
God Stats
2W - 2L
1,553 SR
Queue Stats
204W - 237L
1,396 Elo+
Party 2
Izanami
Izanami
PHEN12M
Izanami
Level 90
God Stats
30W - 24L
1,712 SR
Queue Stats
488W - 497L
1,458 Elo+
Party 1
Nu Wa
Nu Wa
PHEN12X
Nu Wa
Level 14
God Stats
10W - 7L
1,629 SR
Queue Stats
18W - 24L
1,351 Elo+
Party 1
Odin
Odin
WlLLA
Odin
Level 58
God Stats
23W - 8L
1,783 SR
Queue Stats
294W - 331L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
5,742
574
1,397
5,328
1,624
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
XDomWeedX
Artemis
10
4 / 1 / 3
5,840
584
4,876
6,347
1,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
XMily-MilyX
Bacchus
9
3 / 0 / 3
5,870
587
3,330
4,381
2,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Thor
9
2 / 1 / 3
5,514
551
2,312
6,754
1,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

10
1 / 1 / 1
5,805
581
4,466
5,956
3,036
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,693
469
2,726
6,408
2,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
K_Lala23
King Arthur
8
2 / 2 / 0
5,316
532
2,029
6,755
2,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
PHEN12M
Izanami
8
1 / 4 / 1
5,214
521
2,481
5,809
1,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
PHEN12X
Nu Wa
8
0 / 1 / 1
5,155
516
3,623
3,692
939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Odin
WlLLA
Odin
10
0 / 1 / 0
5,598
560
2,161
5,632
4,372
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
11
Kills
3
3
Deaths
11
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
King Arthur
K_Lala23
King Arthur
2
2
0
1
L
Izanami
PHEN12M
Izanami
1
4
1
0.38
L
Nu Wa
PHEN12X
Nu Wa
0
1
1
0.5
W
1
0
2
2
L
Odin
WlLLA
Odin
0
1
0
0
W
Artemis
XDomWeedX
Artemis
4
1
3
5.5
W
Bacchus
XMily-MilyX
Bacchus
3
0
3
4.5
W
Thor
2
1
3
3.5
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,381
Damage
13,020
28,766
Taken
28,296
11,175
Mitigated
11,643
14,055
Healing
5,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,726
1,042
0
865
6,408
2,821
0
1,470
4,938
11,042
0
L
King Arthur
K_Lala23
King Arthur
2,029
448
0
750
6,755
2,256
0
503
6,252
0
20,439
L
Izanami
PHEN12M
Izanami
2,481
1,470
0
1,270
5,809
1,255
0
1,654
4,155
0
24,961
L
Nu Wa
PHEN12X
Nu Wa
3,623
1,192
0
620
3,692
939
63
448
3,244
26,730
0
W
1,397
675
0
2,959
5,328
1,624
0
1,191
4,137
29,042
0
L
Odin
WlLLA
Odin
2,161
350
0
2,411
5,632
4,372
0
652
4,980
0
27,056
W
Artemis
XDomWeedX
Artemis
4,876
1,770
0
3,863
6,347
1,758
380
1,547
4,800
0
31,047
W
Bacchus
XMily-MilyX
Bacchus
3,330
423
0
2,811
4,381
2,850
170
1,005
3,376
10,244
0
W
Thor
2,312
521
0
1,282
6,754
1,907
132
1,472
5,165
0
24,457
W
4,466
1,415
0
3,140
5,956
3,036
242
1,134
4,822
0
30,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,771
Gold Earned
25,976
235
Minions Killed
218
0
Camps Cleared
0
1,020,952
Distance Traveled
957,461
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
4,693
469
5
1
0
195,970
2
L
King Arthur
5,316
532
48
5
0
233,749
1
L
Izanami
5,214
521
55
6
0
165,802
2
L
Nu Wa
5,155
516
43
4
0
175,486
4
W
Freya
5,742
574
67
7
0
203,437
2
L
Odin
5,598
560
67
7
0
186,454
4
W
Artemis
5,840
584
51
5
0
179,686
2
W
Bacchus
5,870
587
8
1
0
219,877
4
W
Thor
5,514
551
41
4
0
208,041
1
W
Chaac
5,805
581
68
7
0
209,911
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role