Player Matchup

Medusa
Medusa
Fee16
Medusa
Level 128
God Stats
21W - 31L
1,614 SR
Queue Stats
37W - 55L
1,492 Elo+
Party 1
Neith
Neith
Radesanin91
Neith
Level 86
God Stats
167W - 154L
1,526 SR
Queue Stats
255W - 267L
1,428 Elo+
Solo
Sol
Sol
SaS TB
Sol
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 64L
1,425 Elo+
Solo
Khepri
Khepri
Supra Kynoz9572
Khepri
Level 133
God Stats
4W - 13L
1,450 SR
Queue Stats
31W - 47L
1,532 Elo+
Party 1
Baron Samedi
Baron Samedi
iKa3boL-
Baron Samedi
Level 67
God Stats
3W - 6L
1,458 SR
Queue Stats
40W - 48L
1,402 Elo+
Solo
Team Averages
Level 95
1,509 SR
1,456 Elo+

VS

Team Averages
Level 85
1,413 SR
1,433 Elo+
Nemesis
Nemesis
 
Nemesis
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
JordanBrd98
Geb
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
136W - 134L
1,382 Elo+
Solo
King Arthur
King Arthur
Romualdojuan
King Arthur
Level 47
God Stats
2W - 8L
1,160 SR
Queue Stats
21W - 30L
1,345 Elo+
Solo
Izanami
Izanami
TheOriginalProZ-
Izanami
Level 102
God Stats
2W - 2L
1,405 SR
Queue Stats
49W - 59L
1,405 Elo+
Solo
Agni
Agni
pekkapekk
Agni
Level 74
God Stats
2W - 0L
1,500 SR
Queue Stats
109W - 100L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Fee16
Medusa
11
1 / 3 / 2
6,608
472
3,696
8,403
2,485
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
2 / 6 / 2
7,303
522
5,872
8,856
2,748
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Sol
SaS TB
Sol
13
2 / 6 / 1
7,411
529
4,901
11,204
3,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

3
0 / 0 / 0
4,654
332
546
1,954
613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
iKa3boL-
Baron Samedi
14
3 / 4 / 1
7,714
551
5,357
9,037
3,286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
7 / 1 / 2
8,618
616
5,714
9,285
3,578
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 0 / 6
7,665
548
5,071
8,480
7,599
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
Romualdojuan
King Arthur
14
2 / 3 / 0
8,249
589
4,010
9,643
7,771
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
1 / 3 / 3
7,965
569
4,783
8,755
3,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Agni
15
8 / 1 / 1
9,624
687
8,015
7,414
2,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
31
8
Kills
19
19
Deaths
8
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
7
1
2
8
L
Medusa
Fee16
Medusa
1
3
2
0.67
W
1
0
6
4
L
2
6
2
0.5
W
King Arthur
Romualdojuan
King Arthur
2
3
0
0.67
L
Sol
SaS TB
Sol
2
6
1
0.42
L
0
0
0
0
W
1
3
3
0.83
L
Baron Samedi
iKa3boL-
Baron Samedi
3
4
1
0.88
W
Agni
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,372
Damage
27,593
39,454
Taken
43,577
12,276
Mitigated
24,823
10,002
Healing
7,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
5,714
2,930
0
1,029
9,285
3,578
94
472
8,793
0
48,395
L
Medusa
Fee16
Medusa
3,696
765
98
1,551
8,403
2,485
0
2,241
6,048
0
32,380
W
5,071
505
0
1,138
8,480
7,599
0
1,416
6,940
26,874
5,477
L
5,872
2,889
159
1,425
8,856
2,748
0
1,289
7,529
0
40,191
W
King Arthur
Romualdojuan
King Arthur
4,010
229
0
1,276
9,643
7,771
56
3,392
5,807
0
47,625
L
Sol
SaS TB
Sol
4,901
1,546
0
3,561
11,204
3,144
0
5,044
5,780
42,994
0
L
546
0
67
778
1,954
613
0
115
1,839
4,318
0
W
4,783
3,314
0
1,629
8,755
3,326
520
1,133
7,552
0
55,813
L
Baron Samedi
iKa3boL-
Baron Samedi
5,357
666
181
2,182
9,037
3,286
0
3,300
5,575
33,478
0
W
Agni
8,015
961
0
2,107
7,414
2,549
1,329
3,521
3,681
51,984
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,690
Gold Earned
42,121
307
Minions Killed
480
0
Camps Cleared
0
1,005,018
Distance Traveled
1,420,448
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,618
616
90
6
0
352,341
0
L
Medusa
6,608
472
65
5
0
273,469
5
W
Geb
7,665
548
41
3
0
283,633
2
L
Neith
7,303
522
74
5
0
213,641
3
W
King Arthur
8,249
589
117
8
0
279,443
0
L
Sol
7,411
529
80
6
0
243,168
0
L
Khepri
4,654
332
5
0
0
52,984
1
W
Izanami
7,965
569
123
9
0
243,065
3
L
Baron Samedi
7,714
551
83
6
0
221,756
3
W
Agni
9,624
687
109
8
0
261,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role