Player Matchup

Baron Samedi
Baron Samedi
DragoTheRipper
Baron Samedi
Level 64
God Stats
6W - 9L
1,439 SR
Queue Stats
95W - 117L
1,329 Elo+
Solo
Shiva
Shiva
GTomas09
Shiva
Level 42
God Stats
23W - 19L
1,470 SR
Queue Stats
67W - 86L
1,237 Elo+
Solo
Nemesis
Nemesis
MULA MALUCA
Nemesis
Level 96
God Stats
7W - 5L
1,334 SR
Queue Stats
171W - 153L
1,455 Elo+
Solo
Merlin
Merlin
Pure-_Xotic
Merlin
Level 68
God Stats
3W - 8L
1,108 SR
Queue Stats
48W - 46L
917 Elo+
Solo
Medusa
Medusa
TRUE_Rxmbo03
Medusa
Level 66
God Stats
12W - 7L
1,917 SR
Queue Stats
239W - 264L
1,427 Elo+
Solo
Team Averages
Level 67
1,454 SR
1,273 Elo+

VS

Team Averages
Level 41
1,551 SR
1,147 Elo+
Odin
Odin
Ache Sie7e
Odin
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
215W - 352L
1,030 Elo+
Party 1
Athena
Athena
IMappleSyrup
Athena
Level 28
God Stats
1W - 5L
1,737 SR
Queue Stats
204W - 262L
1,077 Elo+
Party 1
Tsukuyomi
Tsukuyomi
clasicororono
Tsukuyomi
Level 106
God Stats
92W - 71L
1,463 SR
Queue Stats
166W - 176L
1,380 Elo+
Solo
Ares
Ares
kchirul
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 85L
1,210 Elo+
Party 1
Mulan
Mulan
xXSTRIKERZzXx94
Mulan
Level 26
God Stats
2W - 3L
1,552 SR
Queue Stats
407W - 502L
1,037 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DragoTheRipper
Baron Samedi
18
1 / 0 / 4
11,645
506
1,548
9,872
12,311
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shiva
GTomas09
Shiva
18
9 / 1 / 6
12,209
531
18,067
15,868
20,991
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nemesis
MULA MALUCA
Nemesis
20
3 / 1 / 10
12,808
557
8,768
15,621
7,266
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
17
3 / 1 / 4
10,502
457
13,289
10,330
4,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
18
10 / 2 / 4
11,883
517
18,273
16,387
7,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 1
6,734
293
1,439
6,243
2,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Athena
15
1 / 3 / 0
9,119
396
7,650
18,146
9,300
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tsukuyomi
clasicororono
Tsukuyomi
14
1 / 6 / 2
8,826
384
10,236
17,605
9,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ares
kchirul
Ares
13
2 / 9 / 1
9,629
419
6,508
26,039
28,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 3 / 0
7,910
344
3,429
10,819
7,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
9
26
Kills
5
5
Deaths
26
28
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
Baron Samedi
DragoTheRipper
Baron Samedi
1
0
4
3
W
Shiva
GTomas09
Shiva
9
1
6
12
L
Athena
1
3
0
0.33
W
Nemesis
MULA MALUCA
Nemesis
3
1
10
8
W
Merlin
3
1
4
5
W
Medusa
10
2
4
6
L
Tsukuyomi
clasicororono
Tsukuyomi
1
6
2
0.33
L
Ares
kchirul
Ares
2
9
1
0.28
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,945
Damage
29,262
68,078
Taken
78,852
52,111
Mitigated
57,598
23,868
Healing
10,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,439
695
0
176
6,243
2,641
0
1,110
5,133
0
6,065
W
Baron Samedi
DragoTheRipper
Baron Samedi
1,548
33
87
2,582
9,872
12,311
1,061
0
9,809
62,443
5,911
W
Shiva
GTomas09
Shiva
18,067
4,370
550
7,185
15,868
20,991
382
6,320
9,520
0
76,026
L
Athena
7,650
2,154
140
6,006
18,146
9,300
571
1,560
16,586
57,156
0
W
Nemesis
MULA MALUCA
Nemesis
8,768
3,421
0
2,863
15,621
7,266
1,536
3,181
12,409
0
108,189
W
Merlin
13,289
640
0
3,418
10,330
4,360
3,296
1,811
8,376
66,836
0
W
Medusa
18,273
8,488
466
6,717
16,387
7,183
613
2,953
13,319
0
76,852
L
Tsukuyomi
clasicororono
Tsukuyomi
10,236
1,351
0
2,906
17,605
9,700
109
4,889
12,716
177
50,195
L
Ares
kchirul
Ares
6,508
478
0
763
26,039
28,198
81
3,026
23,013
24,920
0
L
3,429
420
0
289
10,819
7,759
0
4,237
6,582
0
28,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,047
Gold Earned
42,218
563
Minions Killed
279
0
Camps Cleared
0
2,158,315
Distance Traveled
1,606,471
21
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,734
293
12
1
0
148,781
0
W
Baron Samedi
11,645
506
107
5
0
374,565
2
W
Shiva
12,209
531
112
5
0
478,078
0
L
Athena
9,119
396
115
5
0
408,722
0
W
Nemesis
12,808
557
149
6
0
507,679
9
W
Merlin
10,502
457
91
4
0
376,328
4
W
Medusa
11,883
517
104
5
0
421,665
6
L
Tsukuyomi
8,826
384
62
3
0
457,492
1
L
Ares
9,629
419
37
2
0
365,633
0
L
Mulan
7,910
344
53
2
0
225,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role