Player Matchup

Heimdallr
Heimdallr
BassoonDude
Heimdallr
Level 158
God Stats
21W - 13L
1,489 SR
Queue Stats
480W - 410L
1,603 Elo+
Party 2
Mercury
Mercury
Muskrat-jenkins
Mercury
Level 146
God Stats
7W - 2L
1,515 SR
Queue Stats
258W - 219L
1,618 Elo+
Party 2
Cthulhu
Cthulhu
NotLmao
Cthulhu
Level 64
God Stats
26W - 30L
1,481 SR
Queue Stats
118W - 110L
1,498 Elo+
Party 1
Cerberus
Cerberus
SHAQ_POSTER_84
Cerberus
Level 129
God Stats
2W - 3L
1,419 SR
Queue Stats
289W - 265L
1,523 Elo+
Party 1
Loki
Loki
alvinho157fal
Loki
Level 125
God Stats
9W - 14L
1,483 SR
Queue Stats
733W - 729L
1,501 Elo+
Solo
Team Averages
Level 124
1,478 SR
1,549 Elo+

VS

Team Averages
Level 132
1,493 SR
1,495 Elo+
Khepri
Khepri
Barry_Mays
Khepri
Level 96
God Stats
6W - 3L
1,711 SR
Queue Stats
67W - 72L
1,418 Elo+
Solo
Achilles
Achilles
DsARaiN
Achilles
Level 146
God Stats
5W - 4L
1,477 SR
Queue Stats
186W - 172L
1,625 Elo+
Solo
Scylla
Scylla
Whattteva
Scylla
Level 156
God Stats
21W - 29L
1,475 SR
Queue Stats
150W - 103L
1,556 Elo+
Solo
Discordia
Discordia
dLuxian
Discordia
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,296 Elo+
Party 3
Heimdallr
Heimdallr
dZieN
Heimdallr
Level 158
God Stats
0W - 2L
1,304 SR
Queue Stats
45W - 34L
1,579 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BassoonDude
Heimdallr
16
4 / 1 / 8
8,572
779
7,462
7,266
3,160
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 2 / 7
8,572
779
6,434
8,796
4,243
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
NotLmao
Cthulhu
14
1 / 2 / 11
8,493
772
10,389
10,832
10,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cerberus
16
5 / 2 / 6
8,838
803
9,164
13,088
13,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
2 / 2 / 6
8,232
748
5,117
8,724
5,601
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Barry_Mays
Khepri
14
1 / 3 / 5
7,875
716
4,702
10,021
9,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Achilles
DsARaiN
Achilles
13
1 / 2 / 4
7,511
683
6,200
14,351
11,251
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
Whattteva
Scylla
15
3 / 3 / 5
8,489
772
9,028
6,902
2,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Discordia
dLuxian
Discordia
14
2 / 5 / 4
7,803
709
6,544
7,460
2,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
dZieN
Heimdallr
15
2 / 3 / 5
8,279
753
7,979
9,415
3,306
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
32
15
Kills
9
9
Deaths
16
38
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Khepri
Barry_Mays
Khepri
1
3
5
1.17
W
Heimdallr
BassoonDude
Heimdallr
4
1
8
8
L
Achilles
DsARaiN
Achilles
1
2
4
1.5
W
3
2
7
3.25
W
Cthulhu
NotLmao
Cthulhu
1
2
11
3.25
W
Cerberus
5
2
6
4
L
Scylla
Whattteva
Scylla
3
3
5
1.83
W
2
2
6
2.5
L
Discordia
dLuxian
Discordia
2
5
4
0.8
L
Heimdallr
dZieN
Heimdallr
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,566
Damage
34,453
48,706
Taken
48,149
36,837
Mitigated
29,028
7,863
Healing
6,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
Barry_Mays
Khepri
4,702
220
0
2,111
10,021
9,805
0
4,132
5,889
16,385
0
W
Heimdallr
BassoonDude
Heimdallr
7,462
2,920
0
2,324
7,266
3,160
993
2,862
4,376
0
24,942
L
Achilles
DsARaiN
Achilles
6,200
1,245
0
1,431
14,351
11,251
0
5,247
9,104
0
24,040
W
6,434
1,996
0
500
8,796
4,243
420
3,754
4,944
0
29,186
W
Cthulhu
NotLmao
Cthulhu
10,389
327
1,369
387
10,832
10,613
266
5,469
5,254
24,286
0
W
Cerberus
9,164
243
417
1,493
13,088
13,220
84
4,773
8,170
30,263
0
L
Scylla
Whattteva
Scylla
9,028
1,290
0
500
6,902
2,197
0
4,054
2,848
34,340
0
W
5,117
657
0
1,373
8,724
5,601
392
2,938
5,688
0
23,727
L
Discordia
dLuxian
Discordia
6,544
1,176
0
250
7,460
2,469
27
1,298
5,008
20,926
0
L
Heimdallr
dZieN
Heimdallr
7,979
2,968
0
2,104
9,415
3,306
332
4,822
4,593
0
28,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,707
Gold Earned
39,957
220
Minions Killed
195
0
Camps Cleared
0
1,297,997
Distance Traveled
1,109,511
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,875
716
15
1
0
231,843
3
W
Heimdallr
8,572
779
43
4
0
245,351
2
L
Achilles
7,511
683
31
3
0
246,398
5
W
Mercury
8,572
779
47
4
0
292,499
2
W
Cthulhu
8,493
772
39
4
0
228,975
0
W
Cerberus
8,838
803
49
4
0
243,036
0
L
Scylla
8,489
772
60
5
0
202,136
1
W
Loki
8,232
748
42
4
0
288,136
4
L
Discordia
7,803
709
36
3
0
213,667
1
L
Heimdallr
8,279
753
53
5
0
215,467
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role