Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
BrandoBrakin
Izanami
Level 21
God Stats
6W - 4L
1,500 SR
Queue Stats
197W - 103L
1,707 Elo+
Party 2
Thanatos
Thanatos
DeathR0se
Thanatos
Level 68
God Stats
50W - 48L
1,636 SR
Queue Stats
247W - 186L
1,628 Elo+
Party 2
Sylvanus
Sylvanus
Epickiller813
Sylvanus
Level 66
God Stats
10W - 9L
1,591 SR
Queue Stats
237W - 166L
1,671 Elo+
Party 2
Zeus
Zeus
Maharbal-
Zeus
Level 129
God Stats
9W - 3L
1,315 SR
Queue Stats
290W - 317L
1,374 Elo+
Party 1
Team Averages
Level 79
1,508 SR
1,576 Elo+

VS

Team Averages
Level 60
1,456 SR
1,450 Elo+
Shiva
Shiva
 
Shiva
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chronos
Chronos
BigMeme4207621
Chronos
Level 127
God Stats
0W - 2L
1,273 SR
Queue Stats
78W - 82L
1,419 Elo+
Party 3
Chiron
Chiron
Da_Booty_Monster
Chiron
Level 88
God Stats
7W - 8L
1,454 SR
Queue Stats
24W - 27L
1,506 Elo+
Party 3
Cthulhu
Cthulhu
King_LardyLard69
Cthulhu
Level 18
God Stats
0W - 1L
1,522 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Thanatos
Thanatos
RonBroughtSnacks
Thanatos
Level 42
God Stats
5W - 9L
1,531 SR
Queue Stats
38W - 53L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 1 / 3
7,133
594
5,564
7,518
7,160
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
BrandoBrakin
Izanami
13
13 / 0 / 3
8,533
711
14,358
7,829
2,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thanatos
DeathR0se
Thanatos
13
8 / 0 / 1
7,685
640
7,154
7,688
3,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Epickiller813
Sylvanus
11
3 / 0 / 9
7,006
584
7,006
9,336
8,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Zeus
11
0 / 3 / 4
6,109
509
1,863
4,802
1,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
9
1 / 4 / 0
5,636
470
3,537
11,331
8,155
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 6 / 0
5,480
457
5,784
10,370
1,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 3 / 0
6,199
517
4,559
7,941
2,232
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

7
0 / 8 / 1
4,846
404
2,325
13,565
2,769
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 7 / 0
5,212
434
2,350
9,473
2,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
5
27
Kills
4
4
Deaths
28
20
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
3
4.5
L
Shiva
 
Shiva
1
4
0
0.25
L
1
6
0
0.17
W
Izanami
BrandoBrakin
Izanami
13
0
3
14.5
L
2
3
0
0.67
W
Thanatos
DeathR0se
Thanatos
8
0
1
8.5
W
Sylvanus
Epickiller813
Sylvanus
3
0
9
7.5
L
0
8
1
0.06
W
Zeus
0
3
4
0.67
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,945
Damage
18,555
37,173
Taken
52,680
23,105
Mitigated
17,441
22,304
Healing
13,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,564
653
0
2,451
7,518
7,160
122
0
7,307
37,096
0
L
Shiva
 
Shiva
3,537
977
226
3,419
11,331
8,155
0
3,844
7,487
0
19,435
L
5,784
2,436
0
2,412
10,370
1,769
0
2,186
8,184
31,144
0
W
Izanami
BrandoBrakin
Izanami
14,358
9,859
0
5,457
7,829
2,808
741
3,603
4,226
0
63,518
L
4,559
1,896
0
2,027
7,941
2,232
48
2,214
5,727
0
29,236
W
Thanatos
DeathR0se
Thanatos
7,154
2,302
0
9,107
7,688
3,150
621
0
7,688
0
44,418
W
Sylvanus
Epickiller813
Sylvanus
7,006
3,312
1,147
3,377
9,336
8,719
640
3,159
6,177
23,662
10,574
L
2,325
476
0
1,366
13,565
2,769
0
2,547
11,018
8,441
0
W
Zeus
1,863
447
0
765
4,802
1,268
74
1,347
3,455
27,785
0
L
2,350
1,340
0
3,951
9,473
2,516
0
2,294
7,179
0
19,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,466
Gold Earned
27,373
379
Minions Killed
220
0
Camps Cleared
0
1,173,084
Distance Traveled
1,107,841
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,133
594
77
6
0
199,865
2
L
Shiva
5,636
470
37
3
0
204,256
0
L
Chronos
5,480
457
51
4
0
229,054
2
W
Izanami
8,533
711
117
10
0
233,374
2
L
Chiron
6,199
517
65
5
0
248,857
4
W
Thanatos
7,685
640
85
7
0
292,338
3
W
Sylvanus
7,006
584
45
4
0
236,678
1
L
Cthulhu
4,846
404
18
2
0
210,723
0
W
Zeus
6,109
509
55
5
0
210,829
2
L
Thanatos
5,212
434
49
4
0
214,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role