Player Matchup

Jing Wei
Jing Wei
Cl0ckB0ne
Jing Wei
Level 89
God Stats
1W - 3L
1,767 SR
Queue Stats
124W - 143L
1,393 Elo+
Party 2
Horus
Horus
DirtyLemur
Horus
Level 100
God Stats
28W - 41L
1,500 SR
Queue Stats
135W - 130L
1,511 Elo+
Solo
Amaterasu
Amaterasu
Eltonpcn
Amaterasu
Level 84
God Stats
4W - 3L
1,708 SR
Queue Stats
155W - 160L
1,512 Elo+
Party 3
Merlin
Merlin
Juanpez39
Merlin
Level 17
God Stats
10W - 10L
1,505 SR
Queue Stats
37W - 36L
1,501 Elo+
Party 3
Atlas
Atlas
U6LY WRLD
Atlas
Level 87
God Stats
8W - 8L
1,829 SR
Queue Stats
141W - 141L
1,458 Elo+
Party 2
Team Averages
Level 75
1,662 SR
1,475 Elo+

VS

Team Averages
Level 113
1,654 SR
1,490 Elo+
Nu Wa
Nu Wa
DAFlamey
Nu Wa
Level 107
God Stats
19W - 14L
1,485 SR
Queue Stats
296W - 274L
1,489 Elo+
Party 1
Mercury
Mercury
Incogcheeto
Mercury
Level 154
God Stats
82W - 75L
1,587 SR
Queue Stats
372W - 356L
1,508 Elo+
Solo
Odin
Odin
MadMacTho
Odin
Level 119
God Stats
12W - 6L
1,922 SR
Queue Stats
87W - 84L
1,551 Elo+
Solo
Hun Batz
Hun Batz
NovaFuse
Hun Batz
Level 104
God Stats
4W - 2L
1,675 SR
Queue Stats
252W - 216L
1,494 Elo+
Party 1
Medusa
Medusa
Onlyonethatleft
Medusa
Level 81
God Stats
3W - 1L
1,599 SR
Queue Stats
23W - 33L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Cl0ckB0ne
Jing Wei
13
3 / 6 / 1
7,978
532
4,751
11,937
3,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
11
0 / 7 / 2
6,609
441
3,617
13,682
5,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
Eltonpcn
Amaterasu
13
4 / 6 / 1
8,360
557
9,171
17,587
13,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Merlin
Juanpez39
Merlin
9
0 / 7 / 2
6,205
414
4,639
8,937
2,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
U6LY WRLD
Atlas
10
0 / 6 / 6
6,695
446
5,478
14,267
10,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DAFlamey
Nu Wa
13
5 / 3 / 3
8,237
549
12,779
8,467
2,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Incogcheeto
Mercury
16
3 / 4 / 10
8,942
596
9,037
13,700
4,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
13
3 / 0 / 18
7,996
533
7,272
8,842
7,611
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
NovaFuse
Hun Batz
16
13 / 0 / 10
9,899
660
12,990
10,744
4,121
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

13
8 / 3 / 7
8,453
564
9,112
8,121
2,743
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
80
7
Kills
32
32
Deaths
10
12
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Cl0ckB0ne
Jing Wei
3
6
1
0.58
W
Nu Wa
DAFlamey
Nu Wa
5
3
3
2.17
L
Horus
0
7
2
0.14
L
Amaterasu
Eltonpcn
Amaterasu
4
6
1
0.75
W
Mercury
Incogcheeto
Mercury
3
4
10
2
L
Merlin
Juanpez39
Merlin
0
7
2
0.14
W
Odin
3
0
18
12
W
Hun Batz
NovaFuse
Hun Batz
13
0
10
18
W
8
3
7
3.83
L
Atlas
U6LY WRLD
Atlas
0
6
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,656
Damage
51,190
66,410
Taken
49,874
35,441
Mitigated
21,640
13,567
Healing
8,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Cl0ckB0ne
Jing Wei
4,751
3,955
0
3,624
11,937
3,073
0
1,722
9,987
0
50,536
W
Nu Wa
DAFlamey
Nu Wa
12,779
3,602
0
1,718
8,467
2,457
1,599
410
8,057
45,554
0
L
Horus
3,617
2,371
471
2,155
13,682
5,208
0
934
12,610
0
35,638
L
Amaterasu
Eltonpcn
Amaterasu
9,171
2,647
0
4,484
17,587
13,962
0
6,042
11,035
0
51,760
W
Mercury
Incogcheeto
Mercury
9,037
6,528
0
500
13,700
4,708
0
1,745
11,955
0
70,755
L
Merlin
Juanpez39
Merlin
4,639
596
0
500
8,937
2,340
0
1,503
7,240
30,678
0
W
Odin
7,272
1,160
0
1,809
8,842
7,611
0
2,935
5,907
0
26,150
W
Hun Batz
NovaFuse
Hun Batz
12,990
3,038
0
3,454
10,744
4,121
447
3,535
7,209
0
57,920
W
9,112
3,996
0
926
8,121
2,743
0
1,492
6,629
0
44,583
L
Atlas
U6LY WRLD
Atlas
5,478
1,855
418
1,915
14,267
10,858
0
1,293
12,759
20,782
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,847
Gold Earned
43,527
332
Minions Killed
374
0
Camps Cleared
0
1,376,919
Distance Traveled
1,611,494
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,978
532
89
6
0
292,312
0
W
Nu Wa
8,237
549
69
5
0
253,781
0
L
Horus
6,609
441
63
4
0
277,560
0
L
Amaterasu
8,360
557
89
6
0
275,813
2
W
Mercury
8,942
596
111
7
0
373,990
0
L
Merlin
6,205
414
58
4
0
248,841
0
W
Odin
7,996
533
38
3
0
346,348
5
W
Hun Batz
9,899
660
95
6
0
334,089
4
W
Medusa
8,453
564
61
4
0
303,286
2
L
Atlas
6,695
446
33
2
0
282,393
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role