Player Matchup

Bastet
Bastet
Platinum IV
Cheez
Bastet
Platinum IV
Level 156
God Stats
4W - 2L
1,790 SR
Queue Stats
27W - 20L
2,022 MMR
Party 1
Ganesha
Ganesha
Diamond III
IamFinnaNut
Ganesha
Diamond III
Level 133
God Stats
5W - 3L
1,883 SR
Queue Stats
125W - 109L
2,336 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond V
MitchLuc
Cu Chulainn
Diamond V
Level 129
God Stats
8W - 1L
1,858 SR
Queue Stats
219W - 205L
2,126 MMR
Solo
Zeus
Zeus
Platinum I
YuucKy
Zeus
Platinum I
Level 41
God Stats
5W - 4L
1,828 SR
Queue Stats
53W - 42L
2,207 MMR
Solo
Medusa
Medusa
Gold II
suppоrt
Medusa
Gold II
Level 63
God Stats
4W - 0L
1,913 SR
Queue Stats
23W - 10L
1,863 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 104
1,854 SR
2,111 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 159
1,518 SR
2,124 MMR
Horus
Horus
Diamond V
Blinded
Horus
Diamond V
Level 160
God Stats
4W - 8L
1,585 SR
Queue Stats
196W - 170L
1,994 MMR
Solo
Apollo
Apollo
Masters
Jaggi
Apollo
Masters
Level 160
God Stats
15W - 26L
1,707 SR
Queue Stats
512W - 505L
2,322 MMR
Party 3
Merlin
Merlin
Diamond V
SiIentLegacy
Merlin
Diamond V
Level 158
God Stats
6W - 10L
1,356 SR
Queue Stats
624W - 624L
2,017 MMR
Party 2
Fenrir
Fenrir
Masters
Vampora
Fenrir
Masters
Level 160
God Stats
5W - 7L
1,582 SR
Queue Stats
197W - 197L
2,430 MMR
Party 3
Ymir
Ymir
Platinum III
yeyovac
Ymir
Platinum III
Level 159
God Stats
4W - 11L
1,362 SR
Queue Stats
462W - 463L
1,858 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Cheez
Bastet
20
9 / 2 / 4
14,961
575
13,277
16,715
7,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ganesha
IamFinnaNut
Ganesha
19
0 / 5 / 12
13,167
506
9,701
24,109
28,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cu Chulainn
MitchLuc
Cu Chulainn
20
2 / 3 / 5
14,540
559
14,471
21,525
23,642
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zeus
YuucKy
Zeus
20
1 / 2 / 8
13,929
536
15,084
9,734
3,928
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
suppоrt
Medusa
20
6 / 1 / 6
16,616
639
16,474
14,272
6,021
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
UllrCamazotzThothGilgamesh

VS

Bans
He BoBellonaCliodhnaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Blinded
Horus
19
1 / 3 / 5
12,000
462
6,517
19,338
20,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Apollo
Jaggi
Apollo
20
2 / 7 / 3
13,583
522
13,637
18,605
7,298
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Merlin
20
4 / 4 / 4
12,562
483
13,534
12,750
4,900
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fenrir
Vampora
Fenrir
20
5 / 1 / 7
13,469
518
14,988
23,032
18,000
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
yeyovac
Ymir
16
1 / 4 / 5
9,738
375
4,760
18,589
22,010
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
37
18
Kills
13
13
Deaths
19
35
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Horus
Blinded
Horus
1
3
5
1.17
W
Bastet
Cheez
Bastet
9
2
4
5.5
W
Ganesha
IamFinnaNut
Ganesha
0
5
12
1.2
L
Apollo
Jaggi
Apollo
2
7
3
0.5
W
Cu Chulainn
MitchLuc
Cu Chulainn
2
3
5
1.5
L
Merlin
4
4
4
1.5
L
Fenrir
Vampora
Fenrir
5
1
7
8.5
W
Zeus
YuucKy
Zeus
1
2
8
2.5
W
Medusa
suppоrt
Medusa
6
1
6
9
L
Ymir
yeyovac
Ymir
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,007
Damage
53,436
86,355
Taken
92,314
70,079
Mitigated
72,642
25,087
Healing
25,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Blinded
Horus
6,517
2,132
1,869
4,944
19,338
20,434
0
4,796
14,542
0
80,376
W
Bastet
Cheez
Bastet
13,277
2,946
0
3,756
16,715
7,539
418
3,283
13,304
0
106,559
W
Ganesha
IamFinnaNut
Ganesha
9,701
1,291
0
3,771
24,109
28,949
395
6,541
17,521
46,855
372
L
Apollo
Jaggi
Apollo
13,637
7,023
0
6,106
18,605
7,298
3,936
4,194
14,411
0
124,884
W
Cu Chulainn
MitchLuc
Cu Chulainn
14,471
1,456
0
6,474
21,525
23,642
956
4,168
16,505
12,544
99,439
L
Merlin
13,534
591
0
2,138
12,750
4,900
0
5,072
7,678
91,125
0
L
Fenrir
Vampora
Fenrir
14,988
6,026
0
9,563
23,032
18,000
0
5,324
17,708
0
107,171
W
Zeus
YuucKy
Zeus
15,084
1,911
0
2,871
9,734
3,928
897
1,888
7,846
134,832
400
W
Medusa
suppоrt
Medusa
16,474
12,134
1
8,214
14,272
6,021
2,792
2,802
11,349
0
148,435
L
Ymir
yeyovac
Ymir
4,760
897
0
825
18,589
22,010
0
7,954
10,635
38,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,213
Gold Earned
61,352
846
Minions Killed
773
0
Camps Cleared
0
2,651,436
Distance Traveled
2,590,599
36
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
12,000
462
168
6
0
560,817
6
W
Bastet
14,961
575
137
5
0
608,764
8
W
Ganesha
13,167
506
14
1
0
500,006
9
L
Apollo
13,583
522
221
9
0
482,472
5
W
Cu Chulainn
14,540
559
211
8
0
498,738
6
L
Merlin
12,562
483
171
7
0
476,374
12
L
Fenrir
13,469
518
155
6
0
589,788
3
W
Zeus
13,929
536
217
8
0
494,760
2
W
Medusa
16,616
639
267
10
0
549,168
11
L
Ymir
9,738
375
58
2
0
481,148
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role