Player Matchup

Mercury
Mercury
 
Mercury
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Fenrir
Fenrir
Glads
Fenrir
Level 157
God Stats
3W - 4L
1,734 SR
Queue Stats
265W - 204L
1,663 Elo+
Party 2
Ah Puch
Ah Puch
Quinttero
Ah Puch
Level 74
God Stats
14W - 11L
1,701 SR
Queue Stats
286W - 241L
1,512 Elo+
Party 3
Susano
Susano
Skizzler
Susano
Level 154
God Stats
10W - 10L
1,308 SR
Queue Stats
302W - 226L
1,668 Elo+
Party 2
Anhur
Anhur
TacosHairyMuff
Anhur
Level 22
God Stats
2W - 2L
1,858 SR
Queue Stats
82W - 49L
1,765 Elo+
Party 2
Team Averages
Level 94
1,620 SR
1,622 Elo+

VS

Team Averages
Level 66
1,627 SR
1,829 Elo+
Achilles
Achilles
 
Achilles
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
ButtSkunk
Sol
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 1L
2,109 Elo+
Party 1
Horus
Horus
GatoradeSipper
Horus
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 11L
1,970 Elo+
Party 1
Ra
Ra
ReformedGuy
Ra
Level 67
God Stats
33W - 6L
1,922 SR
Queue Stats
311W - 34L
2,058 Elo+
Party 1
Mulan
Mulan
e1d2x3n4
Mulan
Level 120
God Stats
8W - 5L
1,712 SR
Queue Stats
405W - 393L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
1 / 3 / 2
5,604
509
2,431
7,205
1,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
Glads
Fenrir
8
0 / 4 / 3
5,223
475
2,185
6,815
2,444
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
Quinttero
Ah Puch
10
0 / 2 / 1
5,783
526
3,639
4,281
1,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
Skizzler
Susano
13
5 / 0 / 1
7,326
666
7,768
7,041
3,146
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 3 / 2
5,481
498
1,663
6,729
1,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
2 / 4 / 3
5,531
503
2,977
8,378
3,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 0 / 5
7,042
640
5,238
4,553
1,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

10
6 / 0 / 3
6,820
620
4,051
7,931
6,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
2 / 1 / 7
6,904
628
5,349
4,869
1,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
e1d2x3n4
Mulan
11
0 / 2 / 0
5,995
545
2,475
7,343
6,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
30
7
Kills
12
12
Deaths
7
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
3
2
0.67
W
Achilles
 
Achilles
2
4
3
0.88
W
2
0
5
4.5
W
6
0
3
7.5
L
Fenrir
Glads
Fenrir
0
4
3
0.38
L
Ah Puch
Quinttero
Ah Puch
0
2
1
0.25
W
2
1
7
5.5
L
Susano
Skizzler
Susano
5
0
1
5.5
L
1
3
2
0.67
W
Mulan
e1d2x3n4
Mulan
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,686
Damage
20,090
32,071
Taken
33,074
10,128
Mitigated
19,952
8,148
Healing
11,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,431
1,405
0
216
7,205
1,882
0
2,381
4,700
0
30,273
W
Achilles
 
Achilles
2,977
615
0
2,197
8,378
3,723
0
883
7,308
0
20,787
W
5,238
2,855
0
2,516
4,553
1,247
0
0
4,553
51,490
0
W
4,051
1,378
660
2,623
7,931
6,846
0
1,324
6,607
0
9,632
L
Fenrir
Glads
Fenrir
2,185
424
835
1,045
6,815
2,444
0
3,162
3,597
0
11,908
L
Ah Puch
Quinttero
Ah Puch
3,639
0
0
795
4,281
1,234
0
934
3,305
38,286
0
W
5,349
597
641
1,563
4,869
1,917
162
1,432
3,437
51,306
0
L
Susano
Skizzler
Susano
7,768
2,840
0
3,762
7,041
3,146
0
485
6,289
0
44,087
L
1,663
896
0
1,495
6,729
1,422
0
3,389
3,328
0
30,049
W
Mulan
e1d2x3n4
Mulan
2,475
969
0
1,764
7,343
6,219
0
0
7,343
0
33,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,417
Gold Earned
32,292
337
Minions Killed
386
0
Camps Cleared
0
1,095,399
Distance Traveled
1,068,121
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,604
509
62
6
0
243,674
2
W
Achilles
5,531
503
51
5
0
201,593
0
W
Sol
7,042
640
101
9
0
223,808
2
W
Horus
6,820
620
13
1
0
223,143
3
L
Fenrir
5,223
475
21
2
0
230,793
4
L
Ah Puch
5,783
526
81
7
0
188,410
3
W
Ra
6,904
628
134
12
0
214,094
2
L
Susano
7,326
666
107
10
0
233,795
1
L
Anhur
5,481
498
66
6
0
198,727
2
W
Mulan
5,995
545
87
8
0
205,483
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role