Player Matchup

Athena
Athena
 
Athena
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Havoc_Thor
Neith
Level 98
God Stats
27W - 30L
1,445 SR
Queue Stats
133W - 179L
1,380 Elo+
Party 1
Bakasura
Bakasura
Wtimebomb
Bakasura
Level 74
God Stats
46W - 37L
1,485 SR
Queue Stats
197W - 191L
1,474 Elo+
Party 2
Tiamat
Tiamat
anthonycookerly1
Tiamat
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 192L
1,402 Elo+
Party 1
Set
Set
rubypenguin
Set
Level 78
God Stats
15W - 10L
1,287 SR
Queue Stats
267W - 283L
1,500 Elo+
Party 2
Team Averages
Level 102
1,443 SR
1,451 Elo+

VS

Team Averages
Level 108
1,516 SR
1,460 Elo+
Osiris
Osiris
Bungiegito
Osiris
Level 104
God Stats
1W - 1L
1,672 SR
Queue Stats
210W - 182L
1,472 Elo+
Solo
Bellona
Bellona
DragonPsychoCDT
Bellona
Level 158
God Stats
10W - 17L
1,453 SR
Queue Stats
1,038W - 1,091L
1,488 Elo+
Solo
Izanami
Izanami
WanderingFluff
Izanami
Level 103
God Stats
3W - 7L
1,433 SR
Queue Stats
14W - 17L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
enama47
Baron Samedi
Level 107
God Stats
10W - 14L
1,572 SR
Queue Stats
127W - 139L
1,411 Elo+
Solo
Khepri
Khepri
xxrachaelxx
Khepri
Level 69
God Stats
7W - 15L
1,447 SR
Queue Stats
177W - 194L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
0 / 0 / 4
5,980
498
3,943
9,898
5,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
11
4 / 1 / 3
6,516
543
6,412
6,943
2,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Wtimebomb
Bakasura
12
4 / 2 / 2
6,881
573
5,619
9,903
3,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 6 / 4
6,211
518
4,531
8,167
4,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 1 / 2
7,493
624
8,555
7,779
7,196
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Bungiegito
Osiris
11
1 / 3 / 0
6,552
546
5,201
10,409
8,439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
1 / 7 / 2
5,661
472
6,125
10,458
5,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 0 / 1
6,232
519
4,069
5,645
1,691
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
enama47
Baron Samedi
10
6 / 3 / 2
6,593
549
7,076
7,931
3,089
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
10
0 / 2 / 2
5,949
496
3,205
6,921
4,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
14
Kills
10
10
Deaths
15
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
0
4
2
L
Osiris
Bungiegito
Osiris
1
3
0
0.33
L
1
7
2
0.29
W
Neith
4
1
3
5.5
L
2
0
1
2.5
W
Bakasura
Wtimebomb
Bakasura
4
2
2
2.5
W
1
6
4
0.5
L
Baron Samedi
enama47
Baron Samedi
6
3
2
2.33
W
5
1
2
6
L
Khepri
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,060
Damage
25,676
42,690
Taken
41,364
22,849
Mitigated
23,821
12,925
Healing
16,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,943
1,498
0
2,078
9,898
5,351
117
2,221
7,607
14,631
0
L
Osiris
Bungiegito
Osiris
5,201
2,594
0
5,224
10,409
8,439
0
383
9,335
0
40,845
L
6,125
2,222
0
2,364
10,458
5,906
254
2,707
7,311
0
29,731
W
Neith
6,412
3,137
0
3,397
6,943
2,067
378
2,439
4,412
0
31,284
L
4,069
2,664
0
2,205
5,645
1,691
691
1,146
4,461
0
35,684
W
Bakasura
Wtimebomb
Bakasura
5,619
3,816
0
3,682
9,903
3,727
0
1,786
8,027
0
32,193
W
4,531
1,150
0
824
8,167
4,508
232
3,046
4,788
26,423
0
L
Baron Samedi
enama47
Baron Samedi
7,076
966
1,046
2,286
7,931
3,089
374
2,235
5,457
28,775
0
W
8,555
4,303
0
2,944
7,779
7,196
373
164
7,575
0
38,531
L
Khepri
3,205
510
275
2,640
6,921
4,696
0
2,003
4,368
23,206
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,081
Gold Earned
30,987
289
Minions Killed
307
0
Camps Cleared
0
1,181,877
Distance Traveled
1,094,762
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
5,980
498
17
1
0
252,742
2
L
Osiris
6,552
546
90
8
0
218,558
5
L
Bellona
5,661
472
59
5
0
206,352
0
W
Neith
6,516
543
63
5
0
204,014
0
L
Izanami
6,232
519
69
6
0
224,880
2
W
Bakasura
6,881
573
84
7
0
265,591
2
W
Tiamat
6,211
518
43
4
0
226,099
1
L
Baron Samedi
6,593
549
42
4
0
210,048
2
W
Set
7,493
624
82
7
0
233,431
0
L
Khepri
5,949
496
47
4
0
234,924
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role