Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
BasedgooB
Eset
Level 156
God Stats
17W - 8L
1,588 SR
Queue Stats
322W - 305L
1,525 Elo+
Party 1
Hercules
Hercules
LlamaGrimm
Hercules
Level 103
God Stats
3W - 0L
1,279 SR
Queue Stats
10W - 11L
1,408 Elo+
Solo
Pele
Pele
Naldo_Silva8
Pele
Level 117
God Stats
39W - 43L
1,514 SR
Queue Stats
476W - 520L
1,355 Elo+
Solo
Atlas
Atlas
Rald123
Atlas
Level 159
God Stats
16W - 20L
1,187 SR
Queue Stats
405W - 367L
1,537 Elo+
Party 1
Team Averages
Level 132
1,414 SR
1,465 Elo+

VS

Team Averages
Level 42
1,414 SR
1,331 Elo+
Artemis
Artemis
FascinatedFawn
Artemis
Level 3
God Stats
1W - 6L
1,311 SR
Queue Stats
1W - 7L
1,268 Elo+
Party 2
Chang'e
Chang'e
MasPieles
Chang'e
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
152W - 151L
1,509 Elo+
Solo
Awilix
Awilix
RagingNightman
Awilix
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
211W - 241L
1,329 Elo+
Party 3
Tiamat
Tiamat
ToxiicMel
Tiamat
Level 7
God Stats
1W - 1L
1,250 SR
Queue Stats
4W - 8L
1,191 Elo+
Party 3
Ymir
Ymir
rwchucky1999
Ymir
Level 48
God Stats
10W - 10L
1,510 SR
Queue Stats
80W - 92L
1,359 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
5 / 2 / 4
9,533
596
7,775
9,911
3,629
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eset
15
3 / 0 / 5
9,257
579
8,729
6,499
2,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
LlamaGrimm
Hercules
14
0 / 1 / 1
8,435
527
2,280
8,696
6,276
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
5 / 1 / 5
9,215
576
4,648
8,223
2,906
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Atlas
Rald123
Atlas
13
0 / 2 / 12
8,659
541
9,018
14,002
13,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 2
5,652
353
4,351
5,670
1,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
MasPieles
Chang'e
13
0 / 4 / 3
7,844
490
6,636
10,222
2,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
4 / 1 / 1
8,391
524
3,375
12,476
3,842
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
ToxiicMel
Tiamat
14
1 / 2 / 1
8,089
506
3,867
5,944
2,697
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 4 / 5
7,911
494
4,229
13,136
9,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
18
13
Kills
6
6
Deaths
13
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
2
4
3.5
W
Eset
3
0
5
5.5
L
0
2
2
0.5
W
Hercules
LlamaGrimm
Hercules
0
1
1
0.5
L
Chang'e
MasPieles
Chang'e
0
4
3
0.38
W
5
1
5
7.5
L
4
1
1
4.5
W
Atlas
Rald123
Atlas
0
2
12
3
L
Tiamat
ToxiicMel
Tiamat
1
2
1
0.75
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,450
Damage
22,458
47,331
Taken
47,448
28,172
Mitigated
19,956
10,559
Healing
10,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
7,775
3,764
0
3,292
9,911
3,629
3,260
2,510
7,401
0
56,364
W
Eset
8,729
478
660
1,496
6,499
2,232
1,591
3,414
3,085
56,896
0
L
4,351
1,581
0
1,955
5,670
1,415
0
2,336
3,334
0
16,480
W
Hercules
LlamaGrimm
Hercules
2,280
389
0
2,006
8,696
6,276
104
2,745
5,951
0
43,892
L
Chang'e
MasPieles
Chang'e
6,636
260
557
3,095
10,222
2,819
0
4,241
5,782
53,182
0
W
4,648
617
0
1,143
8,223
2,906
1,391
1,778
6,445
0
45,063
L
3,375
1,424
0
326
12,476
3,842
0
3,804
8,500
0
43,677
W
Atlas
Rald123
Atlas
9,018
3,467
0
1,962
14,002
13,129
758
4,285
9,717
33,177
0
L
Tiamat
ToxiicMel
Tiamat
3,867
753
75
2,573
5,944
2,697
1,091
1,173
4,762
42,630
0
L
4,229
522
176
1,786
13,136
9,183
174
5,672
7,323
34,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,099
Gold Earned
37,887
458
Minions Killed
348
0
Camps Cleared
0
1,558,881
Distance Traveled
1,407,580
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,533
596
87
5
0
262,655
6
W
Eset
9,257
579
127
8
0
314,597
7
L
Artemis
5,652
353
21
1
0
169,803
0
W
Hercules
8,435
527
108
7
0
311,955
6
L
Chang'e
7,844
490
103
6
0
279,316
7
W
Pele
9,215
576
92
6
0
339,764
0
L
Awilix
8,391
524
84
5
0
355,963
0
W
Atlas
8,659
541
44
3
0
329,910
2
L
Tiamat
8,089
506
88
6
0
299,423
0
L
Ymir
7,911
494
52
3
0
303,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role