Player Matchup

Sol
Sol
BaRbI3MaLIbU 08
Sol
Level 63
God Stats
12W - 15L
1,471 SR
Queue Stats
67W - 69L
1,403 Elo+
Solo
Anubis
Anubis
DeadlySniper5234
Anubis
Level 25
God Stats
27W - 23L
1,446 SR
Queue Stats
109W - 122L
1,396 Elo+
Solo
Guan Yu
Guan Yu
Lemon2148
Guan Yu
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 55L
1,472 Elo+
Party 2
Shiva
Shiva
Wehlooweejee
Shiva
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 29L
1,540 Elo+
Party 2
Artemis
Artemis
forthesteves
Artemis
Level 28
God Stats
42W - 37L
1,602 SR
Queue Stats
104W - 132L
1,464 Elo+
Solo
Team Averages
Level 46
1,504 SR
1,455 Elo+

VS

Team Averages
Level 34
1,496 SR
1,437 Elo+
Neith
Neith
 
Neith
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Crimsonmist 738
Cthulhu
Level 49
God Stats
4W - 2L
1,615 SR
Queue Stats
66W - 103L
1,313 Elo+
Party 1
Arachne
Arachne
ExtremeIndica
Arachne
Level 35
God Stats
14W - 17L
1,363 SR
Queue Stats
38W - 85L
1,290 Elo+
Party 1
Artemis
Artemis
Playback14
Artemis
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 9L
1,581 Elo+
Solo
Yu Huang
Yu Huang
garabogarabito
Yu Huang
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 4
7,284
728
5,342
5,629
1,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
3 / 2 / 3
7,709
771
7,416
7,993
3,388
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Lemon2148
Guan Yu
14
1 / 3 / 4
7,511
751
5,061
9,715
10,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

9
0 / 0 / 0
6,036
604
0
0
0
Artemis
forthesteves
Artemis
14
2 / 5 / 2
7,650
765
6,888
10,172
3,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
3 / 0 / 4
9,570
957
7,796
6,382
2,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 1 / 7
8,042
804
7,527
9,222
6,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Arachne
14
1 / 2 / 5
7,648
765
2,907
7,844
2,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artemis
Playback14
Artemis
15
4 / 1 / 3
8,563
856
6,493
5,772
1,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Yu Huang
13
1 / 3 / 3
7,292
729
3,346
4,787
1,147
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
7
Kills
11
11
Deaths
7
13
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
0
4
5
L
1
1
4
3
W
2
1
7
5.5
L
3
2
3
2.25
W
Arachne
1
2
5
1.75
L
Guan Yu
Lemon2148
Guan Yu
1
3
4
1
W
Artemis
Playback14
Artemis
4
1
3
5.5
L
0
0
0
0
L
Artemis
forthesteves
Artemis
2
5
2
0.6
W
Yu Huang
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,707
Damage
28,069
33,509
Taken
34,007
19,545
Mitigated
13,957
8,578
Healing
5,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
7,796
3,385
0
1,054
6,382
2,555
2,995
2,604
3,686
0
46,880
L
5,342
1,323
0
1,247
5,629
1,906
407
1,496
3,995
18,790
0
W
7,527
71
421
1,332
9,222
6,349
0
2,721
6,229
18,536
0
L
7,416
0
449
1,433
7,993
3,388
0
2,520
5,142
23,321
0
W
Arachne
2,907
1,843
242
1,701
7,844
2,559
160
2,584
5,086
0
16,903
L
Guan Yu
Lemon2148
Guan Yu
5,061
1,034
978
2,942
9,715
10,416
0
2,760
6,656
0
17,476
W
Artemis
Playback14
Artemis
6,493
3,140
0
999
5,772
1,347
805
2,570
3,124
0
27,534
L
0
0
0
0
0
0
0
0
0
0
0
L
Artemis
forthesteves
Artemis
6,888
1,460
0
1,529
10,172
3,835
224
2,899
6,843
0
24,781
W
Yu Huang
3,346
125
0
0
4,787
1,147
135
1,639
3,124
12,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,190
Gold Earned
41,115
163
Minions Killed
219
0
Camps Cleared
0
769,874
Distance Traveled
1,023,895
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,570
957
100
10
0
207,916
4
L
Sol
7,284
728
38
4
0
198,782
0
W
Cthulhu
8,042
804
31
3
0
233,062
0
L
Anubis
7,709
771
50
5
0
183,032
0
W
Arachne
7,648
765
25
3
0
234,959
3
L
Guan Yu
7,511
751
23
2
0
203,359
2
W
Artemis
8,563
856
40
4
0
163,443
3
L
Shiva
6,036
604
0
0
0
0
0
L
Artemis
7,650
765
52
5
0
184,701
1
W
Yu Huang
7,292
729
23
2
0
184,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role