Player Matchup

Mercury
Mercury
ClapSZN
Mercury
Level 128
God Stats
1W - 0L
1,343 SR
Queue Stats
22W - 11L
1,568 Elo+
Party 1
Rama
Rama
Kamura123
Rama
Level 96
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 35L
1,563 Elo+
Party 2
Agni
Agni
Lachrymal
Agni
Level 40
God Stats
5W - 4L
1,500 SR
Queue Stats
54W - 31L
1,684 Elo+
Party 1
Baron Samedi
Baron Samedi
SenorStacheMan
Baron Samedi
Level 29
God Stats
9W - 9L
1,797 SR
Queue Stats
13W - 19L
1,609 Elo+
Party 2
Nike
Nike
givemeurjuul
Nike
Level 8
God Stats
5W - 9L
1,421 SR
Queue Stats
14W - 21L
1,395 Elo+
Party 2
Team Averages
Level 60
1,512 SR
1,564 Elo+

VS

Team Averages
Level 40
1,513 SR
1,501 Elo+
Achilles
Achilles
 
Achilles
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Ymir
Ymir
BootyMuncher3000
Ymir
Level 29
God Stats
4W - 1L
1,640 SR
Queue Stats
56W - 46L
1,516 Elo+
Party 3
Jing Wei
Jing Wei
Orite
Jing Wei
Level 55
God Stats
1W - 2L
1,500 SR
Queue Stats
88W - 54L
1,567 Elo+
Party 3
Kukulkan
Kukulkan
Pchivas2
Kukulkan
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,407 Elo+
Party 4
Thor
Thor
SkunkRat
Thor
Level 45
God Stats
3W - 5L
1,424 SR
Queue Stats
55W - 60L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
ClapSZN
Mercury
18
7 / 2 / 4
10,972
645
8,790
12,354
4,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rama
17
8 / 0 / 5
10,497
617
14,195
11,970
4,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
17
10 / 0 / 2
10,630
625
10,549
9,880
3,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
SenorStacheMan
Baron Samedi
13
0 / 3 / 8
8,394
494
4,774
6,784
4,637
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
2 / 5 / 4
8,214
483
3,538
11,682
5,381
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
5 / 5 / 1
8,664
510
8,429
13,942
10,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 6 / 2
7,488
440
5,274
17,078
10,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Orite
Jing Wei
12
1 / 7 / 2
7,606
447
7,410
14,939
4,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kukulkan
Pchivas2
Kukulkan
13
2 / 5 / 0
8,080
475
5,310
7,943
3,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
11
0 / 4 / 3
7,016
413
2,864
9,406
2,555
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
18
27
Kills
10
10
Deaths
27
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
5
5
1
1.1
L
2
6
2
0.5
W
Mercury
ClapSZN
Mercury
7
2
4
4.5
W
Rama
8
0
5
10.5
W
Agni
10
0
2
11
L
Jing Wei
Orite
Jing Wei
1
7
2
0.29
L
Kukulkan
Pchivas2
Kukulkan
2
5
0
0.4
W
Baron Samedi
SenorStacheMan
Baron Samedi
0
3
8
1.33
L
Thor
0
4
3
0.38
W
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,846
Damage
29,287
52,670
Taken
63,308
22,316
Mitigated
31,078
16,753
Healing
11,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
8,429
2,890
0
1,433
13,942
10,145
590
3,094
10,848
0
39,506
L
5,274
1,791
161
2,457
17,078
10,594
0
6,701
10,377
22,856
0
W
Mercury
ClapSZN
Mercury
8,790
5,071
0
250
12,354
4,384
0
2,876
9,403
0
86,183
W
Rama
14,195
10,767
0
7,869
11,970
4,321
2,174
1,485
10,485
0
85,039
W
Agni
10,549
1,195
0
3,784
9,880
3,593
316
2,076
7,686
69,418
0
L
Jing Wei
Orite
Jing Wei
7,410
5,626
0
3,265
14,939
4,510
0
1,957
12,982
0
52,400
L
Kukulkan
Pchivas2
Kukulkan
5,310
648
0
500
7,943
3,274
200
1,769
6,174
46,436
0
W
Baron Samedi
SenorStacheMan
Baron Samedi
4,774
646
1,307
2,741
6,784
4,637
390
2,638
4,080
22,789
0
L
Thor
2,864
495
0
3,445
9,406
2,555
0
1,802
7,604
0
31,289
W
3,538
530
0
802
11,682
5,381
1,027
1,509
9,760
0
24,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,707
Gold Earned
38,854
486
Minions Killed
345
0
Camps Cleared
0
1,610,861
Distance Traveled
1,350,001
16
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,664
510
66
4
0
305,542
0
L
Ymir
7,488
440
28
2
0
277,571
1
W
Mercury
10,972
645
148
9
0
348,980
1
W
Rama
10,497
617
136
8
0
293,833
2
W
Agni
10,630
625
116
7
0
340,684
6
L
Jing Wei
7,606
447
97
6
0
312,102
2
L
Kukulkan
8,080
475
97
6
0
293,990
1
W
Baron Samedi
8,394
494
39
2
0
319,262
7
L
Thor
7,016
413
57
3
0
160,796
0
W
Nike
8,214
483
47
3
0
308,102
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role