Player Matchup

Jormungandr
Jormungandr
Jikiforov
Jormungandr
Level 160
God Stats
2W - 0L
1,732 SR
Queue Stats
106W - 43L
1,946 Elo+
Party 1
Merlin
Merlin
Perluvia
Merlin
Level 156
God Stats
3W - 2L
1,594 SR
Queue Stats
37W - 14L
1,861 Elo+
Party 1
Loki
Loki
Royal the Guard
Loki
Level 155
God Stats
7W - 5L
1,849 SR
Queue Stats
210W - 187L
1,645 Elo+
Solo
Team Averages
Level 157
1,725 SR
1,817 Elo+

VS

Team Averages
Level 108
1,464 SR
1,571 Elo+
Yu Huang
Yu Huang
Aleksdjordd
Yu Huang
Level 126
God Stats
3W - 4L
1,597 SR
Queue Stats
21W - 13L
1,598 Elo+
Party 2
Danzaburou
Danzaburou
Andich3n
Danzaburou
Level 80
God Stats
0W - 2L
1,294 SR
Queue Stats
118W - 106L
1,576 Elo+
Party 2
Baron Samedi
Baron Samedi
Gigalord_ZZX
Baron Samedi
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 53L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Jikiforov
Jormungandr
3
0 / 0 / 0
9,802
467
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
Perluvia
Merlin
20
15 / 1 / 10
18,336
873
34,833
21,962
9,220
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

20
10 / 4 / 12
15,888
757
17,019
23,411
21,838
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Aleksdjordd
Yu Huang
18
2 / 7 / 3
13,416
639
15,302
16,901
4,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
Andich3n
Danzaburou
17
2 / 10 / 2
13,549
645
13,372
22,248
6,649
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
Gigalord_ZZX
Baron Samedi
18
1 / 8 / 4
13,404
638
8,896
20,671
23,199
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
14
25
Kills
5
5
Deaths
25
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
Aleksdjordd
Yu Huang
2
7
3
0.5
L
Danzaburou
Andich3n
Danzaburou
2
10
2
0.3
L
Baron Samedi
Gigalord_ZZX
Baron Samedi
1
8
4
0.38
W
Jormungandr
Jikiforov
Jormungandr
0
0
0
0
W
Merlin
Perluvia
Merlin
15
1
10
20
W
10
4
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,852
Damage
37,570
45,373
Taken
59,820
31,058
Mitigated
34,232
11,979
Healing
14,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
Aleksdjordd
Yu Huang
15,302
1,137
59
4,070
16,901
4,384
419
10,313
6,502
68,187
0
L
Danzaburou
Andich3n
Danzaburou
13,372
7,025
0
4,954
22,248
6,649
384
11,373
10,582
0
63,262
L
Baron Samedi
Gigalord_ZZX
Baron Samedi
8,896
451
569
4,505
20,671
23,199
174
13,680
6,829
36,300
0
W
Jormungandr
Jikiforov
Jormungandr
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
Perluvia
Merlin
34,833
1,357
0
8,378
21,962
9,220
1,185
13,162
8,800
128,138
0
W
17,019
4,538
0
3,601
23,411
21,838
1,782
11,887
11,524
0
40,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,026
Gold Earned
40,369
216
Minions Killed
252
7
Camps Cleared
11
792,088
Distance Traveled
1,031,544
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
13,416
639
112
5
4
332,199
5
L
Danzaburou
13,549
645
92
4
4
344,129
4
L
Baron Samedi
13,404
638
48
2
3
355,216
1
W
Jormungandr
9,802
467
0
0
0
0
0
W
Merlin
18,336
873
168
8
5
399,077
10
W
Loki
15,888
757
48
2
2
393,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role