Player Matchup

Neith
Neith
DahyunFromTwice
Neith
Level 129
God Stats
1W - 2L
1,775 SR
Queue Stats
29W - 21L
1,556 Elo+
Solo
Chaac
Chaac
Fkerrd
Chaac
Level 109
God Stats
1W - 2L
1,714 SR
Queue Stats
211W - 225L
1,554 Elo+
Party 2
Danzaburou
Danzaburou
SeattleShaman
Danzaburou
Level 145
God Stats
8W - 11L
1,475 SR
Queue Stats
192W - 178L
1,615 Elo+
Party 2
Poseidon
Poseidon
VcCrim
Poseidon
Level 27
God Stats
0W - 6L
1,153 SR
Queue Stats
40W - 57L
1,414 Elo+
Party 2
Geb
Geb
暗流涌动丶
Geb
Level 122
God Stats
6W - 9L
1,587 SR
Queue Stats
96W - 86L
1,577 Elo+
Solo
Team Averages
Level 106
1,541 SR
1,543 Elo+

VS

Team Averages
Level 95
1,617 SR
1,606 Elo+
Bellona
Bellona
 
Bellona
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Ender
King Arthur
Level 160
God Stats
3W - 0L
1,672 SR
Queue Stats
117W - 83L
1,743 Elo+
Party 1
Thoth
Thoth
LakeLabanna
Thoth
Level 58
God Stats
9W - 12L
1,507 SR
Queue Stats
218W - 208L
1,568 Elo+
Solo
Geb
Geb
Ookthar
Geb
Level 127
God Stats
1W - 0L
1,757 SR
Queue Stats
8W - 1L
1,730 Elo+
Party 1
Neith
Neith
Rainefallz
Neith
Level 83
God Stats
68W - 42L
1,649 SR
Queue Stats
351W - 352L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 2
8,115
580
8,191
6,702
2,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Chaac
Fkerrd
Chaac
13
1 / 5 / 0
7,181
513
4,171
13,585
14,181
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
SeattleShaman
Danzaburou
13
1 / 3 / 0
7,514
537
4,916
7,916
2,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
VcCrim
Poseidon
10
1 / 6 / 2
6,441
460
6,878
10,402
2,668
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
0 / 2 / 3
6,507
465
3,097
10,189
7,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
8 / 2 / 2
8,991
642
13,225
12,731
13,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
Ender
King Arthur
14
7 / 1 / 3
8,437
603
9,666
14,655
5,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
2 / 1 / 1
8,126
580
5,277
5,703
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Geb
11
0 / 2 / 5
7,183
513
3,513
10,374
6,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
13
0 / 0 / 3
7,640
546
4,942
6,123
1,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
31
6
Kills
17
17
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
8
2
2
4.5
L
3
1
2
4
W
King Arthur
Ender
King Arthur
7
1
3
8.5
L
Chaac
Fkerrd
Chaac
1
5
0
0.2
W
2
1
1
2.5
W
Geb
0
2
5
1.25
W
Neith
0
0
3
1.5
L
Danzaburou
SeattleShaman
Danzaburou
1
3
0
0.33
L
Poseidon
VcCrim
Poseidon
1
6
2
0.33
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,253
Damage
36,623
48,794
Taken
49,586
29,454
Mitigated
30,013
14,494
Healing
13,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
13,225
7,016
0
4,153
12,731
13,547
139
1,164
11,567
0
62,055
L
8,191
3,134
0
2,129
6,702
2,641
0
1,939
4,763
0
56,500
W
King Arthur
Ender
King Arthur
9,666
3,037
0
2,258
14,655
5,963
72
3,392
11,263
0
53,399
L
Chaac
Fkerrd
Chaac
4,171
790
0
5,689
13,585
14,181
0
937
12,648
0
35,955
W
5,277
111
0
683
5,703
1,587
588
1,500
4,203
54,940
0
W
Geb
3,513
396
0
2,310
10,374
6,998
0
2,429
7,945
19,237
0
W
Neith
4,942
1,662
0
3,890
6,123
1,918
252
1,490
4,633
0
52,947
L
Danzaburou
SeattleShaman
Danzaburou
4,916
2,103
0
3,344
7,916
2,243
0
1,531
6,385
0
57,211
L
Poseidon
VcCrim
Poseidon
6,878
1,217
0
797
10,402
2,668
0
1,450
8,952
34,376
0
L
3,097
135
0
2,535
10,189
7,721
0
2,933
7,256
14,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,758
Gold Earned
40,377
376
Minions Killed
445
0
Camps Cleared
0
1,345,313
Distance Traveled
1,423,117
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,991
642
110
8
0
296,897
0
L
Neith
8,115
580
118
8
0
269,014
4
W
King Arthur
8,437
603
92
7
0
321,792
2
L
Chaac
7,181
513
75
5
0
262,992
6
W
Thoth
8,126
580
114
8
0
284,005
1
W
Geb
7,183
513
25
2
0
277,413
6
W
Neith
7,640
546
104
7
0
243,010
4
L
Danzaburou
7,514
537
103
7
0
268,928
1
L
Poseidon
6,441
460
57
4
0
258,511
3
L
Geb
6,507
465
23
2
0
285,868
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role