Player Matchup

Janus
Janus
Loochara
Janus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,438 Elo+
Solo
Chaac
Chaac
Stalthis
Chaac
Level 153
God Stats
2W - 2L
1,500 SR
Queue Stats
448W - 469L
1,467 Elo+
Solo
Atlas
Atlas
WKExBringIt
Atlas
Level 94
God Stats
1W - 2L
1,648 SR
Queue Stats
84W - 77L
1,452 Elo+
Solo
Heimdallr
Heimdallr
gieowar
Heimdallr
Level 143
God Stats
2W - 2L
1,775 SR
Queue Stats
363W - 422L
1,478 Elo+
Solo
Baron Samedi
Baron Samedi
nightfury5011
Baron Samedi
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 35L
1,481 Elo+
Solo
Team Averages
Level 109
1,585 SR
1,463 Elo+

VS

Team Averages
Level 119
1,475 SR
1,493 Elo+
Ganesha
Ganesha
 
Ganesha
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
RedSlaydragon
Nu Wa
Level 145
God Stats
4W - 0L
1,278 SR
Queue Stats
106W - 115L
1,477 Elo+
Solo
Thanatos
Thanatos
XxMich247xX
Thanatos
Level 111
God Stats
2W - 2L
1,591 SR
Queue Stats
98W - 110L
1,461 Elo+
Solo
Merlin
Merlin
damijin
Merlin
Level 75
God Stats
4W - 0L
1,500 SR
Queue Stats
197W - 197L
1,527 Elo+
Solo
Baron Samedi
Baron Samedi
effinrobots
Baron Samedi
Level 106
God Stats
4W - 4L
1,507 SR
Queue Stats
396W - 383L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Loochara
Janus
15
7 / 5 / 7
9,574
798
11,313
10,342
3,069
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Stalthis
Chaac
16
6 / 2 / 8
9,605
800
13,788
14,752
8,091
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

16
1 / 5 / 15
9,381
782
8,617
15,017
17,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heimdallr
gieowar
Heimdallr
16
3 / 3 / 12
9,140
762
8,622
10,781
4,134
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
nightfury5011
Baron Samedi
16
2 / 5 / 9
9,504
792
6,899
10,532
4,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
17
0 / 3 / 17
10,384
865
9,956
17,469
19,720
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
5 / 3 / 9
10,340
862
14,081
8,523
3,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thanatos
XxMich247xX
Thanatos
18
9 / 4 / 8
10,954
913
12,066
12,353
7,677
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
damijin
Merlin
14
1 / 6 / 6
8,481
707
5,381
10,405
4,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Baron Samedi
effinrobots
Baron Samedi
16
4 / 4 / 11
9,993
833
13,445
12,176
6,419
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
70
19
Kills
19
20
Deaths
20
51
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
3
17
2.83
L
Janus
Loochara
Janus
7
5
7
2.1
W
5
3
9
3.17
L
Chaac
Stalthis
Chaac
6
2
8
5
L
1
5
15
1.7
W
Thanatos
XxMich247xX
Thanatos
9
4
8
3.25
W
Merlin
damijin
Merlin
1
6
6
0.67
W
Baron Samedi
effinrobots
Baron Samedi
4
4
11
2.38
L
Heimdallr
gieowar
Heimdallr
3
3
12
3
L
Baron Samedi
nightfury5011
Baron Samedi
2
5
9
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,239
Damage
54,929
61,424
Taken
60,926
37,489
Mitigated
42,453
23,289
Healing
27,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
9,956
438
280
3,853
17,469
19,720
519
7,058
10,411
14,767
0
L
Janus
Loochara
Janus
11,313
712
767
2,083
10,342
3,069
665
8,184
2,158
23,803
0
W
14,081
3,397
1,413
915
8,523
3,834
956
2,950
5,573
32,786
0
L
Chaac
Stalthis
Chaac
13,788
1,184
1,447
7,330
14,752
8,091
415
11,713
3,039
159
22,429
L
8,617
3,441
529
1,296
15,017
17,924
64
8,311
6,706
24,674
0
W
Thanatos
XxMich247xX
Thanatos
12,066
1,025
1,958
8,430
12,353
7,677
1,335
4,558
7,795
0
18,574
W
Merlin
damijin
Merlin
5,381
129
1,417
996
10,405
4,803
1,334
6,076
4,329
11,932
0
W
Baron Samedi
effinrobots
Baron Samedi
13,445
1,054
3,960
3,860
12,176
6,419
2,392
6,326
5,850
30,605
0
L
Heimdallr
gieowar
Heimdallr
8,622
2,962
2,247
3,008
10,781
4,134
671
6,293
4,488
0
23,036
L
Baron Samedi
nightfury5011
Baron Samedi
6,899
160
2,667
1,915
10,532
4,271
0
8,362
2,170
22,353
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,204
Gold Earned
50,152
140
Minions Killed
115
0
Camps Cleared
0
1,112,811
Distance Traveled
1,114,710
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,384
865
0
0
0
210,384
0
L
Janus
9,574
798
38
3
0
219,869
2
W
Nu Wa
10,340
862
56
5
0
217,482
0
L
Chaac
9,605
800
11
1
0
257,824
0
L
Atlas
9,381
782
28
2
0
204,659
0
W
Thanatos
10,954
913
7
1
0
267,787
3
W
Merlin
8,481
707
21
2
0
204,617
0
W
Baron Samedi
9,993
833
31
3
0
214,440
0
L
Heimdallr
9,140
762
33
3
0
221,762
0
L
Baron Samedi
9,504
792
30
3
0
208,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role