Player Matchup

King Arthur
King Arthur
Platinum V
CitrusFluft
King Arthur
Platinum V
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 31L
1,897 MMR
Solo
Fenrir
Fenrir
Platinum IV
HairlineNo
Fenrir
Platinum IV
Level 119
God Stats
2W - 5L
1,263 SR
Queue Stats
324W - 324L
1,813 MMR
Party 2
Izanami
Izanami
Platinum II
Jávii
Izanami
Platinum II
Level 115
God Stats
53W - 30L
1,743 SR
Queue Stats
166W - 150L
1,970 MMR
Party 2
Merlin
Merlin
Platinum III
Logiccz
Merlin
Platinum III
Level 147
God Stats
59W - 50L
1,626 SR
Queue Stats
389W - 376L
1,837 MMR
Solo
Geb
Geb
Diamond IV
P3rQ
Geb
Diamond IV
Level 160
God Stats
24W - 14L
1,639 SR
Queue Stats
146W - 141L
1,930 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 119
1,554 SR
1,889 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 137
1,725 SR
1,889 MMR
Morgan Le Fay
Morgan Le Fay
Platinum II
AngryBruteMinion
Morgan Le Fay
Platinum II
Level 160
God Stats
5W - 2L
2,011 SR
Queue Stats
148W - 146L
1,890 MMR
Solo
Heimdallr
Heimdallr
Platinum IV
Chaaarlitos
Heimdallr
Platinum IV
Level 148
God Stats
3W - 4L
1,625 SR
Queue Stats
126W - 108L
1,787 MMR
Solo
Da Ji
Da Ji
Platinum IV
Cheez
Da Ji
Platinum IV
Level 156
God Stats
2W - 0L
1,850 SR
Queue Stats
27W - 20L
2,020 MMR
Party 1
Atlas
Atlas
Platinum II
RedbullPeanut
Atlas
Platinum II
Level 160
God Stats
10W - 5L
1,457 SR
Queue Stats
233W - 257L
1,888 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
suppоrt
Sun Wukong
Gold II
Level 63
God Stats
1W - 0L
1,683 SR
Queue Stats
23W - 10L
1,861 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CitrusFluft
King Arthur
18
0 / 6 / 5
11,412
439
9,384
24,106
27,570
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
HairlineNo
Fenrir
19
3 / 6 / 5
12,110
466
9,631
21,386
13,293
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Jávii
Izanami
20
6 / 6 / 4
14,873
572
19,052
20,339
8,873
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Logiccz
Merlin
20
6 / 3 / 3
13,246
509
15,602
14,337
6,695
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Geb
P3rQ
Geb
18
3 / 4 / 11
12,412
477
9,268
24,260
28,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
ShivaJormungandrBastetTiamat

VS

Bans
ArtioCamazotzCliodhnaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
AngryBruteMinion
Morgan Le Fay
20
5 / 3 / 9
14,418
555
16,887
14,555
7,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Chaaarlitos
Heimdallr
20
4 / 3 / 7
15,996
615
17,043
17,909
7,515
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
Cheez
Da Ji
20
9 / 6 / 8
15,207
585
12,930
20,424
10,252
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
1 / 4 / 12
12,545
483
9,527
28,826
44,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sun Wukong
suppоrt
Sun Wukong
20
6 / 3 / 8
15,730
605
23,158
26,775
22,307
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
69
18
Kills
25
25
Deaths
19
28
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
AngryBruteMinion
Morgan Le Fay
5
3
9
3.17
W
Heimdallr
Chaaarlitos
Heimdallr
4
3
7
2.5
W
Da Ji
Cheez
Da Ji
9
6
8
2.17
L
King Arthur
CitrusFluft
King Arthur
0
6
5
0.42
L
Fenrir
HairlineNo
Fenrir
3
6
5
0.92
L
Izanami
Jávii
Izanami
6
6
4
1.33
L
Merlin
Logiccz
Merlin
6
3
3
2.5
L
Geb
P3rQ
Geb
3
4
11
2.13
W
1
4
12
1.75
W
Sun Wukong
suppоrt
Sun Wukong
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,937
Damage
79,545
104,428
Taken
108,489
85,209
Mitigated
92,186
18,033
Healing
37,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
AngryBruteMinion
Morgan Le Fay
16,887
685
0
3,655
14,555
7,226
2,615
5,668
8,751
107,062
0
W
Heimdallr
Chaaarlitos
Heimdallr
17,043
10,540
0
7,831
17,909
7,515
5,007
4,444
13,397
0
139,157
W
Da Ji
Cheez
Da Ji
12,930
3,904
0
5,988
20,424
10,252
1,939
3,619
16,647
0
101,744
L
King Arthur
CitrusFluft
King Arthur
9,384
889
0
1,000
24,106
27,570
0
4,922
19,050
0
79,055
L
Fenrir
HairlineNo
Fenrir
9,631
3,654
0
6,836
21,386
13,293
0
6,194
15,026
0
80,004
L
Izanami
Jávii
Izanami
19,052
12,404
0
6,699
20,339
8,873
1,388
2,826
17,415
0
127,125
L
Merlin
Logiccz
Merlin
15,602
704
0
1,250
14,337
6,695
0
3,060
11,119
109,411
0
L
Geb
P3rQ
Geb
9,268
1,170
0
2,248
24,260
28,778
0
7,417
16,439
25,522
0
W
9,527
3,108
0
5,904
28,826
44,886
444
6,871
21,727
43,613
6,732
W
Sun Wukong
suppоrt
Sun Wukong
23,158
5,745
0
13,767
26,775
22,307
477
5,564
21,035
0
114,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,053
Gold Earned
73,896
728
Minions Killed
777
0
Camps Cleared
0
2,475,088
Distance Traveled
2,556,326
21
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
14,418
555
152
6
0
502,506
8
W
Heimdallr
15,996
615
218
8
0
464,835
5
W
Da Ji
15,207
585
147
6
0
525,013
6
L
King Arthur
11,412
439
152
6
0
478,673
5
L
Fenrir
12,110
466
134
5
0
529,228
0
L
Izanami
14,873
572
239
9
0
449,028
6
L
Merlin
13,246
509
179
7
0
490,146
3
L
Geb
12,412
477
24
1
0
528,013
7
W
Atlas
12,545
483
54
2
0
521,616
14
W
Sun Wukong
15,730
605
206
8
0
542,356
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role