Player Matchup

Medusa
Medusa
Blassi03
Medusa
Level 27
God Stats
0W - 4L
1,195 SR
Queue Stats
56W - 61L
1,498 Elo+
Party 2
Sobek
Sobek
Boogie the OG
Sobek
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
529W - 471L
1,526 Elo+
Party 2
Merlin
Merlin
KnightOfCatarina
Merlin
Level 124
God Stats
5W - 8L
1,463 SR
Queue Stats
62W - 74L
1,450 Elo+
Party 2
Team Averages
Level 93
1,386 SR
1,491 Elo+

VS

Team Averages
Level 87
1,721 SR
1,618 Elo+
Hou Yi
Hou Yi
FBthe14thdoctor
Hou Yi
Level 108
God Stats
11W - 3L
1,777 SR
Queue Stats
89W - 70L
1,667 Elo+
Party 1
Ymir
Ymir
Jamster521
Ymir
Level 125
God Stats
29W - 13L
1,749 SR
Queue Stats
217W - 171L
1,548 Elo+
Party 1
Nox
Nox
Nuttytoasty
Nox
Level 27
God Stats
4W - 1L
1,636 SR
Queue Stats
10W - 6L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Blassi03
Medusa
11
1 / 4 / 3
6,729
673
3,098
7,304
2,230
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 1 / 2
7,471
747
5,601
9,895
8,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 4 / 0
6,531
653
4,940
6,491
1,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 5
7,613
761
8,382
6,259
2,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
3 / 2 / 5
7,756
776
5,298
10,120
9,236
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
3 / 0 / 5
7,371
737
6,491
7,393
2,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
4
Kills
9
9
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Medusa
Blassi03
Medusa
1
4
3
0.63
L
2
1
2
3
W
3
2
5
2.75
W
3
2
5
2.75
L
1
4
0
0.25
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,639
Damage
20,171
23,690
Taken
23,772
12,900
Mitigated
14,242
5,420
Healing
5,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Blassi03
Medusa
3,098
871
0
549
7,304
2,230
0
4,023
3,281
0
18,882
L
5,601
199
0
3,767
9,895
8,824
87
4,734
5,161
9,950
0
W
8,382
4,115
0
919
6,259
2,232
442
2,716
3,383
0
29,023
W
5,298
788
601
1,198
10,120
9,236
39
3,218
6,744
12,703
0
L
4,940
309
0
1,104
6,491
1,846
0
3,251
3,240
25,422
0
W
6,491
805
802
1,645
7,393
2,774
111
4,331
2,816
22,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,731
Gold Earned
22,740
99
Minions Killed
104
4
Camps Cleared
5
551,668
Distance Traveled
581,229
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,729
673
44
4
2
193,350
1
L
Sobek
7,471
747
4
0
1
193,864
1
W
Hou Yi
7,613
761
55
6
1
182,150
1
W
Ymir
7,756
776
11
1
1
193,268
2
L
Merlin
6,531
653
51
5
1
164,454
1
W
Nox
7,371
737
38
4
3
205,811
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role