Player Matchup

Sobek
Sobek
CallMe_Takho
Sobek
Level 127
God Stats
5W - 4L
1,656 SR
Queue Stats
151W - 127L
1,500 Elo+
Party 3
Apollo
Apollo
ChaudRizoQuiPiqu
Apollo
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 62L
1,352 Elo+
Party 1
Ra
Ra
PetiteFleureDu85
Ra
Level 28
God Stats
1W - 4L
1,441 SR
Queue Stats
63W - 68L
1,470 Elo+
Party 3
Hades
Hades
RVA_Angel23
Hades
Level 102
God Stats
7W - 13L
1,138 SR
Queue Stats
275W - 289L
1,375 Elo+
Solo
Thanatos
Thanatos
mDaws_
Thanatos
Level 47
God Stats
2W - 3L
1,620 SR
Queue Stats
8W - 10L
1,356 Elo+
Party 1
Team Averages
Level 70
1,471 SR
1,411 Elo+

VS

Team Averages
Level 110
1,515 SR
1,443 Elo+
Jormungandr
Jormungandr
Asdwi
Jormungandr
Level 138
God Stats
9W - 2L
1,659 SR
Queue Stats
245W - 204L
1,478 Elo+
Solo
Medusa
Medusa
Fee16
Medusa
Level 128
God Stats
21W - 31L
1,547 SR
Queue Stats
37W - 55L
1,450 Elo+
Party 2
Khepri
Khepri
Supra Kynoz9572
Khepri
Level 133
God Stats
4W - 13L
1,399 SR
Queue Stats
31W - 47L
1,480 Elo+
Party 2
Hades
Hades
TheOriginalProZ-
Hades
Level 102
God Stats
6W - 6L
1,471 SR
Queue Stats
49W - 59L
1,417 Elo+
Solo
Loki
Loki
geger27
Loki
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 44L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
8,741
416
7,987
21,113
23,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

11
0 / 8 / 2
7,484
356
5,730
12,879
3,805
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 5 / 4
10,038
478
14,368
12,448
5,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

19
3 / 2 / 2
11,842
564
17,193
25,379
13,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Thanatos
mDaws_
Thanatos
16
6 / 7 / 4
10,018
477
12,528
18,578
7,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Asdwi
Jormungandr
18
4 / 2 / 8
11,751
560
20,531
19,983
23,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
Fee16
Medusa
18
6 / 2 / 7
12,099
576
13,189
10,683
3,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

16
6 / 2 / 8
11,308
538
9,716
18,600
13,883
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

17
8 / 4 / 4
10,665
508
15,193
21,228
10,806
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
geger27
Loki
16
2 / 4 / 3
9,915
472
7,053
15,419
4,678
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
56
14
Kills
26
26
Deaths
14
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Asdwi
Jormungandr
4
2
8
4
L
2
4
2
0.75
L
0
8
2
0.13
W
Medusa
Fee16
Medusa
6
2
7
4.75
L
3
5
4
1
L
3
2
2
2
W
6
2
8
5
W
8
4
4
2.5
W
Loki
geger27
Loki
2
4
3
0.88
L
Thanatos
mDaws_
Thanatos
6
7
4
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,806
Damage
65,682
90,397
Taken
85,913
53,303
Mitigated
56,899
37,842
Healing
34,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Asdwi
Jormungandr
20,531
7,632
0
3,756
19,983
23,646
47
10,858
9,125
90,087
0
L
7,987
1,646
0
4,345
21,113
23,611
250
6,408
14,705
26,613
0
L
5,730
3,242
366
1,993
12,879
3,805
1,125
5,488
7,391
0
33,327
W
Medusa
Fee16
Medusa
13,189
5,668
695
2,328
10,683
3,886
2,614
4,012
6,671
0
89,369
L
14,368
1,605
833
2,209
12,448
5,066
963
7,062
5,386
73,602
0
L
17,193
2,346
529
13,058
25,379
13,804
0
17,827
7,552
101,081
0
W
9,716
1,205
3,877
8,869
18,600
13,883
396
8,687
9,913
29,826
0
W
15,193
1,103
967
9,784
21,228
10,806
784
11,275
9,953
61,096
0
W
Loki
geger27
Loki
7,053
1,219
0
4,166
15,419
4,678
276
4,716
10,703
0
63,079
L
Thanatos
mDaws_
Thanatos
12,528
4,167
0
14,509
18,578
7,017
0
8,655
9,923
0
64,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,123
Gold Earned
55,738
516
Minions Killed
548
0
Camps Cleared
0
1,833,066
Distance Traveled
2,006,698
12
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,751
560
150
7
0
365,675
5
L
Sobek
8,741
416
33
2
0
401,142
1
L
Apollo
7,484
356
54
3
0
305,071
0
W
Medusa
12,099
576
157
7
0
395,967
13
L
Ra
10,038
478
122
6
0
353,900
7
L
Hades
11,842
564
208
10
0
364,723
1
W
Khepri
11,308
538
30
1
0
412,053
7
W
Hades
10,665
508
109
5
0
386,997
5
W
Loki
9,915
472
102
5
0
446,006
1
L
Thanatos
10,018
477
99
5
0
408,230
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role