Player Matchup

Nox
Nox
Diamond III
 
Nox
Diamond III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Set
Set
Masters
 
Set
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Platinum II
Omøri
Amaterasu
Platinum II
Level 47
God Stats
12W - 3L
2,061 SR
Queue Stats
33W - 25L
2,205 MMR
Party 2
Fenrir
Fenrir
Diamond III
Sérraph
Fenrir
Diamond III
Level 160
God Stats
5W - 2L
1,771 SR
Queue Stats
124W - 124L
2,306 MMR
Solo
Ra
Ra
Diamond II
iSmug
Ra
Diamond II
Level 160
God Stats
9W - 11L
1,600 SR
Queue Stats
270W - 253L
2,388 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 131
1,686 SR
1,980 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 139
1,588 SR
1,913 MMR
Susano
Susano
Masters
 
Susano
Masters
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Diamond V
 
Hercules
Diamond V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Platinum I
 
Olorun
Platinum I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Diamond III
Cleopatrra
Da Ji
Diamond III
Level 89
God Stats
12W - 4L
1,881 SR
Queue Stats
159W - 141L
2,242 MMR
Solo
Chernobog
Chernobog
Masters
SoloOrTroll
Chernobog
Masters
Level 160
God Stats
12W - 18L
1,560 SR
Queue Stats
1,325W - 1,264L
2,821 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
6
2 / 1 / 2
4,302
717
1,136
4,514
1,264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Set
 
Set
7
2 / 2 / 2
4,140
690
3,019
4,521
1,199
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
Omøri
Amaterasu
6
0 / 3 / 0
3,395
566
743
3,646
1,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Sérraph
Fenrir
7
3 / 1 / 2
4,188
698
2,720
4,683
1,335
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ra
7
0 / 3 / 2
3,838
640
1,521
3,451
868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
UllrArtioArachneCliodhna

VS

Bans
CabrakanMedusaShivaOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
8
2 / 1 / 3
4,906
818
4,168
2,852
761
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
 
Hercules
6
2 / 1 / 2
4,252
709
1,778
3,366
1,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
 
Olorun
6
0 / 3 / 3
4,062
677
2,350
3,671
735
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Da Ji
7
4 / 1 / 1
4,448
741
2,819
3,930
1,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chernobog
SoloOrTroll
Chernobog
8
2 / 1 / 2
4,555
759
2,686
3,321
969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
7
Kills
10
10
Deaths
7
8
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
1
2
3
L
Set
 
Set
2
2
2
1.5
W
Susano
 
Susano
2
1
3
3.5
W
Hercules
 
Hercules
2
1
2
3
W
Olorun
 
Olorun
0
3
3
0.5
W
Da Ji
4
1
1
4.5
L
Amaterasu
Omøri
Amaterasu
0
3
0
0
W
Chernobog
SoloOrTroll
Chernobog
2
1
2
3
L
Fenrir
Sérraph
Fenrir
3
1
2
4
L
Ra
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,139
Damage
13,801
20,815
Taken
17,140
6,184
Mitigated
4,830
4,414
Healing
6,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
1,136
283
362
538
4,514
1,264
0
656
3,858
6,978
0
L
Set
 
Set
3,019
950
0
1,105
4,521
1,199
0
1,222
3,299
0
20,235
W
Susano
 
Susano
4,168
1,456
0
1,135
2,852
761
0
250
2,602
0
20,997
W
Hercules
 
Hercules
1,778
583
0
805
3,366
1,276
0
520
2,846
0
9,902
W
Olorun
 
Olorun
2,350
1,362
88
795
3,671
735
0
149
3,522
19,820
0
W
Da Ji
2,819
783
0
1,874
3,930
1,089
0
391
3,539
0
15,147
L
Amaterasu
Omøri
Amaterasu
743
679
0
802
3,646
1,518
0
0
3,646
0
12,420
W
Chernobog
SoloOrTroll
Chernobog
2,686
1,543
0
1,515
3,321
969
210
1,347
1,974
0
24,986
L
Fenrir
Sérraph
Fenrir
2,720
602
0
643
4,683
1,335
0
472
4,211
0
14,217
L
Ra
1,521
153
238
726
3,451
868
0
0
3,451
21,932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,863
Gold Earned
22,223
157
Minions Killed
205
0
Camps Cleared
0
652,869
Distance Traveled
612,176
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
4,302
717
20
3
0
133,302
0
L
Set
4,140
690
39
7
0
131,167
1
W
Susano
4,906
818
56
9
0
129,526
2
W
Hercules
4,252
709
17
3
0
126,636
3
W
Olorun
4,062
677
38
6
0
108,678
0
W
Da Ji
4,448
741
39
7
0
133,348
2
L
Amaterasu
3,395
566
21
4
0
114,453
1
W
Chernobog
4,555
759
55
9
0
113,988
1
L
Fenrir
4,188
698
31
5
0
149,285
1
L
Ra
3,838
640
46
8
0
124,662
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role