Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yu Huang
Yu Huang
Jagwiire
Yu Huang
Level 74
God Stats
1W - 0L
1,561 SR
Queue Stats
2W - 0L
1,736 Elo+
Party 1
Nox
Nox
NezukoKimetsu
Nox
Level 83
God Stats
14W - 10L
1,487 SR
Queue Stats
223W - 214L
1,437 Elo+
Party 3
Neith
Neith
lightchaser7
Neith
Level 26
God Stats
1W - 0L
1,732 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
squantanimo
Thanatos
Level 27
God Stats
6W - 3L
1,487 SR
Queue Stats
53W - 46L
1,501 Elo+
Party 3
Team Averages
Level 74
1,553 SR
1,535 Elo+

VS

Team Averages
Level 75
1,502 SR
1,423 Elo+
Nu Wa
Nu Wa
GingerSnap016
Nu Wa
Level 37
God Stats
41W - 36L
1,540 SR
Queue Stats
127W - 126L
1,419 Elo+
Party 2
Cabrakan
Cabrakan
Hargy
Cabrakan
Level 129
God Stats
3W - 4L
1,529 SR
Queue Stats
54W - 56L
1,511 Elo+
Party 2
Guan Yu
Guan Yu
LordToothAche
Guan Yu
Level 13
God Stats
0W - 2L
1,274 SR
Queue Stats
0W - 2L
1,195 Elo+
Party 2
Rama
Rama
WUTSUPMONKEE
Rama
Level 86
God Stats
22W - 15L
1,524 SR
Queue Stats
169W - 162L
1,468 Elo+
Party 2
Mercury
Mercury
WickedBugg
Mercury
Level 108
God Stats
6W - 4L
1,643 SR
Queue Stats
83W - 84L
1,521 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
2 / 0 / 4
7,179
552
5,984
9,249
6,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Yu Huang
Jagwiire
Yu Huang
13
2 / 2 / 5
7,818
601
5,358
5,274
1,659
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 0 / 5
7,119
548
2,898
3,957
1,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 3 / 2
7,671
590
7,845
7,132
2,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
squantanimo
Thanatos
13
7 / 2 / 5
8,231
633
4,919
9,827
3,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,611
432
5,902
4,334
1,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Hargy
Cabrakan
7
1 / 3 / 1
5,743
442
3,041
9,725
8,204
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Guan Yu
9
1 / 4 / 0
5,507
424
1,688
7,269
4,310
Cudgel

Cudgel

+10
Physical Power
+50
Health

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
3 / 4 / 1
7,025
540
4,748
8,927
2,677
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Mercury
WickedBugg
Mercury
8
0 / 4 / 1
5,243
403
2,040
9,423
2,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
16
Kills
6
7
Deaths
18
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
4
4
L
1
3
1
0.5
L
Cabrakan
Hargy
Cabrakan
1
3
1
0.5
W
Yu Huang
Jagwiire
Yu Huang
2
2
5
2.25
L
Guan Yu
1
4
0
0.25
W
1
0
5
3.5
L
3
4
1
0.88
L
Mercury
WickedBugg
Mercury
0
4
1
0.13
W
4
3
2
1.67
W
Thanatos
squantanimo
Thanatos
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,004
Damage
17,419
35,439
Taken
39,678
15,289
Mitigated
18,882
17,924
Healing
8,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,984
347
0
3,374
9,249
6,001
0
2,149
6,978
29,199
0
L
5,902
1,147
0
75
4,334
1,284
0
1,920
2,414
24,669
0
L
Cabrakan
Hargy
Cabrakan
3,041
739
1,026
1,705
9,725
8,204
0
3,612
6,113
12,486
0
W
Yu Huang
Jagwiire
Yu Huang
5,358
450
392
1,174
5,274
1,659
11
1,275
3,873
48,130
0
L
Guan Yu
1,688
293
352
1,800
7,269
4,310
0
4,687
2,582
0
14,760
W
2,898
474
0
897
3,957
1,195
0
1,523
2,224
35,159
0
L
4,748
3,312
0
2,173
8,927
2,677
0
1,781
7,146
0
39,909
L
Mercury
WickedBugg
Mercury
2,040
971
0
1,435
9,423
2,407
0
2,240
7,183
0
28,474
W
7,845
3,388
0
2,549
7,132
2,592
852
1,066
5,982
0
51,703
W
Thanatos
squantanimo
Thanatos
4,919
2,188
0
9,538
9,827
3,842
0
2,204
7,439
0
50,903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,018
Gold Earned
29,129
395
Minions Killed
239
0
Camps Cleared
0
1,261,690
Distance Traveled
1,181,266
25
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,179
552
38
3
0
266,515
6
L
Nu Wa
5,611
432
40
3
0
227,867
3
L
Cabrakan
5,743
442
17
1
0
228,551
7
W
Yu Huang
7,818
601
107
8
0
244,288
6
L
Guan Yu
5,507
424
41
3
0
244,800
2
W
Nox
7,119
548
73
6
0
269,314
6
L
Rama
7,025
540
83
6
0
212,225
5
L
Mercury
5,243
403
58
4
0
267,823
0
W
Neith
7,671
590
94
7
0
215,796
3
W
Thanatos
8,231
633
83
6
0
265,777
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role