Player Matchup

Kukulkan
Kukulkan
Blacc_Senpaii
Kukulkan
Level 142
God Stats
5W - 3L
1,728 SR
Queue Stats
170W - 211L
1,479 Elo+
Solo
Bacchus
Bacchus
GETHARRED69
Bacchus
Level 85
God Stats
7W - 6L
1,542 SR
Queue Stats
261W - 338L
1,352 Elo+
Solo
Mercury
Mercury
SrDanhiel
Mercury
Level 31
God Stats
2W - 7L
1,437 SR
Queue Stats
64W - 83L
1,393 Elo+
Solo
Team Averages
Level 86
1,569 SR
1,408 Elo+

VS

Team Averages
Level 88
1,485 SR
1,410 Elo+
Cernunnos
Cernunnos
AirSchwartz1
Cernunnos
Level 101
God Stats
68W - 67L
1,511 SR
Queue Stats
239W - 273L
1,413 Elo+
Solo
Arachne
Arachne
DrizzyDrastic23
Arachne
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,380 Elo+
Solo
Chaac
Chaac
op-220
Chaac
Level 84
God Stats
43W - 51L
1,445 SR
Queue Stats
83W - 98L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Blacc_Senpaii
Kukulkan
15
6 / 0 / 2
9,721
748
11,836
2,392
1,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bacchus
GETHARRED69
Bacchus
14
2 / 0 / 6
9,186
707
8,309
9,941
13,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
SrDanhiel
Mercury
11
0 / 3 / 7
7,761
597
3,973
8,249
2,374
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AirSchwartz1
Cernunnos
12
2 / 0 / 1
7,954
612
6,596
7,762
2,769
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 7 / 2
7,235
557
2,634
10,413
4,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
op-220
Chaac
13
1 / 1 / 2
8,345
642
7,138
11,599
8,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
8
8
Kills
3
3
Deaths
8
15
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AirSchwartz1
Cernunnos
2
0
1
2.5
W
Kukulkan
Blacc_Senpaii
Kukulkan
6
0
2
7
L
0
7
2
0.14
W
Bacchus
GETHARRED69
Bacchus
2
0
6
5
W
Mercury
SrDanhiel
Mercury
0
3
7
1.17
L
Chaac
op-220
Chaac
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,118
Damage
16,368
20,582
Taken
29,774
17,237
Mitigated
15,614
3,217
Healing
7,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AirSchwartz1
Cernunnos
6,596
2,490
0
2,309
7,762
2,769
0
4,868
2,894
0
27,283
W
Kukulkan
Blacc_Senpaii
Kukulkan
11,836
881
0
0
2,392
1,133
225
120
2,272
51,848
0
L
2,634
2,076
31
268
10,413
4,307
48
7,707
2,706
0
8,996
W
Bacchus
GETHARRED69
Bacchus
8,309
457
70
2,391
9,941
13,730
0
78
9,863
18,379
0
W
Mercury
SrDanhiel
Mercury
3,973
1,237
0
756
8,249
2,374
0
585
7,664
0
22,024
L
Chaac
op-220
Chaac
7,138
1,337
356
4,667
11,599
8,538
0
8,371
3,228
0
35,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,668
Gold Earned
23,534
173
Minions Killed
138
6
Camps Cleared
5
728,494
Distance Traveled
665,857
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,954
612
46
4
3
218,928
2
W
Kukulkan
9,721
748
109
8
2
230,598
4
L
Arachne
7,235
557
17
1
0
203,354
1
W
Bacchus
9,186
707
25
2
0
238,870
2
W
Mercury
7,761
597
39
3
4
259,026
2
L
Chaac
8,345
642
75
6
2
243,575
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role